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Crypt of Fools (scenario)

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This article is primarily or only relevant to Pathfinder First Edition.The subject of this article exists in or is relevant to the real world.
Pathfinder Society Scenario #41:
The Devil We Know Part III:
Crypt of Fools
Crypt of Fools
PZOPSS0041E
(Adventure)
Author(s) Larry Wilhelm
Publisher Paizo Publishing, LLC
Price PDF: $3.99
Released January 2010
Type Pathfinder Society scenario
Binding PDF
Pages 26 pages
Rules set PFRPG
Series Pathfinder Society
Season 1 scenarios
The Devil We Know 3 of 4
Follows Hall of Drunken Heroes
Precedes The Watcher of Ages
Artwork from Crypt of Fools

Crypt of Fools, a Pathfinder Society scenario written by Larry Wilhelm for tier 1-7, was released in January 2010.

Another kidnapping spree erupts in Cassomir and the Pathfinder Society sends you to the notorious Swift Prison to interrogate a captured cultist about the recent disappearances. With clues gathered there, you must explore Old Cassomir and find secret locations that lead you to the source of the spree: the long lost Crypt of Fools.

Scenario overview

Level
  • 1st
  • 2nd
  • 3rd
  • 4th
  • 5th
  • 6th
  • 7th
  • Location(s)
  • Cassomir
  • Taldor
  • This is the third scenario in the The Devil We Know campaign arc:

    1. Shipyard Rats
    2. Cassomir's Locker
    3. Crypt of Fools
    4. The Rules of the Swift

    Recurring characters, concepts, & locations

    The following characters, concepts, or locations can be found in this scenario, but also significantly appear in the publications listed below. Pathfinder Society Roleplaying Guild scenarios are listed first, followed by other product lines:

    Available resources

    The following Pathfinder Flip-Mat product is used in this scenario: