This article is primarily or only relevant to Pathfinder First Edition.
The subject of this article exists in or is relevant to the real world.

Inner Sea NPC Codex

From PathfinderWiki
Pathfinder Campaign Setting: Inner Sea NPC Codex
Cover Image
Book - Sourcebook
Publishers
Pages
64
Rule set
PFRPG
Series
Follows
Precedes
Releases
PDF
Price
$15.99
Paperback
Date
December 2013
ISBN
Price
$19.99

Inner Sea NPC Codex, a Pathfinder Campaign Setting sourcebook by John Compton, Paris Crenshaw, Adam Daigle, Josh Foster, Rob McCreary, Mark Moreland, and Russ Taylor, was released in December 2013.

Meet the EliteNo Game Master can ever have too many colorful characters to throw at her players, whether they're friendly allies or devious enemies. The Inner Sea NPC Codex presents over 50 unique NPCs from the Pathfinder campaign setting, allowing GMs to focus on the story they want to tell and not the statistics for the assassins, cultists, cabalists, and other characters their players may meet along the way. Each entry provides not only all the mechanics needed to run the character in both combat or social encounters, but also an overview of how that character fits into the world of the Pathfinder Roleplaying Game.

Among the nearly five dozen characters in this book, ready for Game Masters to drop into campaigns whenever they're needed, you'll find the following:

  • Knights: From the valiant Knights of Ozem to the chaos-smiting Hellknights and the regimented soldiers of Molthune's army, this book contains no shortage of knights and soldiers for any war-torn campaign.
  • Jacks-of-All-Trades: From Aspis Consortium spies to Pathfinder chroniclers to Sleepless detectives, the skilled characters found within can serve equally well as allies or enemies, depending on the GM's needs.
  • Mystics: While the goodly Magaambya arcanists stand in opposition to the sinister Blood Lords of Geb and the druids of Uskwood, all three mystical spellcasters, as well as many more from a variety of traditions, can be found together in these pages.
  • Scoundrels: Whether it's an assassin from the mysterious Anaphexia or the murder-cult known as the Red Mantis, or a fanatical agent of the Infernal House of Thrune, find the right hoodlum for your game here.

Contents

A World of Characters
p. 2
NPCs
p. 3
Appendix: Special Abilities
p. 62