Strange Aeons
Strange Aeons is the nineteenth Pathfinder Adventure Path campaign and ran from August 2016 to February 2017. Announced at Gen Con 2015, it features Lovecraftian elements, including elder gods, mental illness, and the Necronomicon.1 The first issue was written by F. Wesley Schneider.
The Adventure Path includes dozens of Lovecraftian creatures under a special agreement with Chaosium Inc., and numerous connections to Horror Adventures.2
“In a distant land polluted by an alien menace from beyond the stars, a great cancer grows within the earth. As its tendrils reach out through the dreams of those who learn and study its existence, a sinister cult grows more active in preparing the way for a devastation that will destroy more than the minds of would-be heroes. Can the adventurers reclaim lost memories in time to stop the advance of a cataclysmic contagion that could threaten all of Golarion? Can they resist the mind-shattering truths revealed by the Yellow Sign, and the monstrous force it symbolizes? The Strange Aeons Adventure Path pits the heroes against the cosmic horrors of the Cthulhu Mythos, with new monsters, mind-shattering terrors, and explorations far beyond the known lands of Golarion.
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Releases
Pathfinder Adventure Path | ||||
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In Search of Sanity | Written by F. Wesley Schneider et al. | Released August 30, 2016 | ||
For level 1. The adventurers awaken within the walls of the eerie Briarstone Asylum, their minds wracked and memories missing. As they work together to recover their missing time, they soon learn that the cause of their eerie amnesia is but a symptom of a much greater cosmic menace. As they struggle to retain their sanity, the heroes must ally with other asylum residents and fight against the monstrosities that have taken over the asylum and plunged it into nightmare. Can the adventurers defeat the terror that stalks the halls and free themselves from their prison of madness? | ||||
The Thrushmoor Terror | Written by Tito Leati et al. | Released September 28, 2016 | ||
For level 4. After escaping from the waking nightmare of Briarstone Asylum, the former captives venture to the dismal town of Thrushmoor to unravel the enigma of their lost memories. Upon arrival, the adventurers discover that the town's leadership has either fled town or gone missing, and a rash of kidnappings and rumors of the Briarstone Witch spread terror through the people of Thrushmoor. As the adventurers investigate the unsettling mysteries, they uncover a secretive cult who plans to use Thrushmoor's ancient monuments to grow their strength and power. Will the adventurers discover the secret to their affliction and find an answer in an uninviting town, or will they fall victim to the ruthless cult that wants to slay the people of Thrushmoor as a sacrifice? | ||||
Dreams of the Yellow King | Written by Mike Shel et al. | Released November 16, 2016 | ||
For level 7. The cult of Hastur no longer threatens Thrushmoor, and now the adventurers discover the final clues needed to solve the enigma of their lost memories. Boarding a riverboat to Cassomir, the adventurers begin researching the manuscripts found in Iris Hill during the previous adventure. From these esoteric tomes, the adventurers discover a ritual that allows them to explore the Dreamlands in order to reclaim the parts of their minds they lost and track down their obsessed and corrupted former employer. After completing a number of bizarre and demanding dream quests, the adventurers find the answer to their fragmented minds, but they learn a greater threat looms over Golarion. Can they survive the perilous Dreamlands and emerge complete or will the adventurers be stranded in a dimension of nightmares? | ||||
The Whisper Out of Time | Written by Richard Pett et al. | Released December 14, 2016 | ||
For level 10. With their memories once again intact, the adventurers continue their pursuit of Count Lowls after hearing that he's set course for a lost city in a remote part of Casmaron called the Parchlands. On the race to find the wayward count before he does something terrible, the adventurers must first visit Cassomir where they believe he is meeting with an old associate, but find only danger in his absence. Then, they travel to Katheer, capital city of Qadira, to track down a blasphemous tome in a hidden library in order to find details of the count's destination. Finally with the information in hand, they venture to the slave-trading city of Okeno for the final piece of the puzzle and where they meet a mysterious and alien ally. The race is on to stop their crazed nemesis and learn more about his loathsome plans before they stumble onto something too large to tackle! | ||||
What Grows Within | Written by John Compton et al. | Released January 25, 2017 | ||
For level 13. After finding the route to the lost city of Neruzavin, the adventurers must mount an expedition into the vast and deadly desert region called the Parchlands, where they hope to catch up to their treacherous former employer. They brave the deadly desert to arrive in an abandoned city at the edge of a lake where a Great Old One slumbers, where they must track Count Lowls's party, recover a vile tome, activate the city's Star Stelae, and perform a powerful ritual that allows them to follow the Count to Carcosa. Along the way the characters must be careful they don't wake the slumbering Great Old One or stir up the flying polyps sealed beneath the city. | ||||
Black Stars Beckon | Written by Jim Groves et al. | Released February 22, 2017 | ||
For level 15. The black stars rise above lost Carcosa. Arriving in the alien city, the adventurers must sever the links that bind Carcosa to Golarion. In wandering the parasitic city the characters navigate the frozen ruins of an elder thing city, deal with accursed partygoers in a reflection of an Azlanti city, and encounter a mute musician who can help them find their way in the maddening streets of lost Carcosa. Can the heroes keep Carcosa from drawing Thrushmoor into its amalgam of stolen cities or do they risk waking the unspeakable nightmare that stirs in the depths of Lake Hali? They must break these links or else Thrushmoor and Golarion are doomed to greet the King in Yellow. |
Related publications
Player's Guides | ||||
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Strange Aeons Player's Guide | Written by Adam Daigle | Released August 17, 2016 | ||
The Strange Aeons Player's Guide provides players with all the spoiler-free information, inspiration, and new rules they'll need to create characters prepared for dealing with the horrors and mysteries of the Strange Aeons Adventure Path. Within, players of this campaign will find everything they need to create backgrounds tied to personalities and events vital to Pathfinder Adventure Path's exploration of the unspeakable depths of cosmic horror, along with new campaign-specific traits to give brave heroes the edge they'll need to take on the dangerous threats faced in the Strange Aeons Adventure Path. This player's guide also includes a glimpse of the town of Thrushmoor, as well as various class options and advice for characters ready to delve into madness. Wake up from your nightmares and let the Strange Aeons Player's Guide start your path into the unspeakable! | ||||
Sourcebooks | ||||
Horror Adventures | Written by Jason Bulmahn et al. | Released August 4, 2016 | ||
This terrifying 256-page hardcover book will take your game into the darkest reaches, where the dead hunger for the living, alien gods brood in dreams, and madness and death lurk around every corner. There are rules for players and GMs alike, giving heroes a fighting chance against the darkness that threatens to swallow them whole. Characters can take far more than a few hit points of damage, when their very sanity is called into question from witnessing horrors too terrible to comprehend. To face such nightmares, the heroes can take new feats, utilize powerful spells, and even acquire holy relics to aid them. They will need every edge they can get if they plan to survive the secrets of this book. | ||||
Horror Realms | Written by Thurston Hillman et al. | Released November 16, 2016 | ||
Terrors beyond compare lurk in the world's shadows, yet the bravest of Golarion's heroes must face these nightmares again and again. Pathfinder Campaign Setting: Horror Realms helps bring the spine-chilling terrors presented in Pathfinder RPG: Horror Adventures to the Inner Sea region and beyond, presenting new rules, detailed ghastly locations, and unnerving character options for your campaign. | ||||
Maps | ||||
Strange Aeons Poster Map Folio | Released January 25, 2017 | |||
Look out into strange vistas! These huge, lavishly illustrated poster maps display key locations from the Strange Aeons Adventure Path. Thrushmoor, the town in which one of the adventures is set, comes to life in the first map, while the second map depicts a ruined alien city in a remote, blasted desert. The final poster is designed to look like an ink-and-parchment map of horror-filled Ustalav complete with sketches of some of the denizens and dangers of that haunted land. Whether you need a foggy town, a strange city, or a gorgeous player handout, these beautiful maps are the perfect resources for the Strange Aeons Adventure Path or any fantasy campaign. | ||||
Miniatures | ||||
Strange Aeons Pawn Collection | Produced by Paizo Inc. | Released May 24, 2017 | ||
Key monsters and NPCs from the Strange Aeons Adventure Path come alive on your tabletop with the Strange Aeons Pawn Collection, featuring more than 100 creature pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy RPG! Printed on sturdy cardstock, each pawn presents a beautiful full-color image of a monster or NPC from the Strange Aeons campaign, including cultists, eldritch abominations, flying polyps, and dozens of unique pawns also suitable for representing player characters. |
References
- ↑ Just Announced: The Strange Aeons Adventure Path!. Paizo blog, 2015 .
- ↑ Uncle's Games. (March 15, 2016). ".@paizo teams up with .@Chaosium_Inc for Strange Aeons. An H.P. Lovecraft inspired adventure path.", Twitter.