|Titles||City of Masks|
|Region||Archduchy of Ravounel|
|Demographics||13,200 humans, 1,350 halflings, 720 tieflings, 510 half-elves, 470 half-orcs, 340 gnomes, 320 elves, 180 dwarves, 210 other|
Source: Dance of the Damned, pg(s). 64–69
The decadent Chelish port city of Vyre, the City of Masks, is located on Vyre Island in Nisroch Bay. Unbeknownst to the public, it is the birthplace of the god Norgorber. It is also the birthplace and home of the centuries-old Skinsaw Cult.
The city of Vyre is located on an island of the same name with a shallow harbor—Keelwrack Harbor. The city sprawls up and between two hills and across two smaller harbor islands, jagged Dunrock and luxurious Keelwrack Island. The Vyre River flows east from the island and cuts through the city on its way to Keelwrack Harbor.
The city's sky is often hazy with smoke, and between the salty harbor and many pungent eateries and perfumes of its streets, Vyre has as much a geography of scents as it does physical streets and districts.
Vyre is divided into several districts:
- Bliss: The most popular district, Bliss consists of the Sanctuary, Cradle, and Nightcrown neighborhoods, the Opal Market, and many venues for various vices.
- Keelwrack: Comprised of Dunrock and Keelwrack islands, and containing Dunrock Prison and Vyre Palace.
- Pauper's Palace: The city's largest district, largely comprised of private residences.
- The Vise: Comprised of the Old Vyre and Southmarket subdistricts, including inns, hostels, and brothels.
A largely freewheeling and chaotic city, Vyre is not entirely without laws. Five rules known as "Promises" govern all residents and visitors, compact enough to be carved near statues throughout the city:
- "I Shall Honor All Coin", meaning all transactions are assumed final and binding and all prices are negotiable. This rule also prohibits theft.
- "I Shall Speak Many Names", meaning all people should accept any name given by a person Vyre, regardless of its veracity, and without ever revealing a person's identity if they conceal it.
- "I May Wound Yet Shall Not Kill", which requires people to let their enemies in Vyre live in order to give them a chance to avenge themselves.
- "I Know None Are Below Me", which discourages all forms of prejudice and discrimination.
- "I Shall Let Closed Doors Remain Closed", meaning all private secrets and acts must remain private, and any broken promises are assumed to be intact unless sufficient evidence is provided.
Each Promise has a corresponding self-styled monarch responsible for its enforcement. These "kings" and "queens" are Vyre's rulers, though their identities are kept secret. Specialized peacekeepers enforce Vyre's laws and are rewarded well for their work. Those who violate Vyre's laws are sent to Dunrock Prison, many of whom don't survive their sentences. Vyre also provides guards and supplies to the nearby prison mine of Deepmar.
Masks of Vyre
The Masks of Vyre serve each of the city's kings and queens and police their liege's representative Promise in the city, with the Masks of Blades acting as city guards and the Masks of Keys manning its walls and defenses. These specialized peacekeepers are rewarded well for their work.
Relationship with Cheliax
Vyre has a mutual relationship with Cheliax, but is otherwise largely exempt from many of its laws thanks to clever management by Vyre's ruling class. The City of Masks serves as a conveniently discreet destination for supporters of House Thrune, and Vyre maintains its centuries-long independence.
Per its nickname as the City of Masks, Vyre's residents and visitors often conceal their identities behind masks, both for anonymity and to ease their committing of immoral acts which make up much of the city's culture. The city presents a near-constant churn of debauchery, bloodsport, and gluttony, though largely nocturnal in nature as its patrons recover during the daytime hours.
Church of Norgorber
Few, if any, people outside of the Church of Norgorber know that the god of secrets was born in Vyre as a mortal and lived there before his ascension. While Vyre is a center of his worship in the Inner Sea region, his portfolio accordingly mandates that it stays extremely well concealed.
- Richard Pett. (2015). Vyre. Dance of the Damned, p. 66. Paizo Inc. ISBN 978-1-60125-788-8
- Richard Pett. (2007). The Skinsaw Murders. The Skinsaw Murders, p. 42. Paizo Publishing, LLC. ISBN 978-1-60125-037-7
- James Jacobs et al. (2011). The Inner Sea World Guide, p. 56. Paizo Publishing, LLC. ISBN 978-1-60125-269-2
- Richard Pett. (2015). Vyre. Dance of the Damned, p. 65. Paizo Inc. ISBN 978-1-60125-788-8
- Richard Pett. (2015). Vyre. Dance of the Damned, p. 69. Paizo Inc. ISBN 978-1-60125-788-8
- Richard Pett. (2015). Vyre. Dance of the Damned, p. 67. Paizo Inc. ISBN 978-1-60125-788-8
- Richard Pett. (2015). Vyre. Dance of the Damned, p. 68. Paizo Inc. ISBN 978-1-60125-788-8
- Stephen S. Greer. (2012). No Response from Deepmar, p. 31. Paizo Publishing, LLC. ISBN 978-1-60125-410-8
- David N. Ross. (2016). Inner Sea Intrigue, p. 12. Paizo Inc. ISBN 978-1-60125-837-3