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Troglodyte

From PathfinderWiki
Troglodyte
A troglodyte.
(Creature)
Type Humanoid
(reptilian)
CR 1
Environment Any underground
Alignment
Images of troglodytes

Source: Bestiary, pg(s). 267

Troglodytes are a barbaric and vicious Darklands-dwelling humanoid race. They are most common in Nar-Voth, and are the favored slaves for many of the other races of that realm.[1] Known to themselves as xulgath,[2] that term is more accurately used to distinguish the feral troglodytes discussed here from their proud cousins, the xulgaths, living in Deep Tolguth.[3]

Appearance

Troglodytes are reptilian humanoids with dull gray scaly hides and skinny bodies. Their mottled skin gives them an uncanny ability to blend in with the rocks and stones of their subterranean environment. Their head resembles that of a cave lizard, and they generally have short, bony ridges running down their spines. They height is generally capped around five feet (although their hunched stance makes them appear shorter), and they weigh approximately 150 pounds.[4] Those living beneath the drier regions of Osirion, Katapesh, and Thuvia tend of be of lighter complexion than those who live in Varisia and around Lake Encarthan.[5]

History

There are rumors that a great troglodyte civilization existed long ago, perhaps even during the Age of Legend or before. At the time, they were far ahead of the other humanoid races, whom they kept in thrall. They constructed vast cities of ziggurats and twisting canals and worshiped inhuman gods and demons. Eventually the other races outstripped them, while the troglodytes remained the same, and the empire collapsed.[4]

Ecology

Because of their high birth rate, troglodytes exist in larger numbers than any other race in Nar-Voth.[citation needed]

Habitat and society

Troglodytes are most commonly found in small, tribal societies in the the tunnels of Nar-Voth. They spend most of their time raiding other troglodyte tribes, but are also happy to raid the hated surface world, other races of Nar-Voth, or even venture down to attack the inhabitants of Sekamina. Despite their numbers, they remain only a minor threat, as they are generally incapable of mounting any kind of coordinated or organized attack, and are just as happy killing and looting each other. Every so often a powerful or particularly intelligent troglodyte warlord will emerge and unite a number of tribes to pose a significant threat to their neighbors, but these warbands never last for very long and almost always collapse into infighting.[1][4]

Occasionally, powerful non-troglodytes creatures (such as hezrou demons) will take control of a tribe.[6][7]

Religion

The worship of dark deities, particularly the demon lord Zevgavizeb,[8] is a very important part of troglodyte societies, and its clerics and shamans are generally the apex of their social orders. Troglodyte druids generally break off and form their own small bands that are feared by the general populace. They excel at their control of the beasts of the Darklands.[4]

Language

Troglodytes speak Draconic, one of the most ancient of the languages of Golarion.[4]

On Golarion

Troglodytes can be found in the caves and tunnels beneath the entire Inner Sea region[5], from the frozen island of Antler Rock in the Lands of the Linnorm Kings[9] to the lost city of Saventh-Yhi in the Mwangi Expanse.[10] They can sometimes even be found in the sewers beneath large cities, such as the sewers of Vyre.[11]

Xulgaths

A remnant of empires of elder civilised and intelligent troglodytes lives in the vault of Deep Tolguth in Orv.[12][13] These xulgaths kill troglodytes on sight.[13]

References

Paizo Inc. published a section about troglodytes in Monster Codex, and a major article about troglodytes of Golarion's Darklands in Darklands Revisited.

  1. 1.0 1.1 James Jacobs and Greg A. Vaughan. (2008). Into the Darklands, p. 21-22. Paizo Publishing, LLC. ISBN 978-1-60125-140-4
  2. Mike Shel. (2012). Curse of the Lady's Light. Curse of the Lady's Light, p. 10. Paizo Publishing, LLC. ISBN 978-1-60125-459-7
  3. Josh Colon et al. (2015). Occult Bestiary, p. 61. Paizo Inc. ISBN 978-1-60125-767-3
  4. 4.0 4.1 4.2 4.3 4.4 Paizo Staff. (2009). Pathfinder RPG Bestiary, p. 267. Paizo Publishing, LLC. ISBN 978-1-60125-183-1
  5. 5.0 5.1 James Jacobs et al. (2011). The Inner Sea World Guide, p. 305. Paizo Publishing, LLC. ISBN 978-1-60125-269-2
  6. James Jacobs. (2013). Demons Revisited, p. 23. Paizo Publishing, LLC. ISBN 978-1-60125-552-5
  7. James Jacobs. (2013). Demons Revisited, p. 27. Paizo Publishing, LLC. ISBN 978-1-60125-552-5
  8. Sean K Reynolds et al. (2014). Inner Sea Gods, p. 320. Paizo Inc. ISBN 978-1-60125-597-6
  9. Matthew Goodall, Jonathan Keith, Colin McComb, and Rob McCreary. (2011). Lands of the Linnorm Kings, p. 23. Paizo Publishing, LLC. ISBN 978-1-60125-365-1
  10. James Jacobs, Kevin Kulp, Rob McCreary, and Owen K.C. Stephens. (2010). City of Seven Spears. City of Seven Spears, p. 46. Paizo Publishing, LLC. ISBN 978-1-60125-274-6
  11. Richard Pett. (2015). Vyre. Dance of the Damned, p. 69. Paizo Inc. ISBN 978-1-60125-788-8
  12. James Jacobs and Greg A. Vaughan. (2008). Into the Darklands, p. 48. Paizo Publishing, LLC. ISBN 978-1-60125-140-4
  13. 13.0 13.1 Josh Colon et al. (2015). Occult Bestiary, p. 61. Paizo Inc. ISBN 978-1-60125-767-3