Divine magic

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Kyra, cleric of Sarenrae, wields divine magic against skeletons.
See also: Domain

Divine magic is one of four traditions, or three types, of magic, along with arcane magic, occult or psychic magic, and primal magic.1 Divine spells are drawn from divine forces2 and are considered generally less dramatic and destructive than arcane spells, with a greater focus on healing and protection and significant variance based on the domains of the deity granting them.32

Nature of divine magic

The power of the divine is steeped in faith, the unseen, and belief in a power source from beyond the Universe.45

Little is known about the source of divine magic, how deities gain the ability to grant spells to their followers, or how deities can influence far-flung planes and creatures.6

On Golarion

Divine magic is one of the two most common magical traditions on Golarion, but is seen as more special or important compared to arcane. Even commoners understand that divine magic is a gift from the gods and those who wield it have the potential to make the impossible happen. However, this means that most priests, who are only capable of minor spellcasting, if any, are often expected to perform miracles of healing and are blamed when they fail to do so.7

Practitioners

See also: Animist, champion, cleric, druid, inquisitor, monk, oracle, paladin, ranger, sorcerer, summoner, vindicator, warpriest, and witch

Many people gain the ability to cast divine spells through devotion to a deity, including clerics, champions, and vindicators.8591011 Oracles are often chosen by divine forces to be vessels of their power,12139 some monks train themselves to channel qi into divine focus spells,89 sorcerers can be born with the ability to conduct divine magic,89 summoners may gain a connection to the divine through their eidolon,14 and witches can draw divine powers from a patron.15165

Clerics and champions17 are especially tied to their patron deities. Their morals and actions must closely reflect their deity's faith to avoid drawing their patron's wrath or losing their powers. These religious classes such as cleric must have a patron deity.1819 Clerics can also channel their deity's energy through their bodies and into others'.2021

The enigmatic source of practitioners like oracles or witches may also stem directly from a deity, though one preferring to hide their identity and give more freedom, instead of the requirements imposed on a cleric or champion. This may be designed to make the power more palatable to a practitioner than if they knew it came from a specific deity.22

Spells

Most divine spellcasters gain their spells from their divine patron, often preparing them through prayer and meditation.2113285 Summoners and sorcerers cast their divine spells spontaneously, through the link to their eidolon (for summoners) or their natural ability to channel divine magic (for sorcerers).141516

False divine magic

A few deceptive entities use non-divine magic to appear to grant divine magic to their followers. This false divine magic only appears to be granted by a god, but is in fact entirely secular or illusory.23

References

For additional as-yet unincorporated sources about this subject, see the Meta page.

  1. Psychic magic is one of three types of magic in Pathfinder First Edition mechanics. Psychic powers are part of the occult magical tradition in Pathfinder Second Edition mechanics.
  2. 2.0 2.1 2.2 Jason Bulmahn, et al. “Magic” in Core Rulebook, 220. Paizo Inc., 2009
  3. Jason Bulmahn, et al. “Magic” in Core Rulebook, 218. Paizo Inc., 2009
  4. Logan Bonner, et al. “7: Spells” in Core Rulebook, 299. Paizo Inc., 2019
  5. 5.0 5.1 5.2 5.3 Logan Bonner, et al. Player Core. Paizo Inc., 2023
  6. Sean K Reynolds, et al. Inner Sea Gods, 6. Paizo Inc., 2014
  7. Rigby Bendele, et al. “Magic” in Travel Guide, 74. Paizo Inc., 2022
  8. 8.0 8.1 8.2 8.3 Logan Bonner, et al. Core Rulebook. Paizo Inc., 2019
  9. 9.0 9.1 9.2 9.3 Logan Bonner, et al. Player Core 2. Paizo Inc., 2024
  10. James Case, et al. War of Immortals. Paizo Inc., 2024
  11. Paladins, inquisitors, warpriests, druids, and rangers also use divine magic in Pathfinder First Edition. In Pathfinder Second Edition, druids and rangers use primal magic; paladins become the 'justice' subclass of champions; inquisitors become the vindicator archetype of rangers; and sorcerers, summoners, and witches can use any tradition, such as divine.
  12. Jason Bulmahn, et al. “Chapter 1: Spellcasters” in Ultimate Magic, 53. Paizo Inc., 2011
  13. 13.0 13.1 Jason Bulmahn, et al. “Chapter 2: Classes” in Advanced Player's Guide, 42. Paizo Inc., 2010
  14. 14.0 14.1 Logan Bonner, et al. “2: Classes” in Secrets of Magic, 51. Paizo Inc., 2020
  15. 15.0 15.1 Logan Bonner, et al. “2: Classes” in Advanced Player's Guide, 53. Paizo Inc., 2020
  16. 16.0 16.1 Logan Bonner, et al. “2: Classes” in Advanced Player's Guide, 96–100. Paizo Inc., 2020
  17. As well as warpriests, paladins, and inquisitors in Pathfinder First Edition.
  18. James Jacobs. (August 23, 2011). Comment on "Can there be a cleric with no god in Golarion?", Paizo Messageboards.
  19. James Jacobs. (August 23, 2011). Comment on "Can there be a cleric with no god in Golarion?", Paizo Messageboards.
  20. Jason Bulmahn, et al. “Chapter 2: Classes” in Advanced Player's Guide, 38. Paizo Inc., 2010
  21. 21.0 21.1 Jason Bulmahn, et al. “Chapter 3: Classes” in Core Rulebook, 39. Paizo Inc., 2009
  22. Misha Bushyager, et al. “Faith and Mortals” in Divine Mysteries, 14–15. Paizo Inc., 2024
  23. Jason Nelson, et al. “Variant Magic” in Inner Sea Magic, 10. Paizo Inc., 2011