|Worm that walks|
|Images of worms that walk|
Source: Bestiary 2, pg(s). 286–287
Habitat and society
A worm that walks shares many of the traits of insect swarms, having no vulnerable organs and no discernible "front" and "back". Its unique composition makes it very resistant to weapon damage. It normally forms in the shape of the corpse, but if necessary it can split itself up into a mass of worms (for instance in order to swarm onto an opponent).
However, it is not a mindless collection of vermin, and can call upon the spellcasting power the original corpse possessed in life.
The nature of a worm that walks means it can form spontaneously wherever the appropriate conditions are found. However, several of these creature are known to serve the neothelids of Denebrum, and lead seugathi forces in the Ilvarandin district of Aumentral against the neothelid's intellect devourer foes.
- The Lurker of the Woods in the Shudderwood, located just south of Ustalav
- Malkay Enrili in the sunken city of Xin
- The Plagued One in the Worldwound (locust variant)
- Rhenmari Thot deep underneath Osirion in the depths of Sekamina
- Urca Namat in the ruined monastery of Renchurch in Ustalav
- The Wriggling Man, the personal advisor of nymph queen Nyrissa in the First World
On distant worlds
- Wolfgang Baur et al. (2010). Bestiary 2 (First Edition), p. 286–7. Paizo Publishing, LLC. ISBN 978-1-60125-268-5
- Amanda Hamon. (2013). Ecology of the Worm That Walks. Demon's Heresy, p. 73–74. Paizo Publishing, LLC. ISBN 978-1-60125-577-8
- Tim Hitchcock, Brandon Hodge, Michael Kortes, Jason Nelson, Russ Taylor. (2011). Lost Cities of Golarion, p. 8. Paizo Publishing, LLC. ISBN 978-1-60125-272-2
- Jim Groves, Amanda Hamon, and James Jacobs. (2013). Bestiary. Demon's Heresy, p. 83. Paizo Publishing, LLC. ISBN 978-1-60125-577-8
- James L. Sutter. (2012). Distant Worlds, p. 57. Paizo Publishing, LLC. ISBN 978-1-60125-403-0