Vyre

From PathfinderWiki
Vyre
(Nation)

Land
Alignment
Capital
Vyre
Source: World Guide, pg(s). 105
Vyre
(City)

Titles
City of Masks
Nation
Independent city-state
Region
Size
Large city
Population
17,300
Demographics
13,200 humans, 1,350 halflings, 720 cambions,1 510 aiuvarins, 470 dromaars, 340 gnomes, 320 elves, 180 dwarves, 210 other
Government
Council
Alignment
Source: Dance of the Damned, pg(s). 64–69 (1E)
World Guide, pg(s). 105 (2E)
Maps of Vyre conflict across published sources. See Talk:Vyre/Conflicts.

The decadent independent2 city-state of Vyre (also known as the City of Masks), is located on Vyre Island in Nisroch Bay abutting the territory of the recently independent nation of Ravounel.3

History

Vyre was founded in 1673 AR, more than 1,300 years before Cheliax,456 by settlers from Taldor-ruled Corentyn who were looking to escape governmental and societal limitations. It quickly established a reputation as a home for exotic and parlous pursuits.45

When Ravounel seceded from Cheliax after the Kintargan Rebellion, the Kings and Queens of Vyre publicly endorsed Domina Jilia Bainilus, Ravounel's new ruler, in exchange for her promising to leave the city's independence and questionable trade policies intact.7 This change in allegiance has also made little to no difference in the day-to-day life in the city.2

Geography

The city of Vyre is located on an island of the same name on the shallow harbor Keelwrack Harbor. The city sprawls up and between two hills and across two smaller harbor islands, jagged Dunrock and luxurious Keelwrack Island. The Vyre River flows east from the island and cuts through the city on its way to Keelwrack Harbor. The city's sky is often hazy with smoke, and between the salty harbor and many pungent eateries and perfumes of its streets, Vyre has as much a geography of scents as it does physical streets and districts.4

Districts

Vyre is divided into several districts:

The sewers of Vyre, while not a formal city district, are inhabited by criminal organizations and numerous monsters.4

Government

A largely freewheeling and chaotic city, Vyre is not entirely without laws. Five rules known as "Promises" govern all residents and visitors, compact enough to be carved near statues throughout the city:4

  1. "I Shall Honor All Coin", meaning all transactions are assumed final and binding and all prices are negotiable. This rule also prohibits theft.
  2. "I Shall Speak Many Names", meaning all people should accept any name given by a person Vyre, regardless of its veracity, and without ever revealing a person's identity if they conceal it.
  3. "I May Wound Yet Shall Not Kill", which requires people to let their enemies in Vyre live in order to give them a chance to avenge themselves.
  4. "I Know None Are Below Me", which discourages all forms of prejudice and discrimination.
  5. "I Shall Let Closed Doors Remain Closed", meaning all private secrets and acts must remain private, and any broken promises are assumed to be intact unless sufficient evidence is provided.

Each Promise has a corresponding self-styled monarch responsible for its enforcement. These Kings and Queens are Vyre's rulers, though their identities are kept secret. Specialized peacekeepers enforce Vyre's laws and are rewarded well for their work. Those who violate Vyre's laws are sent to Dunrock Prison, many of whom never survive their sentences.4 Vyre also provides guards and supplies to the nearby prison mine of Deepmar.8

Masks of Vyre

The Masks of Vyre serve each of the city's Kings and Queens and police their liege's representative Promise in the city, with the Masks of Blades acting as city guards and the Masks of Keys manning its walls and defenses. These specialized peacekeepers are rewarded well for their work.4

Foreign relations

Prior to Ravounel declaring independence, Vyre had a mutual relationship with Cheliax, but was otherwise largely exempt from many of its laws thanks to clever management by Vyre's ruling class. The City of Masks served as a conveniently discreet destination for supporters of House Thrune, but maintained its independence.4 After Ravounel's independence, Vyre continues to operate independently but has publicly supported the new nation.2

It has a seat on the Council of Peers, where Ravounel's various internal factions advise the government in Kintargo, and offers Ravounel occasional and unreliable trade goods, military support, and intelligence.9 Its leaders have also supported Kintargo's Silver Council but have no direct representation upon it.10 Ravounel puts up with Vyre's capricious nature partially due to its own precarious position in the region, and also because Vyre's tourism industry is vital to the fledgling nation's economic health.9

Inhabitants

Per its nickname as the City of Masks, Vyre's residents and visitors often conceal their identities behind masks, both for anonymity and to ease their committing of immoral acts which make up much of the city's culture.11 The city presents a near-constant churn of debauchery, bloodsport, and gluttony, though largely nocturnal in nature as its patrons recover during the daytime hours.4

Church of Norgorber

Few, if any, people outside of the Church of Norgorber know that the god of secrets was born in Vyre in 1860 AR6 as a mortal and lived there before his ascension. While Vyre is a center of his worship in the Inner Sea region, his portfolio accordingly mandates that it stays extremely well concealed.4 It is also the birthplace and home of the centuries-old Skinsaw Cult devoted to Norgorber in his aspect as Father Skinsaw.1213 As of 4719 AR, Vyre's status as a contested zone between Cheliax and Ravounel offered an ideal environment for Norgorber's followers to gather secrets, foment treachery, and undermine both sides of the conflict.2

Hellknights

Under Cheliax, all Hellknight orders dispatched armigers to Vyre, where they volunteered their services toward maintaining Vyre's laws without pay before submitting to their order for membership.4

References

Paizo published a poster map of Vyre in the Hell's Rebels Poster Map Folio, a major article about the city in Dance of the Damned, and set parts of the Curtain Call Pathfinder Adventure Path there.

For additional as-yet unincorporated sources about this subject, see the Meta page.

  1. Paizo referred to cambion planar scions as tieflings until the publication of Player Core. These cambions are unrelated to the type of demon with the same name.
  2. 2.0 2.1 2.2 2.3 Erik Mona, et al. Old Cheliax” in World Guide, 105. Paizo Inc., 2019
  3. Erik Mona, et al. Old Cheliax” in World Guide, 97. Paizo Inc., 2019
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 4.14 Richard Pett. Vyre” in Dance of the Damned, 64–69. Paizo Inc., 2015
  5. 5.0 5.1 Erik Mona, et al. Old Cheliax” in World Guide, 98. Paizo Inc., 2019
  6. 6.0 6.1 James Jacobs. “Campaign Overview” in Stage Fright, 4. Paizo Inc., 2024
  7. Ron Lundeen. “Ravounel Gazetteer” in Tomorrow Must Burn, 59–60. Paizo Inc., 2019
  8. Stephen S. Greer. No Response from Deepmar, 31. Paizo Inc., 2012
  9. 9.0 9.1 Erik Mona, et al. Old Cheliax” in World Guide, 104. Paizo Inc., 2019
  10. James Jacobs. “Notable Locals” in Curtain Call Player's Guide, 17. Paizo Inc., 2024
  11. David N. Ross & Ross Byers. “Avenues of Intrigue” in Inner Sea Intrigue, 12. Paizo Inc., 2016
  12. Richard Pett. “The Skinsaw Murders” in The Skinsaw Murders, 42. Paizo Inc., 2007
  13. James Jacobs, et al. Cheliax” in The Inner Sea World Guide, 56. Paizo Inc., 2011