Holiness and unholiness

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Holy and unholy beings are in perpetual conflict.
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This article covers a topic relevant only to Pathfinder Second Edition. For the similar concepts mechanically applied in legacy Second Edition and First Edition content, see alignment.

See also: Sanctification, religious symbol, and edicts and anathema

A holy deity, being, creature, spell, or thing is considered to be on the side of celestials with a tendency toward goodness, and as such counter to unholy deities, creatures, beings, and things on the side of fiends, undeath, and evil. A sanctified being confers holiness or unholiness onto its acts and magic.123

Holiness is associated with altruism and assistance, and unholiness is associated with inflicting harm on victims. The two natures each hold a metaphysical form of divine power that is exclusive of and vulnerable to its counterpart.1

References

  1. 1.0 1.1 Logan Bonner, et al. “Introduction” in Player Core, 36. Paizo Inc., 2023
  2. Logan Bonner, et al. Classes” in Player Core, 113. Paizo Inc., 2023
  3. The Pathfinder Second Edition Remaster Project eliminated game mechanics for alignment in favor of mechanics for edicts, anathema, holiness, unholiness, and sanctification. Broader concepts of alignment remain in the Pathfinder campaign setting. See Meta:Alignment.