Zjarra
Zjarra, informally also known as the Hearth, is a city on the Plane of Fire that is relatively hospitable to inhabitants of the Universe, particularly when compared to Medina Mudii'a.123 It is potentially the second-largest city on the Plane of Fire.4
Geography
A protective dome of impenetrable crystal reduces the inhospitable heat of the Plane of Fire to a point where the plane's native beings can safely interact with those who cannot tolerate it otherwise.5236 Jungle foliage fills the city and supports a constructed ecosystem that has sustained itself for millennia.236
The city's Embassy Square hosts diplomatic missions from the empire of Kelesh on Golarion, Hell, the Outer Rifts, the Netherworld, the First World, and Leng,26 as well as delegations of ravids from Creation's Forge and a delegation collectively representing the Upper Planes. Other quarters are aquatic, and some hospitality structures contain atmospheres of planets that differ from Golarion.2
Notable locations
- Fireside Stay, an inn on Luminarati Row near Embassy Square.6
- The Eye of Flame magic shop, located between a salamander scale groomer and ifrit's copper wholesaler, is owned and operated by the fire scamp oracle Malini from the Realms of the Living Goddess.7
- Kelesh's embassy in Zjarra connects to a corresponding dais in Katheer that is enhanced to eliminate the typical margin of error in such magic.1
- Several ifrit noble estates, such as the Brightcoal Estate of Basira Karama8 and Cinderstone Manor of Qalkami Mishalq,9 have dotted Zjarra.
Economy
Zjarra is the source of much of the Padishah Empire's extraplanar trade, including metals, gemstones, and creatures,10 and Kelesh maintains partnerships with ifrits, fire scamps, onkushus, and the court of Ymeri via Zjarra. Some local establishments, including inns, are run by Keleshites and accept payment in gold, while others request music, food, or information.23 The Tetrad, a consortium of witchwyrd traders, is among the consortia doing business in Zjarra.11
History
The city was founded by axiomite and inevitable explorers from Axis who have long since left the site.4236 Kolyaruts still frequently visit the city and serve as its peacekeepers.423
People
Most of Zjarra's population consists of munsahirs,12 ifrits,13 elemental scamps,14 and salamanders. The rest comprises a cosmopolitan population of hundreds of other ancestries and beings with representatives from nearly every plane—including angels walking the same streets as devils.15 The city is also welcoming to geniekin, who help represent the city to the many types of visiting beings.2
Some of the city's inhabitants are Keleshites who were raised in Zjarra to further their family's interests and improve their understanding in planar languages, travel, and cultural customs. The city's peoples often speak Kelish as frequently as they do Common tongues.15
Notable inhabitants
- See also: Category:Zjarra/Inhabitants
- Arundhati Zoii, proprietor of Hot Dotty's Tours6
- The water naga Soheila, a merchant representative of the Cerulean Wave in Zjarra16
- Yasmine Zamara, a Keleshite ambassador17
References
Paizo set the Pathfinder Society Roleplaying Guild scenario The Cindersworn Pact in Zjarra.
- ↑ 1.0 1.1 The Cindersworn Pact, 3–5. Paizo Inc., 2016 .
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 “Plane of Fire” in Planes of Power, 37. Paizo Inc., 2016 .
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 “Chapter 3: The Great Beyond” in Planar Adventures, 141. Paizo Inc., 2018 .
- ↑ 4.0 4.1 4.2 The Cindersworn Pact, 5. Paizo Inc., 2016 .
- ↑ The Cindersworn Pact, 4–5. Paizo Inc., 2016 .
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 “Fire” in Rage of Elements, 112. Paizo Inc., 2023 .
- ↑ The Cindersworn Pact, 11. Paizo Inc., 2016 .
- ↑ The Cindersworn Pact, 18–19. Paizo Inc., 2016 .
- ↑ The Cindersworn Pact, 6–7. Paizo Inc., 2016 .
- ↑ The Cindersworn Pact, 24. Paizo Inc., 2016 .
- ↑ “Ecology of the Witchwyrd” in Against the Scarlet Triad, 68. Paizo Inc., 2019 .
- ↑ With the publication of Rage of Elements, Paizo created new munsahirs to replace azers in Pathfinder Roleplaying Game mechanics. In canon, "munsahir" is the new name for the revived and liberated people as of 4723 AR. See also Rage of Elements pgs. 3, 113, and 132, and Pathfinder Core Preview pgs. 2 and 13.
- ↑ Paizo referred to ifrits as efreet and naaris as ifrits until the publication of Highhelm. See also Rage of Elements pg. 3 and Pathfinder Core Preview pgs. 2, 13, 18.
- ↑ Paizo referred to elemental scamps as mephits until the publication of the Pathfinder Second Edition Bestiary, and began solely referring to them as scamps in Rage of Elements. See Bestiary pg. 150, Rage of Elements pg. 3, and Pathfinder Core Preview pgs. 2, 13. Their appearance also changed from small humanoids to small bat-like creatures.
- ↑ 15.0 15.1 The Cindersworn Pact, 6. Paizo Inc., 2016 .
- ↑ The Cindersworn Pact, 15–17. Paizo Inc., 2016 .
- ↑ The Cindersworn Pact, 5–6. Paizo Inc., 2016 .