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Titles Horseman of Death
The Boatman
Home Drowning Court, Abaddon
Alignment Neutral evil
Areas of Concern Death
Worshipers Ferrymen, graverobbers, undertakers, undead, urdefhans, would-be immortals
Cleric Alignments
Domains Death, Evil, Knowledge, Water
Subdomains Daemon, Ice, Memory, Undead
Favored Weapon Quarterstaff
Symbol Skull with coins on eyes
Sacred Animal Horse, raven
Sacred Colors Pale green
Images of Charon

Source: Campaign Setting, pg(s). 175
Type Outsider
(daemon, evil, extraplanar)
CR 30
Environment Any (Abaddon)

Source: Bestiary 6, pg(s). 162
The Four Horsemen ride out with Charon on the far left.
Charon (left) with Nocticula and Dispater.

Charon (pronounced KAIR-unn)[1] is the Horseman of Death, an ancient, and possibly the most powerful, archdaemon of Abaddon. He is the lord of the River Styx, and the ferryman for lost souls to the Outer Rifts.[2] Charon is served by his deacons: the thanadaemons.[3][4]

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