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Ultimate Combat

From PathfinderWiki
Pathfinder Roleplaying Game Ultimate Combat
Cover Image
Book - Sourcebook
Authors
Publisher
Pages
256
Rule set
PFRPG
Series
Follows
Precedes
Errata
Releases
Hardcover
Date
ISBN
Price
$39.99
PDF
Date
Price
$19.99
Softcover (Pocket Edition)
Date
ISBN
Price
$19.99

Ultimate Combat, a 256-page hardcover Pathfinder Roleplaying Game sourcebook written by Jason Bulmahn, Tim Hitchcock, Colin McComb, Robert G. McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor, was released in August 2011.

Its second printing was published in January 2014 and third printing on August 20, 2015. A softcover Pocket Edition was released on August 2, 2018.

Blood & Steel!

Seize the initiative with Pathfinder RPG Ultimate Combat! Within this book, battlefield innovations and the secrets of ancient masters combine, equipping the martial classes of the Pathfinder Roleplaying Game with an arsenal unlike any other. Brand-new classes like the sharp-eyed gunslinger, the elusive ninja, and the honorable samurai rewrite the rules of battle, while new systems for martial arts, gladiatorial combat, called shots, firearms, and more empower any character who dares step into the fray. Choose your weapons wisely, as only the best-armed survive.

Pathfinder RPG Ultimate Combat is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.

Pathfinder RPG Ultimate Combat includes:

  • The gunslinger, ninja, and samurai, new classes specially designed to master combat in unique and devastating ways.
  • New player character options for Pathfinder's most combat-focused classes, including barbarian rage powers, magus arcana, martial arts, battle-turning spells, and dozens of new archetypes like the gladiator, spellslinger, and witchhunter.
  • New equipment and combat options for every martial character class, including details on Asian armaments, gladiatorial weapons, guns, siege weapons, and martial duels.
  • A complete system covering vehicle combat, from chariots and carriages to boats and airships.
  • Tons of optional combat rules like called shots, armor as damage reduction, and new ways to track character health.
  • More than 250 new feats, including martial arts feat trees and finishing moves.
  • AND MUCH, MUCH MORE!

Contents

Introduction
p. 4
Chapter 1: Classes
p. 6
Chapter 2: Feats
p. 76
  • Types of Feats
  • Feat Descriptions
Chapter 3: Mastering Combat
p. 124
  • Eastern Armor and Weapons
  • Firearms
    • Firearm Magic Items
  • Gladiator Weapons
  • Primitive Armor and Weapons
  • Duels
  • Performance Combat
  • Siege Engines
Chapter 4: Vehicles
p. 168
  • Vehicle Basics
  • Full Vehicle Rules
  • Vehicle Statistics
  • Land Vehicles
  • Water Vehicles
  • Air Vehicles
Chapter 5: Variant Rules
p. 188
  • Armor as Damage Reduction
  • Called Shots
  • Piecemeal Armor
  • Wounds and Vigor
Chapter 6: Spells
p. 208
  • Spell Lists
  • Spell Descriptions
Appendix
p. 250
  • New Weapons
Index
p. 252
  • Open Game License