Enchantment

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Enchantment
Radillo, a half-elf enchanter.
(Arcane school)
Specialist Enchanter
Subschools Charm
Compulsion
Focused arcane Controller
schools Manipulator
Thassilonian sin Lust
Spell list Enchantment spells

Source: Core Rulebook, pg(s). 210

Enchantment is one of the eight schools of magic recognized on Golarion. It deals with influencing the minds of others, either by subtly charming them or through compulsion, which exerts a more overt control over the subject.[1] Wizards who specialize in enchantment magics are known as enchanters.[2]

Very perceptive individuals can discern whether someone is under the influence of an enchantment spell. Those targeted by compulsions are generally more obvious in this regard than those affected by a charm spell.[3]

On Golarion

Elven minds seem to be particularly resistant to enchantment magics.[4] The god Asmodeus is associated with enchantments and enchanters of all kinds, and is often worshiped by the less wholesome ones.[5][6]

Notable enchanters

See also: Category:Enchanters
  • Runelord Sorshen: The Runelord of Lust of the ancient Thassilonian Empire was one of the most powerful enchanters the world has ever known.[7] Even though she has been absent for over 10,000 years, her influence can still be felt in the Varisian city of Korvosa. Built on the site of her ancient capital, Xin-Eurythnia, the magical college known as the Acadamae produces a disproportionately high number of enchantment specialists. In addition, every five to six years, the latent energies inherent in the site will produce an enchanter with powers far beyond his or her experience.[8]

Sin magic

During the reign of the runelords of ancient Thassilon, enchantment was associated with the sin of lust, and was therefore the specialty of Sorshen, ruler of Eurythnia.[9]

References

  1. Jason Bulmahn et al. (2009). Pathfinder RPG Core Rulebook (1E), p. 210. Paizo Publishing, LLC. ISBN 978-1-60125-150-3
  2. Jason Bulmahn et al. (2009). Pathfinder RPG Core Rulebook (1E), p. 81. Paizo Publishing, LLC. ISBN 978-1-60125-150-3
  3. Jason Bulmahn et al. (2009). Pathfinder RPG Core Rulebook (1E), p. 104. Paizo Publishing, LLC. ISBN 978-1-60125-150-3
  4. Jason Bulmahn et al. (2009). Pathfinder RPG Core Rulebook (1E), p. 22. Paizo Publishing, LLC. ISBN 978-1-60125-150-3
  5. Erik Mona et al. (2008). Campaign Setting, p. 172. Paizo Publishing, LLC. ISBN 978-1-60125-112-1
  6. Sean K Reynolds. (2008). Gods and Magic, p. 6. Paizo Publishing, LLC. ISBN 978-1-60125-139-8
  7. Wolfgang Baur. (2007). The History of Thassilon. Burnt Offerings, p. 77. Paizo Publishing, LLC. ISBN 978-1-60125-035-3
  8. Mike McArtor. (2008). Guide to Korvosa, p. 55. Paizo Publishing, LLC. ISBN 978-1-60125-078-0
  9. Wolfgang Baur. (2007). The History of Thassilon. Burnt Offerings, p. 74–76. Paizo Publishing, LLC. ISBN 978-1-60125-035-3