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Linnorm

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Linnorm
A linnorm attacks a ship.
(Creature)
Type Dragon
CR varies
Environment varies
Alignment
Images of linnorms

Source: Bestiary 3, pg(s). 181

Linnorms are a family of gigantic, wingless dragons with long serpentine bodies, which make their homes in the far northern reaches of Avistan. Despite their lack of wings, linnorms are capable of magical fight. They were the original draconic race on Golarion, having existed here for eons before the arrival of the "true dragons" millennia ago.

Like true dragons they possess a terrible breath weapon, but unlike their cousins, they are not innate spellcasters. Instead they seem to have a strange connection to the First World of the fey, and are able to pass between our world and theirs and lay dying curses on those who slay them.[1] Linnorms that still reside in the First World claim that they are the ancestors of all modern dragons.[2]

Species of linnorm

A number of species of linnorm are known to exist:

Other species, such as the water, snow, slate, and mire are rumored, but it is not known whether these denote distinct species, or are simply different names for some of those mentioned above.[11]

Abilities

A linnorm asleep on its hoard

Different types of linnorm have a number of abilities in common:[1][12]

  • Every linnorm type has a particular death curse that affects any creature that slays a linnorm.
  • They have a boon equivalent to a constant freedom of movement spell.
  • They cannot be physically constrained.
  • They are unaffected by mind-affecting magic.
  • They are immune to curses.
  • They see through illusions and magical disguises as though a true seeing spell constantly affects them.
  • They can resist most other spells.
  • They resist damage from weapons and are able to regenerate any damage they do suffer.
  • They have poisonous bites and breath weapons.

In keeping with their fey connection, cold iron weapons do normal damage against them, and they are unable to regenerate wounds caused by such weapons.

On Golarion

Linnorms are greatly feared and respected by the populace of the Lands of the Linnorm Kings, and like the name of the nation suggests, a potential ruler must carry a linnorm's head through the city gate in order to secure a mandate to rule.[13] Within that same nation, resides the "Father of all Linnorms": Fafnheir.[14]

References

  1. 1.0 1.1 Paizo Staff. (2009). Pathfinder RPG Bestiary, p. 190-192. Paizo Publishing, LLC. ISBN 978-1-60125-183-1
  2. James L. Sutter. (2010). The First World. Sound of a Thousand Screams, p. 67. Paizo Publishing, LLC. ISBN 978-1-60125-253-1
  3. Paizo Staff. (2011). Bestiary 3, p. 182. Paizo Publishing, LLC. ISBN 978-1-60125-378-1
  4. Paizo Staff. (2009). Pathfinder RPG Bestiary, p. 190. Paizo Publishing, LLC. ISBN 978-1-60125-183-1
  5. Paizo Staff. (2011). Bestiary 3, p. 183. Paizo Publishing, LLC. ISBN 978-1-60125-378-1
  6. Jesse Benner, Sean K Reynolds. (2011). Bestiary. Night of Frozen Shadows, p. 84. Paizo Publishing, LLC. ISBN 978-1-60125-366-8
  7. Paizo Staff. (2009). Pathfinder RPG Bestiary, p. 191. Paizo Publishing, LLC. ISBN 978-1-60125-183-1
  8. Paizo Staff. (2011). Bestiary 3, p. 184. Paizo Publishing, LLC. ISBN 978-1-60125-378-1
  9. Paizo Staff. (2009). Pathfinder RPG Bestiary, p. 192. Paizo Publishing, LLC. ISBN 978-1-60125-183-1
  10. Paizo Staff. (2011). Bestiary 3, p. 185. Paizo Publishing, LLC. ISBN 978-1-60125-378-1
  11. Erik Mona et al. (2008). Campaign Setting, p. 93. Paizo Publishing, LLC. ISBN 978-1-60125-112-1
  12. Paizo Staff. (2011). Bestiary 3, p. 181. Paizo Publishing, LLC. ISBN 978-1-60125-378-1
  13. Erik Mona et al. (2008). Campaign Setting, p. 92. Paizo Publishing, LLC. ISBN 978-1-60125-112-1
  14. Matthew Goodall, Jonathan Keith, Colin McComb, and Rob McCreary. (2011). Lands of the Linnorm Kings, p. 56f. Paizo Publishing, LLC. ISBN 978-1-60125-365-1