Kineticist

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Kineticist
Kineticist
(Class)

Region
Any, though some specializations tend to be regional1
Races
Any
Alignment
Iconic character
Source: Occult Adventures, pg(s). 10

Kineticists channel raw elemental power and matter of the Ethereal Plane and into their bodies, manifesting in strange effects known as kinesis.23 Their powers often confuse others into believing they are monks or sorcerers.4

Becoming a kineticist

Kinesis is seldom inherited, and powers are often initially exhibited during great stress or trauma. Most must master their abilities on their own, as experienced kineticists are rare.2 The form of kinesis is often linked to locations of great psychic or elemental power.4 People of any ancestry or religion can become kineticists.2

Kinesis

Kineticists draw their power from the Elemental Plane, but this power takes the form of elemental matter or energy.2

Forms of kinesis

For decades, five elements were the most common ones for kineticists to specialize in: air (aerokinesis and aerokineticists), water (hydrokinesis and hydrokineticists), earth (geokinesis and geokineticists), fire (pyrokinesis and pyrokineticists), or aether (telekinesis and telekineticists).2 But as of 4719 AR, kineticists of metal (metallokineticists) and wood (phytokineticists) recently began manifesting in high numbers in the wake of the re-emergence of the Elemental Planes of Metal and Wood. But some kineticists have wielded these elements even long before these times, especially those from Tian Xia whose familiarity with the elemental cycle enabled them to understand the powers of metal and wood.561

A hobgoblin chaokineticist.

Others specialize in regionally prominent elements, such as void (chaokineticists, known to appear in Minkai).1 Venokineticists, especially found in Nagajor, may draw forth poisons (venokinesis) from any of the other elements.7 These powers are further shaped by the kineticist's wild talents.8

As a kineticist grows in mastery, they either fork their kinetic gate's reach to new planes to gain power over more elements, which can allow them to interweave composites of multiple elements, or attune more precisely to their familiar element(s).9 By diversifying their gate, it is even possible for the most talented kineticists to attain connections to as many as six elements.10 Alternatively, some of the most talented kineticists can transcend specialization to manipulate any element at all, though this process of pulling from an unfamiliar element inflicts greater strain than manipulating their preferred elements. This is known as omnikinesis.11

Some kineticists can further specialize their art. For instance, hydrokinetics who specialize in manipulating the water in blood can devastate blood-bearing creatures12 or become supernaturally talented surgeons.13

Wild talents

See also: Psychic magic

Kinesis manifests in many forms, but the most common are known as wild talents. Similar to psychic magic spells, wild talents are kinetic manifestations of the kineticist's innate abilities.2 The most fundamental wild talents are blasts of elemental power, and kineticists can meld multiple elements into a blast.8 Other wild talents can take protective forms or infuse their kinesis with more complex interactions. For instance, an experienced aerokineticist can form a simple gust of wind, but can also surround themselves with swirling winds or even create a violent cyclone.814

Regions

Kineticists can be active anywhere, but in the Inner Sea region outside of Jalmeray and larger cities, they are either rare or easily confused with other disciplines. However, kineticists are both more common and greatly respected in Tian Xia.4

Notable kineticists

See also: Category:Kineticists

References

For additional as-yet unincorporated sources about this subject, see the Meta page.

  1. 1.0 1.1 1.2 Robert Brookes, et al. “Into the Void (Kineticist)” in Occult Origins, 6–8. Paizo Inc., 2015
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Jason Bulmahn, et al. “Chapter 1: Occult Classes” in Occult Adventures, 10. Paizo Inc., 2015
  3. Robert Brookes, et al. “Introduction” in Occult Origins, 4. Paizo Inc., 2015
  4. 4.0 4.1 4.2 Robert Brookes, et al. “Into the Void (Kineticist)” in Occult Origins, 6. Paizo Inc., 2015
  5. Logan Bonner, et al. “Elemental Characters” in Rage of Elements, 22. Paizo Inc., 2023
  6. Logan Bonner, et al. “Elemental Characters” in Rage of Elements, 11. Paizo Inc., 2023
  7. Alexander Augunas. Kineticists of the Dragon Empires” in Heroes of Golarion, 27. Paizo Inc., 2019
  8. 8.0 8.1 8.2 Jason Bulmahn, et al. “Chapter 1: Occult Classes” in Occult Adventures, 15. Paizo Inc., 2015
  9. Jason Bulmahn, et al. Occult Adventures. Paizo Inc., 2015
  10. Logan Bonner, et al. “Elemental Characters” in Rage of Elements, 18. Paizo Inc., 2023
  11. Jason Bulmahn, et al. “Chapter 1: Occult Classes” in Occult Adventures, 14. Paizo Inc., 2015
  12. Jason Bulmahn, et al. “Chapter 2: Archetypes” in Occult Adventures, 89. Paizo Inc., 2015
  13. Jason Bulmahn, et al. “Chapter 2: Archetypes” in Occult Adventures, 90. Paizo Inc., 2015
  14. Jason Bulmahn, et al. “Chapter 1: Occult Classes” in Occult Adventures, 18. Paizo Inc., 2015
  15. James Jacobs, et al. “Bestiary” in Descent into Midnight, 87. Paizo Inc., 2009