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Advanced Player's Guide (First Edition)

From PathfinderWiki
Pathfinder Roleplaying Game Advanced Player's Guide
Cover Image
Book - Sourcebook
Authors
Publisher
Pages
336
Rule set
PFRPG
Series
Follows
Precedes
Awards
Gold ENnie – Product of the Year (2011)
Gold ENnie – Best Supplement (2011)
Gold ENnie – Best Free Product (2010)
Errata
Web enhancement
Releases
Hardcover
Date
ISBN
Price
$39.99
PDF
Date
Price
$19.99
Softcover (Pocket Edition)
Date
ISBN
Price
$19.99
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This article covers the Pathfinder First Edition Advanced Player's Guide. For the Pathfinder Second Edition equivalent, see Advanced Player's Guide (Second Edition).

The Advanced Player's Guide, a 336-page hardcover Pathfinder Roleplaying Game sourcebook with design led by Jason Bulmahn and contributions from James Jacobs, Steve Kenson, Hal Maclean, Robert G. McCreary, Erik Mona, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, F. Wesley Schneider, James L. Sutter, Owen K.C. Stephens, and Russ Taylor, was released in August 2010.

Take your Game to the Next Level!

Explore new and uncharted depths of roleplaying with the Pathfinder RPG Advanced Player's Guide! Empower your existing characters with expanded rules for all 11 Pathfinder Roleplaying Game core classes and seven core races, or build a new one from the ground up with one of six brand-new, 20-level base classes. Whether you're designing your own monstrous helpers as an enigmatic summoner, brewing up trouble with a grimy urban alchemist, or simply teaching an old rogue a new trick, this book has everything you need to make your heroes more heroic.

The Pathfinder RPG Advanced Player's Guide is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.

The 336-page Pathfinder RPG Advanced Player's Guide includes:

Contents

Introduction
p. 4
Chapter 1: Races
p. 6
Chapter 2: Classes
p. 24
Chapter 3: Feats
p. 148
  • Types of Feats
  • Feat Descriptions
Chapter 4: Equipment
p. 174
  • Weapons
  • Armor
  • Goods and Services
Chapter 5: Spells
p. 188
  • Spell Lists
  • Spell Descriptions
Chapter 7: Magic Items
p. 280
  • Armor
  • Weapons
  • Rings
  • Rods
  • Staves
  • Wondrous Items
  • Cursed Items
  • Minor Artifacts
  • Major Artifacts
Chapter 8: New Rules
p. 318
  • Combat Maneuvers
  • Hero Points
  • Traits
Index
p. 334