|Demographics||2,234 humans, 75 halflings, 44 half-elves, 28 other|
|Leader||Ealdorman Ivik Gunnett|
Source: The Inner Sea World Guide, pg(s). 142
Iadenveigh is a reclusive and isolated town of woodsmen and hunters in southern Numeria on the upper reaches of the Dagger River. Located on the northern outskirts of the Echo Wood, the citizens of Iadenveigh reject any association with the Technic League that controls the Numerian capital of Starfall.
Although they believe in the use of magic, anyone possessing technology is accused of collaboration with the Technic League and quickly subjected to a mock trial and primitive, yet effective, execution. This technophobia dates back to an incident where robots brought by traders rampaged through the town's street.
- the orchard-filled Hardblossoms neighborhood in the northwest
- the fertile northeastern Sward
- dense woods in the southeastern Tangles
- the residential Bell Quarter in the southwest
Longbitter Lake runs along the eastern side of the town.
- The High Home, the town's largest building dating back to its founding
- a vineyard used to create a beer known as Brow Brew
- Old Skelton's Farm, a small cottage over a buried ruin
- Trashspeaker Cabins, homes to druids Thelpin and Kifkin
- the town's largest farm, Yennivin Farm, owned by Yallis Yennivin
- the main North Gate, and the "Signpost" outside of an impaled gearsman warning against the use of technology
- Edlund's Boneyard, the town graveyard
- an orchard owned by high priest Gahuar Derviec
- the Playgrounds, an open amphitheater
- The Perfect Map, a cartography shop
- the Rowdy Houses, overseen by the Banner of the Stag
- a lumberyard owned by Heddick Widefoot
- Ayggler's Astronomery, an observatory built on an ancient Kellid relic
- Hands of the Community, a general store
- Bardleigh Chippers stonemasons
Iadenveigh is a young town, founded in 4649 AR by Molthuni exiles from Canorate. However, settlement in the area dates back centuries prior, to a large Kellid tribe that built an earthen wall to defend itself from the area's strangely mutated creatures. Kellids living south of Starcaller Rock experienced mutations of their own, and after a series of ill omens, the entire clan apparently vanished.
The Molthuni exiles who resettled the area named their settlement after their patron from Lastwall, its location inspired by the sight of a red elk that they considered a sign from Erastil. The settlers found that most of the creatures suffered from some form of mutation except for herds of elk, which the residents also interpreted as a blessing of Erastil.
Again, settlers to the south of Iadenveigh experienced strange mutations after a generation of drinking the water on the Brow's south side and distanced themselves from it, calling the area "Badwater".
For additional resources, see the Meta page.
- James Jacobs et al. (2011). The Inner Sea World Guide, p. 145. Paizo Publishing, LLC. ISBN 978-1-60125-269-2
- Ron Lundeen. (2014). Iadenveigh. The Choking Tower, p. 63. Paizo Inc. ISBN 978-1-60125-688-1
- Adam Daigle and James Jacobs. (2014). Iron Gods Player's Guide, p. 7. Paizo Inc.
- Ron Lundeen. (2014). Iadenveigh. The Choking Tower, p. 65. Paizo Inc. ISBN 978-1-60125-688-1
- Ron Lundeen. (2014). Iadenveigh. The Choking Tower, p. 66. Paizo Inc. ISBN 978-1-60125-688-1
- Ron Lundeen. (2014). Iadenveigh. The Choking Tower, p. 67. Paizo Inc. ISBN 978-1-60125-688-1
- Ron Lundeen. (2014). The Choking Tower. The Choking Tower, p. 7. Paizo Inc. ISBN 978-1-60125-688-1
- Ron Lundeen. (2014). The Choking Tower. The Choking Tower, p. 13. Paizo Inc. ISBN 978-1-60125-688-1