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Ultimate Campaign

From PathfinderWiki
Pathfinder Roleplaying Game Ultimate Campaign
Cover Image
Book - Sourcebook
Author
Publisher
Pages
256
Rule set
PFRPG
Series
Follows
Precedes
Awards
Gold ENnie – Best Supplement (2014)
Releases
Hardcover
Date
ISBN
Price
$39.99
PDF
Date
Price
$19.99
Softcover (Pocket Edition)
Date
ISBN
Price
$19.99

Ultimate Campaign, a hardcover core Pathfinder RPG book featuring content by Jesse Benner, Benjamin Bruck, Jason Bulmahn, Ryan Costello, Adam Daigle, Matt Goetz, Tim Hitchcock, James Jacobs, Ryan Macklin, Colin McComb, Jason Nelson, Richard Pett, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, James L. Sutter, Russ Taylor, and Steven Townshend, was released on May 29, 2013.

A smaller, softcover Pocket Edition of Ultimate Campaign was released on January 30, 2019, containing all of the original content of the hardcover book in a smaller, 8.4" x 6.5" softcover format.

Take Charge!

Where the dungeon ends, another adventure begins! Pathfinder Roleplaying Game: Ultimate Campaign takes you on a guided tour through the parts of the game that happen between monster attacks and quests for ancient artifacts. As some of the most powerful and prestigious heroes around, do your player characters want to build up a kingdom of their own, or lead an army against a neighboring nation? Perhaps they want to start a business, craft magic items, or embark on a quest that will come to define them. Whether you're looking for help generating a young character or seeking ways to challenge adventurers who've grown bored of fighting monsters one-on-one, this book has everything you need!

Pathfinder Roleplaying Game: Ultimate Campaign is a must-have companion volume to the Pathfinder Roleplaying Game Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.

Pathfinder Roleplaying Game: Ultimate Campaign includes:

  • A detailed guide to generating character backstories, including a new system for random character generation and traits and drawbacks to meld your background with your statistics.
  • Story feats that increase in power as you achieve key goals, making quests and crusades more than just flavor!
  • A complete downtime rules system to flesh out those parts of a PC's life that take place between adventures, such as running a business, gaining power and influence in a community, or starting a magical academy.
  • New rules for retraining and switching classes; honor, reputation, and fame; young characters; investment; magic item creation; and other key adventuring topics.
  • Rules for building up a kingdom, including construction and technological advancements, governing your people, and more.
  • Mass combat rules to help you lead clashing armies and conduct epic battles in a fun and efficient manner—without losing sight of the PCs themselves.

AND MUCH, MUCH MORE!

Contents

Introduction
pp. 4–5
Chapter 1: Character Background
pp. 6–73
Introduction
p. 8
How to Create a Background
pp. 8–9
Early Life
pp. 9–12
Adolescence
pp. 12–13
Adulthood
pp. 13–15
Background Generator
pp. 16–50
Traits
pp. 51–65
  • Drawbacks (64–65)
Story Feats
pp. 66–73
Chapter 2: Downtime
pp. 74–131
Introduction
pp. 76–83
Downtime Activities
pp. 84–87
Managers
pp. 88–89
Rooms and Teams
pp. 90–106
Buildings and Organizations
pp. 107–113
Downtime Events
pp. 114–129
Downtime Tracking Sheet
p. 130
Rooms and Teams Reference
p. 131
Chapter 3: Campaign Systems
pp. 132–195
Introduction
p. 134
pp. 134–137
Bargaining
pp. 138–139
Companions
pp. 140–147
Contacts
pp. 148–153
Exploration
pp. 154–159
Honor
pp. 160–163
Investment
pp. 164–165
Lineage
pp. 166–169
Magic Item Creation
pp. 170–175
Relationships
pp. 176–179
Reputation and Fame
pp. 180–185
Retirement
pp. 186–187
Retraining
pp. 188–191
Taxation
pp. 192–193
Young Characters
pp. 194–195
Chapter 4: Kingdoms and War
pp. 196–251
Introduction
p. 198
Kingdom Building
pp. 198–233
  • Kingdom Terminology (198)
  • Founding a Kingdom (200)
  • Leadership Roles (200)
  • Build Points (204)
  • Kingdom Turn Sequence (205)
  • Edicts (208)
  • Losing Hexes (209)
  • Terrain Improvements (210)
  • Settlements and Districts (211)
  • Founding a Settlement (212)
  • Buildings (213)
  • Events (220)
  • Building Icons (224)
  • District Grid (226)
  • Kingdom Sheet (227)
  • Optional Kingdom Rules (228)
Mass Combat
pp. 234–251
  • Army Statistics (234)
  • Battle Phases (236)
  • Attacking and Taking Damage (236)
  • Battlefield Conditions (237)
  • Army Tactics (237)
  • Strategy Track (239)
  • Rout (239)
  • Victory, Rout, or Defeat (239)
  • Recovery (239)
  • Commanders (239)
  • Army Resources (241)
  • Special Abilities (242)
  • Player Characters in Battles (245)
  • Optional Mass Combat Rules (246)
  • Sample Armies (247)
  • Army Sheet (251)
Index
pp. 252–253
p. 254