Log in


From PathfinderWiki
A rift dragon fights in Elysium.
Sphere Outer Sphere
Alignment Chaotic good
Denizens Azatas
Chaotic good outsiders
Chaotic good souls
Description A golden realm of untouched glades, majestic mountains and eternal music
Images of Elysium

Source: Campaign Setting, pg(s). 185

Elysium (pronounced ee-LIZ-ee-uhm)[1] is a plane of the Outer Sphere that represents the ultimate expression of wild freedom and compassion. It is home to the spirits of like-minded mortals and the wild and freedom loving azata, and is a place of uninhibited love, art, and expression.[2]


The plane of Elysium is a riot of untouched wilderness, ranging from wild forests to foam-peaked seas, to impossibly high mountains, interspersed with hard-to-reach green valleys. None of the normal trappings of civilization can be found here; the natives prefer to live in small groups and very occasional gather for larger meetings. To outsiders, the untamed wilds can seem harsh and uninviting, but the initiated understand its true nature: Elysium is a place promoting selfless cooperation combined with self-sufficiency and the complete lack of external authority.[2]

Places of interest


Elysium is the domain of the azata, beings of good who spend most of their time traveling about as shimmering balls of light. The most common sub-races of these are the ghaele and bralani, who also take on elfin forms. Slightly less numerous are the artistic lillend, also known as the bards of Elysium. Hidden among the highest mountaintops, or even in the clouds themselves, live the titans. Although not native to this plane, they have lived there in exile for eons, and have an ancient understanding with the plane's native celestials.[2][3] The whimsical, insect-winged havoc dragons also inhabit Elysium, using their powers to create havens of rest and joyous abandon.[4][5]