|Aura (1E)||Faint evocation|
|Caster Level (1E)||5|
Source: The Inner Sea World Guide, pg(s). 299
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Types of magic item
Magic items' powers protect them from many of the natural forces that would degrade mundane equivalents over time, and they can remain stable and usable for hundreds—even thousands—of years even when stored in unsuitable conditions.
Cursed magic items
Sometimes a normal magic item can be badly constructed in some fashion, leading to the manufacture of a cursed magic item instead. Most are created accidentally, but some are intentionally crafted to sabotage others or to gain a benefit even at the curse's often great cost. Black markets often attempt to pass off cursed items as counterfeit magic items, especially items that are initially beneficial but lose or twist their powers over time.
Intelligent magic items
Some magic items are intelligent, possessing some personality of their own.
- Jason Bulmahn et al. (2009). Pathfinder RPG Core Rulebook (1E), p. 458. Paizo Publishing, LLC. ISBN 978-1-60125-150-3
- Rob McCreary. (March 17, 2014). Comment on "The Half-Dead City", Paizo messageboards.
- Jason Bulmahn et al. (2015). Pathfinder Unchained, p. 200. Paizo Inc. ISBN 978-1-60125-715-4
- Ron Lundeen, Jason Nelson, David N. Ross, and David Schwartz. (2015). Black Markets, p. 16. Paizo Inc. ISBN 978-1-60125-789-5