Tekritanin League

From PathfinderWiki
Tekritanin League
(Nation)

Government
Decentralized: semi-autonomous city-states
Demonym
Tekritani
Adjective
Tekritani
Languages
Source: Campaign Setting, pg(s). 201, 222–223 (1E)
World Guide, pg(s). 50 (2E)

The Tekritanin League (pronounced tek-rih-TAN-in)1 was an early human civilization which flourished in northern Garund during the early part of the Age of Destiny. It covered the area now largely claimed by Thuvia.23

History

The Tekritanin League was formed in -3250 AR45 when a number of nomadic bands united to counter the growing power of the Jistka Imperium to the west and Osirion to the east. Although the Tekritanins engaged in trade with both neighboring nations, border disputes and small wars were common as well. Unlike its rivals, the government of the Tekritanin League was largely decentralized, being composed a numerous, semi-autonomous city-states.4 The League assisted Osirion in the defeat of their greatest rival, the Jistka, in -2764 AR, although they were eventually betrayed by their erstwhile allies when the Four Pharaohs of Ascension defeated the League in -1452 AR.46 The League was disbanded soon thereafter, and a number of the easterly city-states were absorbed into Osirion, while the rest were razed by the victors.7

Culture

Because of its less centralized nature, the Tekritanin League was a fertile mixing ground for all the cultures of northern Garund, even though border disputes with its neighbors to the east and west were common.7 The League, along with the Jistka Imperium and Osirion, are credited with bringing civilization to northern Garund after centuries of barbarism during the Age of Darkness. Thanks to these early nations, civilization eventually traveled across the Inner Sea to spread around Avistan as well.8

Language

The nomads of the Tekritanin League originally spoke many different languages, which eventually coalesced into a creole named Tekritanin. The linguistic influence of this language is still felt in the speech of numerous regional languages,9 and a person speaking Tekritanin can be understood by anyone fluent in a language commonly spoken in the Inner Sea region.10

Legacy

A Tekritani beast speaker cradles a baby bulette.

Tribes

The region remains home to tribes directly descended from the Tekritanin League's members, including a warlord in the Glazen Sheet rumored to possess a black stone mace resembling the legendary Abat-Ne.11

Ruins

Ruins that date back to the League's existence include the Tagas Labyrinth12 and a yet-unnamed ruined city near the Uldani Necropolis near Pashow.13 Groups such as the Society of Tekritanin History seek to explore such sites and uncover more of the League's history.14

The ruins of the Tekritanin League can be found not only in the desert wilderness of Thuvia, but also in its cities. In the city of Pashow, for instance, the magical university known as the Scrollspire is built upon a Tekritanin library-well.1513 The Thuvian capital of Merab was built on the ruins of a Tekritani city razed by Osirion.16

Beast speaking

The Tekritani practice of beast speaking, or befriending magical beasts, survives through a small number of surviving beast speakers.1718

Alchemy

The renowned alchemical prowess of modern-day Thuvia is derived from the League's advanced practices of herbalism and desert horticulture. Renewed interest in Tekritani practices followed Artokus Kirran's discovery of the sun orchid elixir in 1140 AR.19

In works

The book Cities Between Empires, written by Pathfinder Society venture-captain, Johann of Ribe, recounts the League's history.2021

References

For additional as-yet unincorporated sources about this subject, see the Meta page.

  1. Erik Mona, et al. “Appendices” in Campaign Setting, 247. Paizo Inc., 2008
  2. Erik Mona, et al. “Chapter 5: The World” in Campaign Setting, 223. Paizo Inc., 2008
  3. Wolfgang Baur, et al. “Introduction” in Lost Kingdoms, 2. Paizo Inc., 2012
  4. 4.0 4.1 4.2 Erik Mona, et al. “Chapter 5: The World” in Campaign Setting, 201. Paizo Inc., 2008
  5. Alex Greenshields, et al. “Land of the Pharaohs” in Osirion, Legacy of Pharaohs, 5. Paizo Inc., 2014
  6. Erik Mona, et al. Golden Road” in World Guide, 50. Paizo Inc., 2019
  7. 7.0 7.1 Erik Mona, et al. “Chapter 5: The World” in Campaign Setting, 222. Paizo Inc., 2008
  8. Erik Mona, et al. “Chapter 1: Characters” in Campaign Setting, 23. Paizo Inc., 2008
  9. Erik Mona, et al. “Chapter 5: The World” in Campaign Setting, 220. Paizo Inc., 2008
  10. John Compton, et al. “Other Legacies” in Blood of the Ancients, 33. Paizo Inc., 2018
  11. Tim Hitchcock. “Lost Treasures of Ancient Osirion” in The Slave Trenches of Hakotep, 71. Paizo Inc., 2014
  12. Aaron Lascano. Kuworsys” in Monsters of Myth, 60. Paizo Inc., 2021
  13. 13.0 13.1 Brian Duckwitz. “Thuvia Gazetteer” in The Enmity Cycle, 58. Paizo Inc., 2023
  14. Aaron Lascano. Kuworsys” in Monsters of Myth, 61. Paizo Inc., 2021
  15. Erik Mona, et al. Golden Road” in World Guide, 57. Paizo Inc., 2019
  16. Brian Duckwitz. “Thuvia Gazetteer” in The Enmity Cycle, 55. Paizo Inc., 2023
  17. Saif Ansari, et al. “Heroes of Garund” in Heroes of Golarion, 20. Paizo Inc., 2019
  18. Wolfgang Baur, et al. “Introduction” in Lost Kingdoms, 3. Paizo Inc., 2012
  19. Shaun Hocking, et al. Thuvian Alchemist Prestige Class” in People of the Sands, 26. Paizo Inc., 2014
  20. Larry Wilhelm. The Immortal Conundrum, 8. Paizo Inc., 2011
  21. Larry Wilhelm. The Immortal Conundrum, 23. Paizo Inc., 2011