|Pathfinder Society Scenario #9–09: Beyond the Halflight Path|
|Released||November 29, 2017|
|Type||Pathfinder Society scenario|
|Precedes||Signs in Senghor|
|Artwork from Beyond the Halflight Path|
|“|| The sprawling maze of caverns and tunnels beneath the hilltop city of Kaer Maga are home to a host of dangers and mysteries. A dedicated group of guards called the Duskwardens is responsible for protecting Kaer Magans and visitors alike from everything that lurks below. Despite the Duskwardens' best efforts, the influence of one of the vaults has been spreading on to the streets of Kaer Maga. It falls to a group of Pathfinder Society agents to navigate the factions of Kaer Maga to access and strike at the heart of the lurking threat.
Beyond the Halflight Path is an evergreen, replayable scenario designed to provide a flexible adventure that confronts the PCs with a variety of threats more common to higher-level characters. The scenario has nine different possible villains, as well as myriad other options for the GM to customize the dangers that the PCs face.
Recurring characters, concepts, & locations
The following characters, concepts, or locations can be found in this scenario, but also significantly appear in the publications listed below. Pathfinder Society Roleplaying Guild scenarios are listed first, followed by other product lines:
- Augurs (#5-18 The Stranger Within; The Asylum Stone; City of Strangers; Classic Monsters Revisited; The Compass Stone)
- Dark Tapestry/Dominions of the Black (#35 Voice in the Void; #3-07 Echoes of the Overwatched; #6-06 Hall of the Flesh Eaters; #9-05 Call of the Copper Gate; #9-09 Beyond the Halflight Path; Wake of the Watcher; Dark Tapestry; Faiths of Corruption; People of the Stars; Distant Worlds; The Inner Sea World Guide; Occult Mysteries)
- Duskwardens (#51 The Shadow Gambit; The Hook Mountain Massacre; The Asylum Stone; City of Strangers)
- Kaer Maga (#51 The Shadow Gambit; #52 The Twofold Demise; #4-10 Feast of Sigils; #5-18 The Stranger Within; #9-09 Beyond the Halflight Path; The Godsmouth Heresy; Seven Swords of Sin; The Asylum Stone; City of Strangers; The Inner Sea World Guide; The Redemption Engine)