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Achaekek

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Achaekek
The unholy symbol of Achaekek
(Deity)
Titles The Mantis God
He Who Walks in Blood
Azlanti period: He of Bloody Claws and Savage Bite
Home Blood Vale, Boneyard
Alignment Lawful evil
Areas of Concern Current: Blood
Death
Assassination
Azlanti period: Monsters
Murder
Natural disasters
Worshipers The Red Mantis, assassins
Cleric Alignments
Domains Death, Evil, Law, Trickery, War
Subdomains Blood, Deception, Devil, Murder, Tactics, Thievery
Favored Weapon Sawtooth sabre
Symbol Crossed mantis claws
Sacred Animal Crimson mantis
Sacred Colors Red
Images of Achaekek

Source: Inner Sea Faiths, pg(s). 4-9
Nocticula.png

This page is affiliated with the Nocticula Revision Initiative project.
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DiscussionProject talk:Nocticula Revision Initiative.

Achaekek (pronounced uh-CHAY-kek)[1] is the god of assassins, and the patron god of the Red Mantis assassins based on the island of Mediogalti.[2] Achaekek takes a middle position between Calistria, the goddess of revenge if not necessarily murder, and Norgorber who is the god of all murder, whether paid for or not.[3] His symbol is a pair of mantis claws depicted as if in prayer.[4]

History

Achaekek, the Mantis God.

Achaekek's status as a deity is sometimes debated, but many theologians agree that he was the first entity created by the gods to carry out their will. There is general disagreement as to who exactly is responsible for Achaekek's creation, although it was most likely an alliance of several deities[5]—or perhaps, as his own church suggests, Achaekek's creator might have been a deity long ago murdered by Achaekek himself.[6]

Whatever his true origins may be, Achaekek was created as an agent for the gods, an enforcer of divine justice, specifically targeting all mortals who hoped to usurp the power of a god and achieve divinity. Not wishing to be become targets of He Who Walks in Blood themselves, however, they made him incapable of killing those who truly were gods, restricting his powers to slay those of demigod status or below.[5][6]

The Mantis God has thwarted those seeking divinity numerous times throughout recorded history. The most famous instances include the slaying of Marsis during the Age of Enthronement, and the slaying of Yazanova in the Tusk Mountains in -212 AR.[5] The ancient Azlanti worshiped Achaekek as a god of monsters and natural disasters, rather than as a god of assassination.[7]

Relationships

The Mantis God has at most an uneasy relationship with Golarion's deities, as most do not approve of his heavy-handed purpose and methods. None dare to oppose him however, at least not openly,[4] and Achaekek keeps no relations of his own with other deities.[8][9] No deity admits to ordering him to assassinate someone,[5] though there are few doubts that many of the gods have requested his services.[8] Achaekek seems to instinctively find his targets, although some believe that the orders come from some yet-unknown source.[5]

Church of Achaekek

Achaekek is worshipped by Red Mantis assassins.
A cleric of Achaekek.

Achaekek does not actively seek followers. He is mentioned rarely in religious texts, but does appear in the ancient Book of Maan and the Path of Ways as a slayer of gods, something his church claims Achaekek is not currently capable of doing.[10][11] Clerics of Achaekek are themselves assassins, even if they lack skill, and those who live on Mediogalti Island are expected to provide some service to improve the city of Ilizmagorti.[12]

He is occasionally worshiped by some ruthless druids and rangers who wish to emulate his efficiency in killing.[3][6] Druids of Achaekek focus on vermin, often have a giant mantis as their animal companion, and are not considered part of the organized church; they forsake all links to friends or family in order to draw themselves as close to Achaekek as possible. As outsiders, they often serve as investigators or even assassins of traitors to the faith.[6]

The largest public temple to the Mantis God is the Pagoda of the Mantis in the Redshore neighborhood of the city of Ilizmagorti,[13] although the center of the faith is the heavily guarded Sarzari Library located within the Crimson Citadel, the headquarters of the infamous Red Mantis assassins located deep in Mediogalti Isle's jungles.[14][12]

Relations with other religions

Achaekek's followers have no tolerance for the Skinsaw Cult sect of Norgorber, but allow other worshipers of the god of secrets into Ilizmagorti. They respect Mephistopheles and his domain over contracts, and followers of Nocticula as peers in assassination (though not as much for acting as lone agents).[8]

They avoid initiating hostilities with other religions over doctrine but are staunchly opposed to Rahadoum, the cult's ancient home, which exiled them after enacting the Laws of Man.[8]

Red Mantis Assassins

The Red Mantis assassins secretly venerate He Who Walks in Blood. They use the Mantis God's persona and tactics as a model for their behavior and organization.[4] The Red Mantis seek to emulate their patron's role by never targeting a rightful monarch, just as Achaekek is incapable of killing the truly divine. They see the murder of monarchs as blasphemous and abhorrent, and consider them the anointed agents of the gods in the mortal world.[10][6]

Leading the Red Mantis are the Vernai, also known as the "High Killers", from the Crimson Citadel. These 13 women are themselves led by the Blood Mistress, a figure considered to represent the Mantis God's will on Golarion.[6]

Heretics

Some of Achaekek's worshipers disavow the Red Mantis assassins but still receive divine magic from the Mantis God, though these heretics are considered enemies of the church by the Vernai. While this sometimes leads to comparisons to Skinsaw cultists, both groups despise even the insinuation of such a connection.[11]

Realm

An opening to Achaekek's realm of Blood Vale is carved into the base of Pharasma's Spire in the Boneyard. The Vale's caverns, which run adjacent to Hell, Abaddon, and the Abyss, are full of crimson jungles.[9][8] The plane's razor-edged walls include passages to those adjacent planes, and the Mantis God keeps dens on other planes, including Avernus in Hell.[8]

Planar allies

Zyrruthys is a huge intelligent mantis that enjoys destroying villages of blasphemers and is Achaekek's herald. Often confused with Achaekek, Zyrruthys never asks for payment when summoned to perform this task.[8]

Artifacts

The Mantis Blade is a unique minor artifact sacred to followers of Achaekek.[15]

References

Paizo published a major article on Achaekek in Inner Sea Faiths.

  1. Erik Mona et al. (2008). Campaign Setting, p. 246. Paizo Publishing, LLC. ISBN 978-1-60125-112-1
  2. Erik Mona et al. (2008). Campaign Setting, p. 196. Paizo Publishing, LLC. ISBN 978-1-60125-112-1
  3. 3.0 3.1 Sean K Reynolds. (2008). Gods and Magic, p. 45. Paizo Publishing, LLC. ISBN 978-1-60125-139-8
  4. 4.0 4.1 4.2 Erik Mona et al. (2008). Campaign Setting, p. 170. Paizo Publishing, LLC. ISBN 978-1-60125-112-1
  5. 5.0 5.1 5.2 5.3 5.4 Brian Cortijo, Joshua J. Frost, James Jacobs, & Richard Pett. (2008). Bestiary. Escape from Old Korvosa, p. 81. Paizo Publishing, LLC. ISBN 978-1-60125-092-6
  6. 6.0 6.1 6.2 6.3 6.4 6.5 James Jacobs. (2016). Achaekek. Inner Sea Faiths, p. 6. Paizo Inc. ISBN 978-1-60125-825-0
  7. James Jacobs, Kevin Kulp, Rob McCreary, and Owen K.C. Stephens. (2010). City of Seven Spears. City of Seven Spears, p. 47. Paizo Publishing, LLC. ISBN 978-1-60125-274-6
  8. 8.0 8.1 8.2 8.3 8.4 8.5 8.6 James Jacobs. (2016). Achaekek. Inner Sea Faiths, p. 9. Paizo Inc. ISBN 978-1-60125-825-0
  9. 9.0 9.1 Robert Brookes et al. (2018). Planar Adventures, p. 179. Paizo Inc. ISBN 978-1-64078-044-6
  10. 10.0 10.1 Nicolas Logue, & James Jacobs. (2008). The Red Mantis. Escape from Old Korvosa, p. 67. Paizo Publishing, LLC. ISBN 978-1-60125-092-6
  11. 11.0 11.1 James Jacobs. (2016). Achaekek. Inner Sea Faiths, p. 8. Paizo Inc. ISBN 978-1-60125-825-0
  12. 12.0 12.1 James Jacobs. (2016). Achaekek. Inner Sea Faiths, p. 7. Paizo Inc. ISBN 978-1-60125-825-0
  13. Rob McCreary. (2009). Ilizmagorti. Cities of Golarion, p. 31. Paizo Publishing, LLC. ISBN 978-1-60125-200-5
  14. Joshua J. Frost et al. (2010). Faction Guide, p. 40. Paizo Publishing, LLC. ISBN 978-1-60125-221-0
  15. F. Wesley Schneider. (2012). Artifacts & Legends, p. 60. Paizo Publishing, LLC. ISBN 978-1-60125-458-0

Further references