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Hell's Rebels

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Hell's Rebels

Hell's Rebels was the seventeenth Pathfinder Adventure Path campaign, which began in August 2015 and ran through January 2016. It has as its setting a rebellion in Cheliax, starting with the formation of the Silver Ravens resistance group in Kintargo.12

The campaign's fourth chapter, A Song of Silver, is especially notable for being the 100th volume of the Pathfinder Adventure Path line. To commemorate the milestone, the book features an additional 32 pages of content, including a larger-than-normal adventure, an article on Aroden by Publisher Erik Mona, and a 32-page retrospective on the past 16 adventure paths, including a new NPC to be added to each.13

Releases

Pathfinder Adventure Path
In Hell's Bright Shadow.jpg
In Hell's Bright Shadow Written by Crystal Frasier Released September 2, 2015
For level 1. The city of Kintargo has long been a safe haven for artists, freethinkers, and those marginalized by the oppressive Chelaxian government, but now the city has been placed under martial law by inquisitor Barzillai Thrune. When a protest turns into a riot, a new group of heroes comes together to form an organized resistance against the devil-binding government and the church of Asmodeus—but can they survive long enough to establish allies? Or will they become the latest victims of the Thrice-Damned House of Thrune?
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Turn of the Torrent Written by Mike Shel Released September 30, 2015
For level 4. The rebel group known as the Silver Ravens once fought for independence in the city of Kintargo, but after the nation's civil war came to an end, they disbanded—until today! Now, new heroes have re-established the rebel group to stand against the inquisitor Barzillai Thrune and his oppressive diabolic regime. But before the Silver Ravens can rise up, they'll need allies—friends among powerful groups like the Hellknights of the Torrent, Kintargo's established rebel cults, and disenfranchised agents of the government itself. But until the heroes find the perfect hideout for their rebellion—a place secret enough and strong enough to withstand the battles to come—they'll be forced to stay in the shadows. When a perfect site for their headquarters comes along, will the heroes survive long enough to claim it as their own?
Dance of the Damned.jpg
Dance of the Damned Written by Richard Pett Released October 21, 2015
For level 7. With a hideout in the city of Kintargo established, the heroes of the growing rebellion are poised to take back the city. But before their group, the Silver Ravens, can strike against the diabolic House Thrune, a few final preparatory steps must be completed. Forging alliances with nearby tribes of aquatic elves and the free-city of Vyre and closing the mountain pass known as Menador Gap will cut off Cheliax's easy sea and land routes, forcing Inquisitor Barzillai Thrune to rely on his resources at hand to defend his control of Kintargo. Yet nothing is as simple as it could be, and the dangers awaiting the heroes of the revolution in the nearby seas, mountains, and the sin-wracked city of Vyre are not always those you can defeat with a spell or sword. And of course, Barzillai Thrune won't take these new developments lying down—what retributive reaction might one of Cheliax's most dangerous inquisitors have in plan for the Silver Ravens?
A Song of Silver.jpg
A Song of Silver Written by James Jacobs Released December 16, 2015
For level 10. The time has come to take back the Silver City of Kintargo! Too long has the diabolic Lord-Mayor Barzillai Thrune inflicted upon his citizens cruelties and increasingly oppressive laws. The heroes of the beleaguered city finally strike back, and as their rebellion mobilizes in the city streets to stand against the corrupt government's minions, the heroes themselves must strike at the sources. Rescuing old heroes from forgotten prison cells, reclaiming control of historic and key locations, and the performance of an ancient song that was used years ago to protect the city from Hell's agents are but the preamble for the decisive battle, an assault on the enormous Temple of Asmodeus!
The Kintargo Contract.jpg
The Kintargo Contract Written by Jim Groves Released January 27, 2016
For level 13. The Silver Ravens have defeated Paracount Barzillai Thrune and liberated the Silver City of Kintargo, but unless steps are taken to protect what they've won, it's just a matter of time before the rulers of Cheliax respond with open war—a war that would likely destroy Kintargo. The key to Kintargo's defense lies in the lines of a single sprawling scroll recovered from the Church of Asmodeus—the Kintargo Contract. Within this contract's rules and stipulations lie numerous loopholes and opportunities to use Cheliax's own love of law against them; to use the Kintargo Contract to secure not just the city, but the surrounding region's freedom from the infernal machinations of House Thrune and the Church of Asmodeus. Yet as the heroes set about securing these loopholes, an old menace from Kintargo's past seizes the opportunity to strike while the city still reels from its recent upheavals. Before Kintargo can be sheltered from Cheliax, the heroes must save her from a monster of her own making!
Breaking the Bones of Hell.jpg
Breaking the Bones of Hell Written by Amber E. Scott Released January 27, 2016
For level 15. With the recovery of the Kintargo Contract and numerous alliances in place, the so-called Silver City of Kintargo and its surrounding region of Ravounel is now protected from invasion by Cheliax. The heroes of Kintargo are ready to sign formal treaties and accords with Cheliax to secure Kintargo's independence, yet enemies made during the region's liberation remain active and bear grudges. Worse, the one-time despotic ruler of Kintargo, Barzillai Thrune lives on in the depths of Hell, and his plans for the region have only been slowed. Strange manifestations of ghostly spirits and infernal hauntings spread through Kintargo, and before long, the truth cannot be ignored—the high-inquisitor's death has only made him more powerful, and the secret to stopping him forever lies hidden in the roots of Hell itself! Can Kintargo's heroes brave the depths of the pit to ensure the city is finally and forever safe from Barzillai Thrune?

Related publications

Player's Guides
Hell's Rebels Player's Guide.jpg
Hell's Rebels Player's Guide Written by James Jacobs Released August 12, 2015
The Hell's Rebels Player's Guide gives players all the spoiler-free information, inspiration, and new rules they'll need to create characters prepared for delving into the adventure and excitement of the Hell's Rebels Adventure Path.

Within, players of this campaign will find everything they need to create character backgrounds tied to personalities and events vital to Pathfinder Adventure Path's themes of urban rebellion and building a seditious group to fight against the oppressive tyranny of House Thrune, along with new campaign-specific traits to give bold adventurers the edge they'll need to take on the dangerous threats faced in the Hell's Rebels Adventure Path. This player's guide also features a view of the city of Kintargo where the adventure takes place, as well as various class options and advice for heroes ready to take on a Hell's Rebels campaign.

Don't let the man keep you down! Gather your allies and let the Hell's Rebels Player's Guide light the fuse on your adventures to save the city of Kintargo.

Sourcebooks
Cheliax, The Infernal Empire.jpg
Cheliax, The Infernal Empire Released December 16, 2015
Explore the vast nation and its inhabitants, from the gnomes of Brastlewark to the xenophobic, winged strix of Devil's Perch; from the rebellious citizens of Kintargo to Thrune loyalists in the heart of Egorian.
Maps
Hell's Rebels Poster Map Folio.jpg
Hell's Rebels Poster Map Folio Released January 27, 2016
This map folio contains three huge poster maps that depict two cities central to the campaign. The city of Kintargo, the setting for most of the Adventure Path, comes to life in two of these maps. One poster map is clearly illustrated to provide the Game Master with a useful tool to plot out the movements of the enemy forces throughout the city, while the second map of Kintargo is lavishly illustrated and suitable for a player handout. The third poster map depicts Vyre, the City of Masks—a debauched city of vices and secrets.
Miniatures
Hell's Rebels Adventure Path Pawn Collection.jpg
Hell's Rebels Adventure Path Pawn Collection Produced by Paizo Inc. Released March 23, 2016
Specific monsters and important NPCs from the Hell's Rebels Adventure Path storm your tabletop with the Hell's Rebels Adventure Path Pawn Collection, featuring more than 100 creature pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy RPG! Printed on sturdy cardstock, each pawn presents a beautiful full-color image of a monster or NPC from the Hell's Rebels campaign, including devils, dragons, diabolic inquisitors, loyal companions, and dozens of unique pawns also suitable for representing player characters.

References

  1. 1.0 1.1 Jefferson Thacker. (August 16, 2014). Gen Con 2014 Pathfinder Announcements, Hell's Rebels, Occult Adventures & Inner Sea Races, Know Direction blog.
  2. Paizo staff. (January 12, 2016). #97-102: Hell's Rebels, Paizo Store.
  3. Josh McIllwain. (August 16, 2014). GenCon 2014 Round-up Day 3: The future of Pathfinder, Boss Monster, Playdek and more, Mighty Meep!.