Blood Gars

From PathfinderWiki
Blood Gars
Type Tribe
Leader Ghorak Maul-Hand
Headquarters Numerian Plains, Numeria
Scope Regional
Structure Tribal

Source: Numeria, Land of Fallen Stars, pg(s). 30

The Blood Gars is a Kellid tribe of Numeria who live close to the rivers of the southern reaches of Numerian Plains (Seven Tears River, West Sellen River, and Dagger River). They are violent, water-dwelling barbarians and river pirates who savage their victims and leave suffering and gore in their wake. They travel the riverways whenever possible and carry their flat-bottomed boats overland when needed.

The Blood Gars value fear and plunder, and often raid riverside villages but also attack river travelers when they find the opportunity. Their cruelty is notorious and they always find new methods of execution for particularly stubborn foes. The tribe frequently raid into the western River Kingdoms and Razmiran, and even as far south as Galt.

The Blood Gars' current chieftain is Ghorak Maul-Hand, who has demanded increased tribute and has plans to attack the Protectorate of the Black Marquis. Some say that Ghorak has some sort of blood feud with the Black Marquis Urdul Bazzak.[1][2][3]

The Tarnished Halls, a travelling market of technology, relies on the Blood Gars for protection from the Technic League.[4]


For additional resources, see the Meta page.

  1. Jim Groves, James Jacobs, and Russ Taylor. (2014). Numeria, Land of Fallen Stars, p. 30. Paizo Publishing, LLC. ISBN 978-1-60125-653-9
  2. Jim Groves, James Jacobs, and Russ Taylor. (2014). Numeria, Land of Fallen Stars, p. Inside front cover. Paizo Publishing, LLC. ISBN 978-1-60125-653-9
  3. Tim Akers et al. (2014). People of the River, p. 19. Paizo Inc. ISBN 978-1-60125-666-9
  4. Ron Lundeen, Jason Nelson, David N. Ross, and David Schwartz. (2015). Black Markets, p. inside front cover. Paizo Inc. ISBN 978-1-60125-789-5