Casmaron
Casmaron is the large continent to the east of both Avistan and Garund. It is dominated politically by the Empire of Kelesh, a vast realm that extends even into Avistan: Qadira is its westernmost satrapy. The second-most renowned nation of Casmaron is the impossible kingdom of Vudra.1 The adjective to describe something of Casmaron is Casmar; the people of the continent may be referred to generally as Casmars, although other ethnicities exist on the continent in addition to the specific Casmar ethnicity.2
History
In the ancient times before the Age of Darkness, the cyclops nation of Koloran ruled most of northern and central Casmaron according to the writings of ancient Iblydos.3 Some accounts suggest the cyclopes' realm extended into Avistan and Garund as well.1
Geography
From the perspective of the Inner Sea region, Casmaron begins west of Taldor's World's Edge Mountains. From there it stretches to the east and south-east for thousands of miles. Most overland travel and trade to Casmaron takes place along the Golden Path, a route that begins in the Qadiran capital of Katheer, stretches through the plains and deserts to the heartland of Kelesh, and finally ends in the Kingdoms of Vudra. Both Kelesh and Vudra claim huge territories, rivaling the territory claimed by Taldor during its height.4
East of Brevoy lies the crumbling kingdom of Iobaria, a foreboding vastness of pine forests where small city-states fight a losing battle against encroaching barbarism.4
The heart of northern Casmaron is dominated by the Castrovin Sea, a massive inland ocean along whose western banks lie the ruined nations of Kaskkari and Ninshabur, while Kelesh is located to the south.45
On Casmaron's southwestern coast lies the island nation of Iblydos, while in the northeast one finds the mysterious nation of Kaladay, a xenophobic land of fabulous cities and arid plains settled by Tian colonists long ago.4 South of Kaladay and serving as the site of great trade routes connecting most of Casmaron's nations stretch plains dominated by Karazh, the land of horse nomads, and its de facto capital city of Ular Kel.6
Bodies of water
Plains
Other features
Lost kingdoms
Inhabitants
The three known human ethnicities in Casmaron are the Keleshites, the Vudrani, and the Casmar.2 There are also the descendants of Ulfen settlers in Iobaria and Tian in Kaladay.[citation needed] Other commonly encountered races include the geniekin (particularly the suli), vanaras, vishkanyas,8 and panotti.9
The Sand Brethren, a diverse group of lizardfolk cultures unified by the wandering Zephyr Kin, live across the desert reaches of western Casmaron as well as northern Garund.10
Non-human races and other fauna
The northern steppes of Casmaron are home to giant kangaroos, twice the size of normal kangaroos, that roam in large herds that make such a cacophony it can be heard and felt for miles around.11
References
For additional as-yet unincorporated sources about this subject, see the Meta page.
- ↑ 1.0 1.1 “Chapter 2: The Inner Sea” in Campaign Setting, 152–155. Paizo Inc., 2008 .
- ↑ 2.0 2.1 “The Varnhold Vanishing” in The Varnhold Vanishing, 21. Paizo Inc., 2010 .
- ↑ “Iobaria Gazetteer” in The Varnhold Vanishing, 55. Paizo Inc., 2010 .
- ↑ 4.0 4.1 4.2 4.3 “Beyond the Inner Sea” in The Inner Sea World Guide, 203–204. Paizo Inc., 2011 .
- ↑ “Overview” in World Guide, 7. Paizo Inc., 2019 .
- ↑ “Ular Kel” in Distant Shores, 54. Paizo Inc., 2015 .
- ↑ James Jacobs. (August 11, 2015). Comment on the Distant Shores product page, Paizo Store.
- ↑ “Introduction” in Inner Sea Races, 6. Paizo Inc., 2015 .
- ↑ Murder's Mark, 29. Paizo Inc., 2012 .
- ↑ “Lizardfolk” in Ancestry Guide, 44–45. Paizo Inc., 2021 .
- ↑ “Monsters A-Z” in Bestiary 3, 146. Paizo Inc., 2021 .