Silent Tide (scenario)
- For another meaning of "Silent Tide", please see Silent Tide.
Silent Tide, a Pathfinder Society scenario written by Michael Kortes for tier 1-5, was released in August 2008.
“When strange reports of misty undead spread through Absalom, you and your fellow Pathfinders are dispatched to the half-drowned district of Puddles. Notoriously rough, the drooling addicts, flesh panderers, and quick-handed knifers of Puddles are the least of your worries. The night's tide brings with it an ancient armada of some long-forgotten war and you are the only thing between their mist-shrouded ghost fleet and Absalom's utter oblivion.
”
Scenario overview
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This page contains spoilers for the following products: Silent Tide.
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Background
In the early 40th Century AR, Taldor planned a naval invasion of Absalom, code-named the Silent Tide. The plan relied on a fifth column of infiltrators known as Black Echelon who would weaken Absalom from within and send a signal to begin the invasion once their sabotage was complete. However, the Black Echelon were identified and defeated by courageous heroes of Absalom, and the signals were never sent.
That would have ended the matter, had it not been for the fact that each member of Black Echelon swore an oath, known as the Binding Word, to fulfil their duties, even beyond death, and now they wait to be given the signal to launch the Silent Tide anew.
In 4708 AR, an elderly military historian named Yargos Gill came into possession of an ancient codebook detailing the Silent Tide codes. Driven by curiosity, he replicated the Silent Tide signals—which caused Black Echelon to rise from the dead and resume their campaign of sabotage, with the aim of weakening Absalom and then raising an undead army of marines from the ocean floor.
Before Gill could undo his folly, he was captured by Nessian, leader of the local War Hounders gang, who planned to manipulate Black Echelon so as to take advantage of their sabotage and rule Absalom's underworld.
Adventure
Venture-Captain Adril Hestram receives word of Gill's acquisition of the ancient codebook, and dispatches a team of Pathfinders to locate Gill and secure his codebook for the Pathfinder archives.
The Pathfinders find Gill in the clutches of Nessian's War Hounders as he is about to be thrown from the cliffs at Torsen's Maw. When Gill is rescued, he informs the Pathfinders of the threat of Black Echelon, and suggests that the codebook—still in Nessian's hands—contains a master abort code that will call off the Silent Tide invasion.
The Pathfinders consult Grandmaster Torch for information on Nessian's whereabouts, which he reveals in exchange for their help in solving a series of locked puzzle boxes.
The Pathfinders also prevent Black Echelon from poisoning Absalom's grain reserves, and then prevent them from signalling the undead armada in a fight atop the Metro-Cathedral's massive pipe organ.
Finally, the Pathfinders confront Nessian at his lair in the Temple of the Dog, a base constructed from the remains of old siege towers outside Absalom. They defeat him, retrieve the codebook, and use it to abort the Silent Tide.
Recurring characters, concepts, and locations
The following characters, concepts, or locations can be found in this scenario, but also significantly appear in the publications listed below:
- Adril Hestram (Eye of the Crocodile King, Fingerprints of the Fiend, The Frozen Fingers of Midnight, Hands of the Muted God, King Xeros of Old Azlant, Lost at Bitter End, The Maze of the Open Road, Mists of Mwangi, Murder on the Silken Caravan, No Plunder, No Pay, Nothing Ventured, Nothing Gained, Perils of the Pirate Pact, Red Revolution (scenario), Requiem for the Red Raven, Silent Tide (scenario), Skeleton Moon, Sniper in the Deep, The Third Riddle, Voice in the Void)
- Black Echelon (Assault on Absalom, Silent Tide (scenario))
- Cairnlands (Assault on Absalom, Fires of Karamoss, Ruins of Bonekeep Level 1: The Silent Grave, Ruins of Bonekeep Level 2: Maze of the Mind Slave, Ruins of Bonekeep Level 3: The Wakening Tomb, Silent Tide (scenario), To Delve the Dungeon Deep, Trial by Machine)
- Eagle Knights (The Eternal Obelisk, Falcon's Descent, Fallen Family, Broken Name, Fury of the Final Blade, The Maze of the Open Road, Murder on the Throaty Mermaid, The Pallid Plague, The Sarkorian Prophecy, School of Spirits, The Seven Secrets of Dacilane Academy, Silent Tide (scenario), The Stolen Heir)
- Grandmaster Torch (Assault on Absalom, Betrayal in the Bones, A Bitter Bargain, Delirium's Tangle (scenario), The Eternal Obelisk, Exiles of Winter, The Frostfur Captives, The God's Market Gamble, The Golemworks Incident, Grand Convocation 4712, Halls of Dwarven Lore, In the Grandmaster's Name, The Mantis's Prey, The Many Fortunes of Grandmaster Torch, Race to Seeker's Folly, The Refuge of Time, Rivalry's End, Salvation of the Sages, Sanctum of the Sages (scenario), Silent Tide (scenario), Snakes in the Fold, The Sundered Path, The Unseen Inclusion, Valley of Veiled Flame, A Vision of Betrayal, Way of the Kirin (scenario), Who Speaks for the Ten, Who Wears the Mask, Words of the Ancients)
- The Inward Facing Circle (Silent Tide (scenario), Stay of Execution)
- Kelesh (The Cindersworn Pact, The Hydra's Fang Incident, In Wrath's Shadow, Murder on the Silken Caravan, Our Lady of Silver, A Parchment Tree, Shattering Golden Chains, Silent Tide (scenario), The Third Riddle)
- Nessian (Silent Tide (scenario))
- Puddles (Flooded King's Court, Hands of the Muted God, Sewer Dragons of Absalom, Silent Tide (scenario), Slave Pits of Absalom, A Vision of Betrayal, Year of Shattered Sanctuaries (scenario))
- Silent Tide (The Absalom Initiation, Assault on Absalom, Silent Tide (scenario))
- Siphons (Silent Tide (scenario), A Vision of Betrayal)
- Yargos Gill (Silent Tide (scenario), Song of the Sea Witch, The Wounded Wisp)
Map support
Silent Tide uses three custom maps.
- Real-world articles
- Works by Michael Kortes
- Artwork by Rob Lazzaretti
- Artwork by John Gravato
- 2008 adventures
- Adventures
- D&D 3.5 adventures
- Pathfinder Society scenarios
- Season 0 scenarios
- 1st level adventures
- 2nd level adventures
- 3rd level adventures
- 4th level adventures
- 5th level adventures
- Tier 1-5 scenarios
- Urban adventures
- Adventures in Puddles
- Pathfinder Society scenarios set in Puddles
- Adventures in Absalom
- Pathfinder Society scenarios set in Absalom
- Articles containing spoilers