Jade Regent (adventure path)
(Redirected from Jade Regent Adventure Path)
- For other meanings of "Jade Regent", please see Jade Regent (disambiguation).
Jade Regent is the ninth campaign to grace the pages of the Pathfinder Adventure Path series, and ran from August 2011 through January 2012.
“When a decades-old secret is exposed, an unassuming local tavern-owner and a close friend of the PCs discovers her birthright is to rule one of the ancient Dragon Empires of Tian Xia—the empire of Minkai. Yet the current ruler of this empire, the mysterious and increasingly cruel Jade Regent, has no intention of giving up his hold over the throne. In order to save Minkai from a would-be tyrant, the PCs must not only escort their friend from Varisia to Tian Xia, braving the frozen horrors of the Crown of the World, but must aid her in gaining the trust and support of a nation on the edge of anarchy.
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Releases
Pathfinder Adventure Path | ||||
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The Brinewall Legacy | Written by James Jacobs | Released August 2011 | ||
For level 1. When the Licktoad Goblins of Brinestump Marsh get hold of a crate of fireworks, adventurers are needed to handle the explosive and annoying situation. But in vanquishing the pyromaniac goblins, the heroes uncover a secret that had been hidden in the marsh for nearly a quarter of a century—a secret that sends them north to the mysterious ruins of Brinewall Castle, where a powerful legacy waits to be rediscovered. The fate of a nation on the far side of the world falls into the heroes' hands with the recovery of this legacy—will they be equal to the task of restoring balance to an empire on the verge of collapse? | ||||
Night of Frozen Shadows | Written by Greg A. Vaughan | Released September 2011 | ||
For level 4. With the discovery that Ameiko Kaijitsu is the last in the line of a family destined to rule in the Dragon Empire of Minkai, she and her friends join with a Varisian caravan and head north to the Linnorm Kingdoms, taking their first step on the long journey to Tian Xia. Arriving in the capital city of Kalsgard in order to hire a guide for the treacherous journey over the Crown of the World, the PCs learn that Ameiko's family passed through here years ago, but left behind a powerful sword that could hold further clues to their now-shared destiny. But the sword's been stolen and their would-be guide has gone missing—and attempts to find either quickly arouse the wrath of the mysterious assassins known as the Frozen Shadows. | ||||
The Hungry Storm | Written by Jason Nelson | Released October 2011 | ||
For level 7. The ancient sword Suishen recovered and their guide Ulf Gormundr rescued, the time has come to take the longest portion of the journey to Minkai—a voyage across the frozen Crown of the World at Golarion's north pole. Warned that attempting this continental crossing in the off-season could be dangerous, the travelers quickly find the situation is much worse, for the legendary blizzards of the northern continent seem to have a mind of their own. Hounded every step of the way by icy threats, arctic beasts, and the beasts' mistress—a powerful and mysterious antagonist—the PCs uncover a threat that could start a new ice age if left alone. Will attempting to halt the advance of the Hungry Storm spell the PCs' doom even before they reach Minkai? | ||||
Forest of Spirits | Written by Richard Pett | Released November 2011 | ||
For level 10. The PCs arrive in Tian Xia only to learn what they had feared has come true: the empire of Minkai is controlled by a despotic ruler known as the Jade Regent. His agents lie in wait for the PCs and watch every road into the empire, but an unlikely friend shows the travelers a hidden route south into Minkai, revealing that the Jade Regent works for an ancient organization of evil spirits called the Five Storms. Before the PCs enter Minkai to attempt to save the empire, they must first explore the abandoned stronghold of the Five Storms deep within the mysterious Forest of Spirits. While many important secrets and useful tools to aid in the Jade Regent's defeat await discovery in this stronghold, the heroes soon learn that the place is not nearly as abandoned as they might like... | ||||
Tide of Honor | Written by Tito Leati | Released January 2012 | ||
For level 12. The PCs arrive in Minkai only to discover the empire is on its knees. The Jade Regent has twisted the ruling government to cater to his despotic whims, and throughout the realm, the people suffer. Before the PCs can attempt to stand against the Jade Regent and liberate Minkai, they must first earn the trust and respect of the ancient empire's people and recruit aid from throughout the beleaguered empire—all the while dodging the oni and ninja agents controlled by the Five Storms. Liberating monasteries ruled by oni, rescuing a famous geisha from a deadly island prison, defeating armies of bandits led by monsters, and standing tall before a corrupt daimyo's army of samurai are all in a day's work for the would-be liberators of the empire. | ||||
The Empty Throne | Written by Neil Spicer | Released February 2012 | ||
For level 13. War has come to Minkai! As the resistance rises against the Jade Regent's tyranny, the PCs must escort their friend Ameiko to one final site—the Imperial Shrine on a hidden island in the capital's harbor. Here, Ameiko and the PCs must seek the blessing of Minkai's dead emperors if they hope to have a chance to liberate the nation, but even here the Five Storms and the Jade Regent have their influence, and hungry demons and ravenous ghosts must be defeated before the ancestor spirits of the empire will give their blessings. Only then can the PCs take the battle to the Imperial Palace and confront the Jade Regent and his allies in the Five Storms. |
Related publications
Player's Guides | ||||
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Jade Regent Player's Guide | Written by James Jacobs and Patrick Renie | Released August 2011 | ||
The Jade Regent Player's Guide gives players all the spoiler-free information, inspiration, and new rules they'll need to create characters prepared for the mysteries and exotic wonders of the Jade Regent Adventure Path. Within, players of this campaign will find everything they need to create character backgrounds tied to personalities and events vital to Pathfinder Adventure Path's greatest step into lands unexplored, along with new campaign-specific traits to give bold adventurers the edge they'll need to take on the varied and unpredictable dangers of these new realms. New rules for caravans also give players the opportunity to build their own homes on the road, as well as conscript the companions and resources the'll need for this truly epic journey. | ||||
Sourcebooks | ||||
Dragon Empires Gazetteer | Written by James Jacobs, Dave Gross, Rob McCreary, et al. | Released December 2011 | ||
Dragon Empires Gazetteer presents the first exploration of the continent of Tian Xia, a vast realm found on the opposite side of the world of Golarion from the Inner Sea region. Inspired by the fascinating myths and rich histories of numerous Asian cultures and traditions, the Dragon Empires can be either an exotic destination for world-traveling heroes from the far side of the world, or they can be the foundation of an entirely new campaign. | ||||
Pathfinder Cards | ||||
Jade Regent Item Cards | Produced by Paizo Inc. | Released May 2011 | ||
Claim the riches of Eastern empires with these mystical treasures and masterfully crafted weapons. The wealth of magical and mysterious realms awaits discovery in the Jade Regent Pathfinder Adventure Path. This 54-card set of beautifully illustrated, full-color item cards allows you to track your newest and most elegant treasures in vibrant detail. | ||||
Accessories | ||||
Jade Regent Poster Map Folio | Written by Rob Lazzaretti | Released January 2012 | ||
Journey from the familiar to the foreign and help place a friend on the throne of an empire in the Jade Regent Adventure Path. Along the way, you'll cross treacherous ice fields inhabited by arctic terrors, match wits and blades with the evil oni, and rally powerful factions to your banner in order to return a nation to its rightful ruler. | ||||
Related Pathfinder Modules | ||||
We Be Goblins! | Written by Richard Pett | Released June 2011 | ||
The Licktoad goblins of Brinestump Marsh have stumbled upon a great treasure—fireworks! Yet unfortunately for them, the tribe member responsible for the discovery has already been exiled for the abhorrent crime of writing (which every goblin knows steals words from your head). To remedy this situation, the Licktoads' leader, His Mighty Girthness Chief Rendwattle Gutwad, has declared that the greatest heroes of the tribe must venture forth to retrieve the rest of the fireworks from a derelict ship stranded in the marsh. In order to prove themselves as the Licktoads' bravest goblins, the PCs must complete a series of dangerous dares, from swallowing bull slugs and braving the dreaded Earbiter to dancing with Squealy Nord himself. Yet even once they've proven their mettle, the adventure is just beginning. For the ship in question is far from uninhabited, and Vorka the cannibal goblin would like nothing better than a few tasty visitors... |