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From PathfinderWiki
Nation Mwangi Expanse
Size Metropolis
Population 26,430
Demographics 25,200 human (12,000 Bonuwat, 10,000 Caldaru, 1,000 Mauxi, 1,000 Zenj, 1,200 other), 700 halfling, 300 dwarf, 230 others
Government Council
Alignment Neutral
Adjective Senghor

Source: Heart of the Jungle, pg(s). 43

The city of Senghor is a port on the Bay of Senghor, which is part of the Fever Sea. It is on the western end of the peninsula known as the Kaava Lands in the southern Mwangi Expanse. The Kaava are a pygmy tribe of kech.[1][2]


The city was founded about 2,000 years ago, coinciding with the destruction of neighbouring Boali. It is not known whether the two events were linked.[3]


The city's dominant inhabitants are the Caldaru, although they are not actually the most numerous of the various human groups who live here.[3]


The city's harbour is an architectural masterpiece, able to withstand both the very real impact of storms originating within the Eye of Abendego and the unlikely event of a massive naval assault by some as yet unknown enemy.[3]


The city relies on ocean trade, as the nearby Kaava Lands make all land routes dangerous. It is a conduit for a significant amount of the trade from Sargava to Avistan; trading directly with Sargava risks annoying Cheliax, and the more indirect route through Senghor makes it easier to circumvent the Shackles Pirates.

The city's market is the major site for the sale of quality goods from the Mwangi Expanse to merchants of Avistan for a fair price; this is in contrast to Bloodcove, where arguably the region's raw materials are shipped off north in exchange for shoddy goods and cheap alcohol. The local guards, in their distinctive black and scarlet uniforms, make sure that the market is a safe place in which to do business.[3]

Government and defense

Cheliax has attempted to establish a trade embassy in Senghor, but has found that communications have been plagued by bad luck and constant pirate attention. So far, none of this has been traced back to the Senghor government.

The Senghor navy boasts several dozen ships, and ensures that no piracy takes place within their territorial waters. However, they are indifferent to what goes on elsewhere in the Fever Sea, making Senghor a popular destination for those who are deemed to be pirates everywhere else.

However, this pragmatism does not extend to the slave trade. Slave ships are not allowed to visit Senghor, and Bekyar vessels are frequently refused entry merely on suspicion of being connected to the slave trade. The Bekyar city-states to the south of Senghor have reacted angrily to this racial discrimination and there have been a number of sea battles. So far, Senghor has more than held its own in these conflict, and some of the city's leaders are keen to use it as a springboard for extending the city's sphere of influence—either southwards, or even northwards to the Avistan backed Aspis Consortium's main base at Bloodcove.

The city is governed by a council consisting of nobles, priests of Gozreh, merchants and the military. Council posts are generally inherited rather than elected, but so long as the city continues to prosper there are few calls for reform.[3]


For additional resources, see the Meta page.