Gate of Winds

From PathfinderWiki

The Gate of Winds is the northernmost city gate of the Karazh capital Ular Kel. Just north of the Gate of Winds, amidst the rolling steppes of the Grass Sea,1 lies the Trade Palace, a strange roofless castle that serves as a temporary home for any of the Kara horse tribes that are visiting the city to trade.1 From the Gate of Winds, a road winds north across the vast Grass Sea to the distant shores and port cities of the Castrovin Sea.1

References

  1. 1.0 1.1 1.2 John Compton, et al. Ular Kel” in Distant Shores, 55. Paizo Inc., 2015