Planar travel

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Not all inhabitants of other planes welcome tourists.

Planar travel occurs when creatures or objects move from one plane to another. There are multiple methods of planar travel, and each depends on the nature, properties, and connections between certain planes.1

Via magic

A selection of tuning forks attuned for planar travel.

Many forms of magic can facilitate planar travel, including several spells and magic items. Some planar travel spells require knowledge of the destination plane and a physical component, such as a tuning fork23 or planar key,45 that is attuned to the destination plane in some manner, such as by having a resonant planar frequency23 or being composed of the plane's matter.4 In rare instances, a being can become attuned to a plane in such a manner that eliminates the need for a tuning fork. For example, General Azaersi of Oprak can attune a being to a sliver of the Onyx Key to facilitate innate travel between the Universe and the Plane of Earth.6

Some planes or dimensions, however, have exceptional properties that resist methods of planar travel that rely on such resonance.73

Via planar overlap

See also: Planar breach

Planes might intersect at specific coordinates of each plane's physical dimensions, making them coterminous with one another. Planar travel between the intersecting planes is possible at these points. One example in the Great Beyond is the intersection of the Universe and Plane of Air.1

Planes that are coterminous at every point, resulting in a total overlap between one another, are considered to be coexistent planes. The Ethereal Plane and Netherworld, for example, are coexistent with the Universe.1

Via transitive planes

Most travel between planes that do not overlap or are directly connected to each other is accomplished by using transitive planes, such as the Ethereal and Astral planes, which overlap with or connect to both the home and destination planes. Magic spells capable of astral travel or teleportation, such as plane shift and gate, can accomplish this.1

Via portals

An astradaemon emerges from a portal.

Whether from natural phenomena or magical intervention, portals can open direct point-to-point routes between multiple planes.8

Via vehicles

For additional protection while traveling between planes, a planar vehicle can offer additional defenses and predictability compared to portals or magical travel.9

Practical considerations

For creatures who call the diverse Universe home, planning for planar travel is counter-intuitively simple relative to a trip on or between its planets: the properties of the destination plane are strong and knowable in advance, as opposed to the often wildly varying and dynamic traits that can be experienced within regions of a single world in the Universe, much less its many physical phenomena.

Elemental planes are strongly associated with one element at the exclusion of others, for example—travelers do not need to pack cold-weather clothing for a trip to the Plane of Fire, and goodly creatures know they have less to fear in Heaven than Hell (and vice versa for evil beings, and something of concern in both lawful planes for chaotic creatures).10

Planar hubs

Prominent planes include at least one sanctuary area that can safely accommodate planar travelers, which are called planar hubs. These hubs are populous cities that act as capitals of their realms.11

References

  1. 1.0 1.1 1.2 1.3 Robert Brookes, et al. “Introduction” in Planar Adventures, 5. Paizo Inc., 2018
  2. 2.0 2.1 Logan Bonner, et al. “7: Spells” in Core Rulebook, 339. Paizo Inc., 2019
  3. 3.0 3.1 3.2 Wolfgang Baur. “Herald of the Ivory Labyrinth” in Herald of the Ivory Labyrinth, 27. Paizo Inc., 2014
  4. 4.0 4.1 Logan Bonner, et al. Spells” in Player Core, 339. Paizo Inc., 2023
  5. Spells using tuning forks as a component are legacy content, and are replaced in Pathfinder Second Edition Remaster Project works by planar keys, which serve the same function but are not described as sharing any properties of tuning forks.
  6. Amirali Attar Olyaee, et al. Azaersi” in Legends, 28. Paizo Inc., 2020
  7. John Compton & Thurston Hillman. Basrakal” in Distant Realms, 9. Paizo Inc., 2018
  8. James Case, et al. “Planar Travelers” in Plane-Hopper's Handbook, 4. Paizo Inc., 2018
  9. James Case, et al. “Plane-Hopping Equipment” in Plane-Hopper's Handbook, 11. Paizo Inc., 2018
  10. Robert Brookes, et al. “Chapter 1: Planar Characters” in Planar Adventures, 8. Paizo Inc., 2018
  11. Robert Brookes, et al. “Chapter 3: The Great Beyond” in Planar Adventures, 93. Paizo Inc., 2018