Blood Gars

From PathfinderWiki
Blood Gars
(Organization)

Type
Tribe
Leader
Headquarters
Scope
Regional
Structure
Tribal
Source: Numeria, Land of Fallen Stars, pg(s). 30

The Blood Gars is a Kellid tribe of Numeria who live close to the rivers of the southern reaches of Numerian Plains (Seven Tears River, West Sellen River, and Dagger River). They are violent, water-dwelling barbarians and river pirates who savage their victims and leave suffering and gore in their wake. They travel the riverways whenever possible and carry their flat-bottomed boats overland when needed.

The Blood Gars value fear and plunder, and often raid riverside villages but also attack river travelers when they find the opportunity. Their cruelty is notorious and they always find new methods of execution for particularly stubborn foes. The tribe frequently raid into the western River Kingdoms and Razmiran, and even as far south as Galt.

The Blood Gars' current chieftain is Ghorak Maul-Hand, who has demanded increased tribute and has plans to attack the Protectorate of the Black Marquis. Some say that Ghorak has some sort of blood feud with the Black Marquis Urdul Bazzak.123

The Tarnished Halls, a travelling market of technology, relies on the Blood Gars for protection from the Technic League.4

References

For additional as-yet unincorporated sources about this subject, see the Meta page.

  1. Jim Groves, et al. “Plots & Perils” in Numeria, Land of Fallen Stars, 30. Paizo Inc., 2014
  2. Jim Groves, et al. Numeria, Land of Fallen Stars, inside front cover. Paizo Inc., 2014
  3. Tim Akers, et al. Numerians” in People of the River, 19. Paizo Inc., 2014
  4. Ron Lundeen, et al. Black Markets, inside front cover. Paizo Inc., 2015