Carrion Crown
Carrion Crown is the eighth campaign to grace the pages of the Pathfinder Adventure Path and ran from February through July 2011.
“From the whispering shadows of haunted Ustalav an ancient evil rises to grip the world in a new age of horror! Amid the mists of this land of dark superstition and dread secrets stand both those who would defy the return of evil and those who would seek its terrible favor. Can the heroes discern their allies from their enemies in time to save a tortured realm from a tyrant's return? Pathfinder's darkest and most frightening campaign ever sets the heroes against the agents of Golarion's most notorious villain, the Whispering Tyrant, in a terrifying trek across a land of lurking horror and ancient mysteries.
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Releases
Pathfinder Adventure Path | ||||
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The Haunting of Harrowstone | Written by Michael Kortes | Released March 2011 | ||
For level 1. The prison of Harrowstone has long been an empty ruin, haunted by more than the mysteries and memories of a tragic past. When invaded by the death-crazed servants of the Whispering Way, a cult dedicated to the service of the infamous lich Tar-Baphon, Harrowstone's long-quiet population of ghostly inmates rises in an undead revolt. Brought together by the death of an ally, the heroes unite to save the residents of a tormented town and lay the spirits of Harrowstone to rest. Yet doing so brings new life to a long-forgotten mystery, where avenging an innocent's murder means putting an end to some of Ustalav's most infamous criminals for a second time. | ||||
Trial of the Beast | Written by Richard Pett | Released April 2011 | ||
For level 4. The Beast of Lepidstadt, a savagely cunning flesh golem, has long terrorized the simple folk of the land, murdering, robbing, and sowing carnage none can withstand. The mad golem's reign of terror comes to an end, though, when captured mid-rampage. Yet, rather than destroy the monster, the enlightened council of the city of Lepidstadt insists the obviously thinking creature face a lawful trial. While on the trail of the Whispering Way, the heroes find their fates intertwined with that of the Beast, enlisted to guard it against infuriated townsfolk, scholars of the macabre, and the slaves of its mad creator. When a violent attack releases the berserker, its trail leads to the laboratory lair of a mad scientist and his blasphemous creations, crazed conspirators in the maniacal plot of the Whispering Way. | ||||
Broken Moon | Written by Tim Hitchcock | Released May 2011 | ||
For level 7. When the savage lord of Ustalav's werewolves is mysteriously murdered, the nation's forests run with lycanthropic blood. War in the wilds soon spills onto the streets, as the people of the land, seeing the strife among their long-time foes, begin a hunt to scour the nation of the deadly shape-shifters. Entreated by a lord of the werewolves to help unite his savage people, the heroes must risk becoming tainted by the curse of lycanthropy as they race across the heart of the nation to find an outcast heir. But can they do so before bestial assassins and the agents of the Whispering Way find him, or the heroes, first? | ||||
Wake of the Watcher | Written by Greg A. Vaughan | Released June 2011 | ||
For level 9. No one goes to Illmarsh, a decrepit village haunted by tales of ghastly midnight rites and sacrifices to shadows from the sea. When the heroes learn of an unholy bargain between the cultists of the Whispering Way and the drowned gods of this wretched town, they must journey through a wilderness gone wrong to prevent it. But an eerie evil has also set its eye on Illmarsh, and the community's deep lords are the first to fall. Can the heroes discover what foulness festers in the mind of Illmarsh? And will they be able to withstand the whispers of an insanity from beyond the stars? | ||||
Ashes at Dawn | Written by Neil Spicer | Released July 2011 | ||
For level 11. A killer stalks the streets of Caliphas, a murderer whose victims are already dead. Something is preying upon the ancient vampire clans of Ustalav's capital, a mysterious foe who threatens the centuries-old truce tenuously held by generations of both the living and the undead. Into this madness enter the heroes, closing in on the death cultists of the Whispering Way. What role do the deadly necromancers have in the undead murders plaguing Caliphas? What secret grudge exists between the cult and the rulers of the night? And will the heroes be able to save the capital without sacrificing their very souls? | ||||
Shadows of Gallowspire | Written by Brandon Hodge | Released July 2011 | ||
For level 13. The plot of an undead-obsessed cult, the Whispering Way, comes to its terrifying climax! With relics gathered from across the land, the death worshipers travel to the most feared location in the Pathfinder campaign setting, the tower of Gallowspire, wherein lurk the deathless remains of the immortal evil wizard known as the Whispering Tyrant. There the cultists plot to conduct a ritual to resurrect the notorious villain, using their collected relics to transform an innocent into a new undead body for the imprisoned archmage. Can the heroes withstand the ageless evil of Gallowspire to finally defeat the Whispering Way? Or will the Whispering Tyrant, one of the greatest fiends ever known, be unleashed upon the world once more? |
Related publications
Player's Guides | ||||
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Carrion Crown Player's Guide | Written by Mark Moreland | Released March 2011 | ||
This publication gives players all the spoiler-free information, inspiration, and new rules they'll need to create characters prepared for the horrors of the Carrion Crown Adventure Path. Within, players of this campaign will find everything they need to create character backgrounds tied to the grim events that kick off Pathfinder Adventure Path's most horrifying series, along with new campaign-specific traits to give bold adventurers the edge they'll need to take on the frightful country of Ustalav's myriad menaces. New rules for employing the Harrow Deck also put the mystery and magic of that fateful fortunetelling device at the players' disposal when they'll need it most. | ||||
Sourcebooks | ||||
Classic Horrors Revisited | Written by James Jacobs, Rob McCreary, and F. Wesley Schneider | Released January 2010 | ||
Born of myth, legend, and even modern film and literature, monsters such as the mummy, vampire, werewolf, and zombie are the stuff of nightmares—and frequent foes of heroic adventurers! Along with flesh golems, gargoyles, ghosts, ghouls, hags, and the mysterious dero, these ten monsters are staples of horror fiction and the bane of countless would-be heroes. | ||||
Faiths of Purity | Written by Colin McComb | Released April 2011 | ||
True heroes know that evil is not an abstraction, nor a concept to be debated. Rather, it is a relentless adversary, a dark tide that seeks always to roll over the world, turning the hearts of gentle souls with its claws and whispers. Against this onslaught stand a proud and pious few: those priests and soldiers who dedicate themselves in body and soul to the forces of light, ready to lay down their lives in defense of the innocent. Aided by the powers of their gods, these stalwart champions use sword and spell, faith and ferocity to protect all that they hold dear. For they know that if they do not—who will? | ||||
Rule of Fear | Written by F. Wesley Schneider | Released April 2011 | ||
For thousands of years, the Immortal Principality of Ustalav has labored beneath the legacy of its dark past. Within the shelter of its mist-shrouded hills and decaying, decadent cities, things that have no right to live stalk the night, and superstitious residents lock their doors tight against the howls and scratchings that summon them forth. Vampires, werewolves, undead monstrosities, and stranger things make their homes here, and even those fools who ignore such threats tremble at the thought of the Whispering Tyrant, the nation's former conqueror, who even now shifts restlessly beneath his prison-tower of Gallowspire. Though most of Ustalav's citizens are ordinary men and women, canny urban merchants, or fallen nobles coasting on their last shreds of wealth and reputation, no one here dares peer too far into the shadows, for fear of what might be looking back. | ||||
Accessories | ||||
Carrion Crown Poster Map Folio | Released July 2011 | |||
Stand against the denizens of the night in the Carrion Crown Adventure Path. In battles against dreaded vampire lords, brutal werewolves, and abominations from beyond space and time, you'll scour the breadth of the mysterious realm of Ustalav. The Carrion Crown Poster Map Folio is your lantern in the dreadful dark, charting your course through the entire campaign. | ||||
Pathfinder Cards | ||||
Carrion Crown Item Cards | Produced by Kieran Yanner | Released May 2011 | ||
Brave the night and defy its horrors with the weapons and relics of fireside legends. Tools for both battling and creating gothic monstrosities yearn to be claimed in the Carrion Crown Adventure Path. This 54-card set of beautifully illustrated, full-color item cards allows you to track your newest and most fearsome treasures in vibrant detail. | ||||
Harrow Deck | Written by Jason Bulmahn, Mike Selinker, and Teeuwynn Woodruff | Released February 2008 | ||
In the Pathfinder Chronicles campaign setting, the Harrow deck has long been a sacred tool of Varisian fortunetellers. In skilled hands, the Harrow deck can predict crop results, divine the gender of your unborn child, or give hints about your immediate future. In unskilled hands, the Harrow deck is a sacrilegious gambling game—a cutthroat diversion for ruffians in every port to lose their hard-earned fortunes. | ||||
Fiction | ||||
Prince of Wolves | Written by Dave Gross | Released August 2010 | ||
For half-elven Pathfinder Varian Jeggare and his devil-blooded assistant Radovan, things are rarely as they seem. Yet not even the notorious crime-solving duo is prepared for what they find when a search for a missing Pathfinder takes them into the mist-shrouded mountains of gothic Ustalav. Beset on all sides by noble intrigue, mysterious locals, and the deadly creatures of the night, Varian and Radovan must use both sword and spell to track the strange rumors to their source and uncover a secret of unimaginable proportions. But it'll take more than merely solving the mystery to finish this job, for a shadowy figure has taken note of the pair's investigations and is set on making sure neither man gets out of Ustalav alive... |