The Chitterwood is a large hardwood forest located in southern Isger between the Keld and Conerica rivers.1 It is best known as the home of the hundreds of goblinoid tribes that invaded Isger during the Goblinblood Wars (4697–4701 AR). Large parts of the forest were burned by Isgeri forces after the wars in an effort to exterminate their enemies.23
Much of the forest was destroyed to drive out the goblins, and these scars remain evident today. Entrances to the Caverns of Chitterwood can be found throughout the woods, and most goblin tribes make their homes near them.4
The village of Gillamoor is just a stone's throw from Chitterwood's southern edge. It has been quarantined by Isger's army, who believe its inhabitants have been transformed into ravenous, undead creatures by an infectious plague.6
Most of the trade through Isger follows a path along the Conerica River known as the Conerica Straits; this route is well-patrolled by Isgeri soldiers. A lesser route passes through the Chitterwood despite the obvious dangers posed by its occupants, and tends to attract trade caravans hauling goods they'd rather keep from the authorities' prying eyes. Many of these caravans are operated by the Sczarni and came under fierce attack in 4712 AR by the skeletal minions of Telda, a hobgoblin oracle of Urgathoa. These attacks continued until a band of Pathfinders allied with the Sczarni took down the undead mistress of the Chitterwood.7
Chitterwood's most notorious denizens are the hundreds of goblin and hobgoblin tribes that still make their home there, despite the wholesale slaughter brought on by the Goblinblood Wars. They carry such names as True Hoard, Spine Threshers, and the People of the Stirge, and are doing their best to rebuild their decimated populations. These goblinoids are known to be particularly crafty and well-organized.4
It is also rumored that a dangerous hodag has hunted here for hundreds of years. Storytellers claim that the creature is now a living shadow and that safety from the beast can only be found in sunlight.8
The blood-stained history of the forest has also made it attractive to the homicidal fey known as redcaps, who dwell in the caverns below and are said to be allied with the local goblin and hobgoblin tribes.9
For additional resources, see the Meta page.
- Rob Lazzaretti. (2011). Inner Sea Poster Map Folio, p. 1. Paizo Publishing, LLC.
- Erik Mona et al. (2008). "The Inner Sea". Campaign Setting, p. 82. Paizo Publishing, LLC. ISBN 978-1-60125-112-1
- Erik Mona et al. (2008). "The World". Campaign Setting, p. 203. Paizo Publishing, LLC. ISBN 978-1-60125-112-1
- Erik Mona et al. (2008). Campaign Setting, p. 82–83. Paizo Publishing, LLC. ISBN 978-1-60125-112-1
- James Jacobs et al. (2011). "The Inner Sea". The Inner Sea World Guide, p. 85. Paizo Publishing, LLC. ISBN 978-1-60125-269-2
- James Jacobs, Rob McCreary, and F. Wesley Schneider. (2010). Classic Horrors Revisited, p. 56. Paizo Publishing, LLC. ISBN 978-1-60125-202-9
- Jerall Toi. (2012). The Goblinblood Dead, p. 3–4. Paizo Publishing, LLC.
- Rob McCreary. (2010). Rivers Run Red. Rivers Run Red, p. 84–85. Paizo Publishing, LLC. ISBN 978-1-60125-233-3
- Amanda Hamon. (2013). Redcap. Fey Revisited, p. 44. Paizo Publishing, LLC. ISBN 978-1-60125-507-5
- Ryan Z. Nock. (2008). Teeth of Araska. Children of the Void, p. 71. Paizo Publishing, LLC. ISBN 978-1-60125-127-5