Sanctification
This article covers a topic relevant only to Pathfinder Second Edition. |
- See also: Consecrate
Sanctification is the process through which holy or unholy powers or nature are conferred to the followers or sacred places of a deity or other divine entity. For example, a sanctified spell is infused with such power and can provide greater benefits or do less harm to those of the same nature, and can do the opposite to those of its counter nature.1
Many deities are on one side of the divide or the other, but some allow their followers to choose between holiness and unholiness on their own, and a few take neither side by declining to sanctify their followers. The two sides are exclusive; nothing can be simultaneously holy and unholy.12
Among worshipers
Clerics, champions, and others who dedicate themselves to a deity can become sanctified themselves if the deity allows or requires it. Such a sanctified worshiper is bound to uphold their side of the cosmic conflict and are fundamentally imbued with holiness or unholiness, whether of their choice or their deity's mandate. If one of these worshipers is somehow converted to or tainted by the opposing side, they must rituallistically atone for their deviance before they can regain their previous sanctification.3
References
For additional as-yet unincorporated sources about this subject, see the Meta page.
- ↑ 1.0 1.1 “Introduction” in Player Core, 36. Paizo Inc., 2023 .
- ↑ The Pathfinder Second Edition Remaster Project eliminated game mechanics for alignment in favor of mechanics for edicts, anathema, holiness, unholiness, and sanctification. Broader concepts of alignment remain in the Pathfinder campaign setting. See Meta:Alignment.
- ↑ “Classes” in Player Core, 110. Paizo Inc., 2023 .
External links
- Deities and philosophies by sanctification on Archives of Nethys for Pathfinder Second Edition:
- Sanctified trait on Archives of Nethys for Second Edition
- Cleric class features on Archives of Nethys for Second Edition