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Bring the House Down is a Pathfinder adventure for four 18th-level characters. This adventure concludes the Curtain Call Adventure Path, a three-part monthly campaign in which a group of adventurers help to produce an opera based on their own prior adventures while simultaneously facing a new threat that only the most powerful of heroes can stop. This adventure also reveals long-standing truths about one of Pathfinder's most secretive and mysterious gods, powerful magical items and artifacts to discover, and several strange and devastating new monsters fit to challenge the game's most powerful heroes!1
Destroyer’s Doom is an orc-focused Pathfinder adventure for four 9th-level characters. The adventure concludes the Triumph of the Tusk Adventure Path, a three-part monthly campaign in which an eclectic band of dignitaries become battle-hardened survivalists fighting for orcs’ homeland and independence. This volume includes opportunities to continue the adventure, an exploration of orc faiths, a gazetteer of the treacherous city of Wyvernsting, new magic items, and an assortment of new creatures that haunt Belkzen's mountains and silt seas.1
Hoof, Cinder, and Storm is an orc-focused Pathfinder adventure for four 6th-level characters. The adventure continues the Triumph of the Tusk Adventure Path, a three-part monthly campaign in which an eclectic band of dignitaries become battle-hardened survivalists fighting for orcs’ homeland and independence. This volume includes a collection of additional adventures in Belkzen, an overview of Shoanti culture, new magical items, and fearsome creatures that stalk the badlands!1
Pathfinder Flip-Mat: Fungal Forest measures 24" x 30" unfolded, and 8" x 10" folded. A Flip-Mat's coated surface can handle any dry erase, wet erase, or even permanent marker. Usable by experienced GMs and novices alike, Pathfinder Flip-Mats fit perfectly into any Game Master's arsenal!1
Prey for Death is an adventure for 14th- to 17th-level characters.1
The Secret of Deathstalk Tower is a Pathfinder adventure for four 14th-level characters. This adventure continues the Spore War Adventure Path, a three-part monthly campaign in which a group of adventurers aid the elves in a war against an army of demons. This adventure also includes an article about the demon lord Treerazer (the primary antagonist of this campaign), an exploration of the sinister ooze monsters known as blights, powerful new magic items to aid heroes against their foes, and several sinister new monsters. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign.1
The Slithering is a deluxe adventure for 5th-level characters written by Ron Lundeen. Featuring terrifying new monsters, repulsive new rules and magic items, and an in-depth look at one of the most exciting cities in the jungle-choked Mwangi Expanse, The Slithering provides a wealth of secrets and dangers!1
The Voice in the Blight is a Pathfinder adventure for four 18th-level characters. This adventure concludes the Spore War Adventure Path, a three-part monthly campaign in which a group of adventurers aid the elves in a war against an army of demons. This adventure also includes an article that explores the regional ramifications of the Spore War, powerful new magic items to aid heroes against their foes, and several sinister new monsters.1
Whispers in the Dirt is a Pathfinder adventure for four 11th-level characters. This adventure begins the Spore War Adventure Path, a three-part monthly campaign in which a group of adventurers fight armies of demons, corrupted fey, and fungal monsters in the defense of the elven nation of Kyonin. This adventure also includes information about the elven lands of Kyonin, several new magical items to discover and elven ancestry feats to explore, and several new monsters from the fungal to the fiendish.1
A special coating on each Flip-Mat allows you to use wet erase, dry erase, AND permanent markers with ease! Removing permanent ink is easy—simply trace over any permanent mark with a dry erase marker, wait 10 seconds, then wipe off both marks with a dry cloth or paper towel. Each Flip-Mat measures 24" x 30" unfolded, and 8" x 10" folded.1
Contents include:
  • An overview of the Verduran Forest, the Wildwood Lodge, and the annual Moot of Ages.
  • Character advice, including ways different character classes and ancestries might excel in this Adventure Path.
  • Six new character backgrounds specifically designed for this Adventure Path, including Fey Friend, Green Faith Pilgrim, Verduran City Folk, and Wood Warden.
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Four veteran adventurers—the barbarian Amiri, the wizard Ezren, the cleric Kyra, and her wife, the elven rogue Merisiel—witness this calamity, and with their newfound mythic power find themselves on the trail of fell forces looking to capitalize on the chaos. Using their unique skills, nascent god-sparks, and even the firsthand blessings of one of Golarion's most potent deities, they must race against time and fate to prevent the greatest threat to Golarion and beyond from escaping an impenetrable prison. From fan-favorite author Liane Merciel (Hellknight, Nightglass, War of Immortals) comes a truly iconic adventure of high fantasy set in the award-winning world of the Pathfinder Roleplaying Game. Follow the heroes from the desert bazaars of Osirion to the heart of the permanent hurricane known as the Eye of Abendego, as they come to terms with their own mortality, the tenuous powers of the immortal gods, and the new world that unfolds before them in the wake of the Godsrain.1
In The Great Toy Heist, you take on the role of one of four unique poppets—living toys with strong wills of their own. While your gentle creator is beside himself with worry, you and your friends enact a risky plan to save your home and livelihoods with stealth, subterfuge, and no shortage of luck! The Great Toy Heist is a short adventure for 2nd-level characters that gives players a chance to try out one of Golarion's rare ancestries. This adventure takes a band of poppet heroes on a dangerous mission to prove themselves and save their home—the very place that gave them life! The four pregenerated characters also provide a quick way to jump right into this exciting Free RPG Day adventure! Grab your friends, grab some dice, and play the role of Golarion's newest adorable heroes!1
In the Curtain Call Adventure Path, your characters are asked by a famous director to aid in translating your adventures into an opera—a production that could well bring even greater fame and fortune to your group, but only if it's done exactly right. Of course, there's more afoot in the Kintargo than what's coming soon on stage, and as the production swings into high gear, unexpected and dangerous complications are sure to make themselves known. Fear of performing on the stage will soon be the least of your worries!

This player's guide contains:

  • Character suggestions, including recommendations for ancestries, classes, languages, skills, and feats well suited for this Adventure Path.
  • Eight new Persona traits your PCs can take to indicate how the public regards you—do they see you as a struggling underdog, a relentless flirt, a troublemaking scoundrel, or something else? Your character's Persona trait doesn't have to match your character's actual personality or role in the party, but it does give you a handy narrative hook to explore during play—and perhaps, once in a while, could even grant you unexpected opportunities as the Adventure Path unfolds!
  • Eight new backgrounds tailor-made to contextualize your character's larger-than-life theatrical role, building upon the eight Persona traits and providing advice for how (and why) your character might want to see themselves portrayed on the stage.
  • A gazetteer of the city of Kintargo, including an exhaustive list of the dozens of NPCs your group might encounter during the campaign.
  • A step-by-step guide for your group to develop a legacy worthy of transformation into an opera, in the event that you're creating brand-new characters and not bringing in heroes from an already completed campaign.
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In the Triumph of the Tusk Adventure Path, the PCs are dignitaries representing the few orc communities or foreign organizations who answered Ardax's call. Their mission of peace soon turns violent when supernatural weather disasters, betrayals, undead uprisings, and even deicide turn the orcs' homeland into a desperate battlefield. With the PCs' help, Belkzen won't just survive, but will earn the respect it has always deserved! The Resurrection Flood is an orc-focused Pathfinder adventure for four 3rd-level characters. The adventure begins the Triumph of the Tusk Adventure Path, a three-part monthly campaign in which an eclectic band of dignitaries become battle-hardened survivalists fighting for orcs' homeland and independence. This volume includes an overview of orc culture, an exploration of the Flood Truce tradition, new magical items, and fearsome creatures that wander the wilds!1
Inside the Blood Lords Player's Guide you'll find player-friendly, spoiler-free information and tips to help you make an exciting new character perfect for the Blood Lords Adventure Path.1
Inside, you'll find the origins and selected past adventures of all four iconic heroes:
  • Kyra, the cleric, whose devotion to Sarenrae, goddess of the sun, healing, and redemption, is challenged only by her devotion to her wife...
  • Merisiel, the elf rogue, whose life among the short-lived peoples of the world have made her Forlorn, a condition only exacerbated by her love for Kyra.
  • Ezren, the wizard, who abandoned a posh life as a merchant's son after discovering his father's criminal past and devoted his life not to clearing his soiled name but to the study of the arcane.
  • Amiri, the barbarian, whose exile from her tribe of nomadic hunters has left her with only her rage and her companions to provide solace in a dangerous world.
Before the Godsrain features a dozen works of flash and short fiction, including the "Meet the Iconics" origins of all four characters, updated and expanded for this publication, seven entries from the popular Iconic Encounters series including Kyra and Merisiel's wedding and the four-part "Returning Home" short story following Amiri's return to her homeland after years of exile, and a bonus entry from the Windsong Testaments recounting the mythological battle between the gods at the dawn of time which plays a central role in the Godsrain novel.
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Little Trouble in Big Absalom includes two mini adventures that can be played back to back or alone—filling as much or as little time as you have for madcap adventure. In addition, the five pregenerated kobold characters provide a preview of the upcoming Pathfinder Advanced Player's Guide in this exciting offering for Free RPG Day! Grab some dice and some friends and play the role of determined kobolds!1
The Curtain Call Adventure Path begins with “Stage Fright,” a complete adventure for 11th- to 13th-level characters.1
The Curtain Call Adventure Path continues with "Singer, Stalker, Skinsaw Man," a complete adventure for 14th- to 17th-level characters.1
The Fall of Plaguestone is the first standalone adventure for Pathfinder Second Edition, designed for 1st-level characters. It tells the story of how a group of strangers band together to form a group of adventurers while saving the town of Etran's Folly from a terrifying fate, serving as a perfect introduction to a new Pathfinder campaign!1
The Season of Ghosts Adventure Path begins with "The Summer That Never Was," a complete adventure for 1st- to 3rd-level characters.1
The Season of Ghosts Adventure Path comes to a shocking conclusion with "To Bloom Below the Web," a complete adventure for 10th- to 12th-level characters.1
The Season of Ghosts Adventure Path continues with "Let the Leaves Fall," a complete adventure for 4th- to 6th-level characters.1
The Season of Ghosts Adventure Path continues with "No Breath to Cry," a complete adventure for 7th- to 9th-level characters.1
The Wardens of Wildwood Adventure Path begins with "Pactbreaker," a complete adventure for 5th- to 7th-level characters.1
The Wardens of Wildwood Adventure Path concludes with “Shepherd of Decay,” a complete adventure for 11th- to 13th-level characters.1
This 128-page book gives GMs and players a vibrant roster of luminaries, students, athletes, and wizards to build their very own magical academies. Whether players build bonds with classmates or clash with rivals, they'll gain diverse options like advanced spymaster gear, dazzling new martial arts techniques, or new wizard spells and schools, including the remastered Runelord!1
This 320-page resource for both players and Game Masters is the comprehensive look at all things divine, making it an essential addition to any Pathfinder Second Edition campaign and a remastered update and expansion of the popular Lost Omens Gods & Magic volume! The book updates for all of your favorite Pathfinder Second Edition deities, providing everything you need to know when playing with updated rules found in Pathfinder Player Core and Pathfinder Player Core 2, updating domains, spells, and other mechanics. These include expansions on existing classes like new witch patrons, new archetypes like the Rivethun emissary and powerful mortal herald, and new class archetypes like the battle harbinger option for clerics. The book also includes brand new character options and several additional divine entities never before explored in any Pathfinder reference!1
This hardcover edition of Curse of the Crimson Throne contains:
  • All six chapters of the original Adventure Path, expanded and updated for use with the Pathfinder Roleplaying Game.
  • An in-depth gazetteer of the city of Korvosa as it exists under the rule of its new queen.
  • An array of new rules options for characters, ranging from campaign traits to spells to magic items.
  • An expansive appendix with statistics, descriptions, backgrounds, and rules support for the 12 most important NPCs in the campaign.
  • A bestiary featuring nine monsters from the original Adventure Path making their debut under the Pathfinder Roleplaying Game rules.
  • Dozens of new illustrations, never-before-seen characters, location maps, extensive new encounter locations, and more!
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This hardcover edition of Kingmaker contains:
  • All six chapters of the original Kingmaker Adventure Path, expanded and updated for use with Pathfinder Second Edition.
  • Hundreds of pages of new content that expands the campaign to cover the full range of levels from 1 to 20.
  • Extensive rules for building and running kingdoms, settlements, and armies, along with narrative-based rules for quickly resolving mass combat.
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This player's guide contains:
  • Information about local customs in the rural town of Willowshore, and background on the state of the region in the years directly after the onset of the Age of Lost Omens, over 100 years in the past.
  • Character suggestions, including recommendations for alignments, ancestries, classes, languages, skills, and feats well suited for this Adventure Path.
  • Six new backgrounds to contextualize your character’s history with Willowshore, including additional benefits you can draw upon once per season, advice on how to integrate your character’s family and home into the town of Willowshore, and details on heirlooms you might begin the campaign with.
  • A detailed gazetteer of the town of Willowshore and its hinterlands, including maps of the town and surrounding region and player-friendly notes and descriptions for thirty locations in the town itself!
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