Andirifkhu

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Andirifkhu
The demonic rune of Andirifkhu.
(Deity)

Titles
The Razor Princess,
Lord of Traps,
Mistress of the Thousand Cuts
Realm
Alignment
Areas of Concern
Knives
Illusions
Torture
Traps
Worshipers
bugbear, dero, drow, illusionists, sadists, torturers
Cleric Alignments (1E)
Domains (1E)
Chaos, Evil, Luck, Trickery
Subdomains (1E)
Curse, Deception, Demon, Thievery
Favored Weapon
Symbol
Skull pierced by six blades
Sacred Animal
Sacred Colors
Green, red
Source: Book of the Damned, pg(s). 16f.'

Andirifkhu (pronounced an-de-RIF-ku)1 is the patron demon lord of marilith demons, sadistic inventors, and those who inflict pain for pay or sport. As well as being their patron, some suggest the Razor Princess was also the first marilith; if true, Andirifkhu is also the most powerful marilith in existence.2

Home

Andirifkhu rules the Vault of Ten Thousand Deaths, an Abyssal realm located on the Outer Rifts. The Vault is a continent-sized maze filled with sadistic traps designed to kill and maim. It is rumoured to have links to death-trap dungeons across the multiverse, its taint creating death-filled labyrinths wherever the Vault of Ten Thousand Deaths is able to corrupt the planar matter of another plane.3

Appearance

Andirifkhu resembles a tall, beautiful humanoid woman with six arms, covered head to toe in green scales. She has the eyes of a predatory snake and long crimson hair that can both slice through flesh and be rapidly fashioned into complicated traps. In each of her six hands she wields a different razor-sharp blade, though her cultists believe she favors the kukri.43

Cult and worshippers

Andirifkhu is worshipped in the Universe by a wide variety of sadists,5 deros,67 gremlins,8 and drow.9 In particular, she is the demonic patron of the drow nobles of House Dolour who act as sadistic trackers and bounty hunters.1011 Her worshippers are also among the sadistic nobles of both Galt and the northern reaches of Taldor.

Her worshippers craft trap-laden dungeons filled with deadly knife traps and flensing blades, then release their sacrifices into the dungeon to die on the blades of one of the numerous traps. Those few who make it through the maze are only injured, returned to the start of the maze, and forced to repeat the process until they eventually succumb.54

References

  1. Erik Mona, et al. “Appendices” in Campaign Setting, 246. Paizo Inc., 2008
  2. James Jacobs. Demons Revisited, 35. Paizo Inc., 2013
  3. 3.0 3.1 Paizo Inc., et al. “Chapter 1: Fiendish Divinities” in Book of the Damned, 16–17. Paizo Inc., 2017
  4. 4.0 4.1 James Jacobs. “Lords of the Abyss” in Lords of Chaos, Book of the Damned Volume 2, 10. Paizo Inc., 2010
  5. 5.0 5.1 James Jacobs. Demon Lords of Golarion” in Descent into Midnight, 56. Paizo Inc., 2009
  6. James Jacobs & Greg A. Vaughan. Nar-Voth” in Into the Darklands, 20. Paizo Inc., 2008
  7. James Jacobs, et al. Classic Horrors Revisited, 7. Paizo Inc., 2010
  8. James Jacobs & Greg A. Vaughan. Nar-Voth” in Into the Darklands, 24. Paizo Inc., 2008
  9. Jeff Grubb. Drow of Golarion” in The Armageddon Echo, 64. Paizo Inc., 2008
  10. F. Wesley Schneider. Zirnakaynin” in Endless Night, 49. Paizo Inc., 2008
  11. Paizo retroactively removed drow from the Pathfinder campaign setting as part of the Pathfinder Second Edition Remaster Project. A canon replacement for drow in this context might not exist. See Meta:Drow.