Sargava

From PathfinderWiki
Sargava
Sargava
(Nation)

Land
Alignment
Capital
Ruler
Baron Utilinus (final; deposed)
Government
Colonial barony ruled as independent kingdom
Demonym
Sargavans
Adjective
Sargavan
Languages
Religions
See also: Vidrian

Once the jewel in the crown of the Empire of Cheliax, Sargava (pronounced sahr-GAH-vah)1 broke away from its motherland and became dependent on the protection of the Free Captains of the Shackles. The ongoing cost of that protection, along with serious problems with the indigenous inhabitants, crippled the former colony.2 This eventually led to open rebellion and revolution, and Sargava ceased to exist by 4717 AR after being rechristened as the independent nation of Vidrian.34

History

The region was part of the Mwangi Expanse until 4138 AR, when the region was settled by Chelaxian colonists who imposed their rule on the native population.5 These explorers had previously scouted ancient Ghol-Gan ruins on the islands of the Shackles in 4111 AR, but were so disturbed by the images of cannibalism and other atrocities they found there that they declared the region cursed, continued south, and reached Sargava.6

Chelaxian Civil War

In 4606 AR, Aroden, the patron deity of Cheliax, died. Cheliax descended into three decades of civil war as the various noble houses fought for supremacy.7 Baron Grallus backed House Davian in the war, leading Sargava's independence from Cheliax as a sovereign nation, and pledging his navy to Davian's cause in 4609 AR, but Davian's ambitions were shattered by House Thrune at the Battle of a Hundred Kings in 4639 AR.289 House Thrune eventually won the war in 4640 AR.79

While the civil war was being waged, Sargava also unsuccessfully attempted to expand its holdings eastward by conquering the neighboring city-state of Mzali. Its invasion force was destroyed by magical fire by the child-god Walkena in 4610 AR.10

A Chelaxian fleet sent by House Thrune for revenge on Sargava was sunk in Desperation Bay by the Shackles Pirates in 4643 AR. A second fleet sent in 4660 AR fared little better, and Sargava clung on to its fragile independence from Cheliax.11

Rebellion and collapse

The former colony continued to pay the pirates for protection, despite the high cost,12 until 4717 AR, when Vidric rebels captured Sargava and broke the agreement. After the Free Captains retaliated by invading the new nation, Vidrian allied with Senghor and fended off the attack to earn its independence.34

Inhabitants

See also: Sargavan and Vidric

The population of Sargava consisted mainly of indigenous Mwangi tribesmen, ruled over by colonials of Chelaxian descent. The colony's empty treasury made it difficult to control the tribesmen, and even prior to the rebellion, there had been several native revolts.12

Sargava's most commonly encountered tribes were the Bandu, Bas'o, Ijo, Kalabuta, Mulaa, Ombo, Song'o, and Yemba.13

Culture

The country's financial difficulties and the threat of retribution from Cheliax were blights on life in Sargava. The response of the authorities was to organise regular events designed to raise both morale and revenue. The most important of these was the Sargava Chalice, a grueling extended footrace.14

In magic

The spell ape walk, which gifts its spellcaster with a greatly enhanced ability to climb, originated in Sargava.15

Geography

The land of Vidrian, formerly known as Sargava.

Sargava was unique in being a distant outpost of Avistani culture in the sweltering depths of Garund. While the colonials' culture came from a continent away, the landscape was and is very typical of Garund and the Mwangi Expanse north of it. Much of Sargava was the lush but sparsely settled grasslands of the M'neri Plains, but Sargava also boasted the lush rainforests that cover much of the Expanse. The Laughing Jungle dominated much of Sargava's southern border, while the northern border stretched through parts of the jungle known as the Kaava Lands.

The Lower Korir River and the Lake of Vanished Armies marked Sargava's southern border. The River of Lost Tears flowed along much of what was the eastern border.

Sargava also boasted mountains, as a section of the Bandu Hills ran just north of the country's centre.16

Settlements

Sites

Organizations

See also: Category:Sargava/Organizations

References

For additional as-yet unincorporated sources about this subject, see the Meta page.

  1. Erik Mona, et al. “Appendices” in Campaign Setting, 247. Paizo Inc., 2008
  2. 2.0 2.1 James Jacobs, et al. Sargava” in The Inner Sea World Guide, 166. Paizo Inc., 2011
  3. 3.0 3.1 Erik Mona, et al. Mwangi Expanse” in World Guide, 91–92. Paizo Inc., 2019
  4. 4.0 4.1 Erik Mona, et al. Mwangi Expanse” in World Guide, 87. Paizo Inc., 2019
  5. James Jacobs, et al. “Timeline” in The Inner Sea World Guide, 36. Paizo Inc., 2011
  6. Amber E. Scott. “Dangerous Waters” in Pirates of the Inner Sea, 3. Paizo Inc., 2012
  7. 7.0 7.1 James Jacobs, et al. “Timeline” in The Inner Sea World Guide, 37. Paizo Inc., 2011
  8. Amanda Hamon, et al. “Life in Cheliax” in Cheliax, The Infernal Empire, 6. Paizo Inc., 2015
  9. 9.0 9.1 Amanda Hamon, et al. “Life in Cheliax” in Cheliax, The Infernal Empire, 9. Paizo Inc., 2015
  10. Erik Mona, et al. Mwangi Expanse” in World Guide, 86. Paizo Inc., 2019
  11. JD Wiker & Sean K Reynolds. Sargava, the Lost Colony” in Sargava, The Lost Colony, 5–6. Paizo Inc., 2010
  12. 12.0 12.1 James Jacobs, et al. Sargava” in The Inner Sea World Guide, 166–167. Paizo Inc., 2011
  13. JD Wiker & Sean K Reynolds. Sargava, the Lost Colony” in Sargava, The Lost Colony, 6. Paizo Inc., 2010
  14. James Jacobs, et al. Sargava” in The Inner Sea World Guide, 167. Paizo Inc., 2011
  15. JD Wiker & Sean K Reynolds. “Magic: Sargavan Magic” in Sargava, The Lost Colony, 28. Paizo Inc., 2010
  16. James Jacobs, et al. Sargava” in The Inner Sea World Guide, 168. Paizo Inc., 2011