Source: GameMastery Guide, pg(s). 236f.
- See also: Pharmaceutical
Generally speaking, a drug is a substance that when ingested, smoked, injected, or absorbed into the body by any other method, causes either a mental and/or physical change within the organism. It is different from food in that it is not consumed primarily for the purpose of nourishment. When taken to promote health or to combat a disease or an infection, it is generally referred to as a "medical" drug. Any other use is generally thought of as "recreational". The drugs described in this article fall into the latter category.
This expensive drug is generally sold in wafer form. When ingested it acts as a powerful stimulant, eliminating tiredness for up to eight hours. Once the effects wears off, however, the user becomes completely exhausted. Side effects include jitteriness and difficulty concentrating.
Avernus razorback meat
Inhaled through the nose, bachelor snuff causes male humanoids to become temporarily sterile for a period of one to three days without otherwise effecting their performance. A golden, soot-smelling powder, it is relatively inexpensive and not known to cause dependence. Teeth and nails tend to take on a gilded tint among frequent users.
Belladonna is a naturally-occurring plant, also known as deadly nightshade. It has been used since time immemorial as a medicine, cosmetic, and to ward off the effects of lycanthropy. When ingested, it can cause powerful hallucinations, mostly unpleasant ones. When concentrated, it can be used as a mild poison that weakens the subject but doesn't lead to death.
Bloodbrush extract, or bloodbrush toxin, is manufactured by refining the poison of the thorns of the bloodbrush: an animate plant found in Numeria. Rarely used as a toxin, as it would require repeated doses to be effective, the extract is commonly used as a mildly addictive, hallucinogenic drug. A single dose is worth 25 gp.
This drug is harvested from a vine found in marshland areas within the Mwangi Expanse. It is named after the crimson color of the vine's sap, which is also evident as a red staining of the lips and teeth of addicts of the drug.
This powerful sedative is made from a plant found in marshy soil along the Yondabakari River in Varisia. It is generally mashed up and brewed into a bitter tea and is not generally thought to be habit-forming.
Chaos strings is a demonic drug that is moderately addictive. Costing some 40 gp per dose, chaos strings affords some protection from physical damage by moving vulnerable organs away from danger when the body is attacked. Unfortunately, after a few minutes, the effect wears off leaving the imbiber sickened and tired.
Crush was a drug accidentally discovered in Alkenstar while mixing chemicals. It is moderately addictive and signs of its use include jitters, hyperactivity, fear, and paranoia. A dose of crush is worth 75 gold pieces. The benefit to nimbleness gained from a dose lasts about an hour.
This very expensive drug, 1,000 gold pieces per dose, is very addictive and taken orally or through inhalation. It may be purchased in Abaddon openly, and on the black markets in the City of Brass and in Norgorber's realm beneath Axis. It is made using the liquids found in the spinal column of daemons and grants the user a wave of memories from the souls that the daemons had consumed. Rare side effects of the drug include blindness and deafness. Many think that using daemon seed makes daemons 'notice' the user.
Demon dust is a demonic drug that is highly addictive. Costing some 150 gp per dose, demon dust greatly empowers the inhaler's body physically for up to an hour. Once the effect wears off, the user's mind is beset with hallucinations and confusion for a few hours. Startlingly, the user's memory is blanked while the drug is in effect.
Eskelette is a fine, grey powder that may be eaten or inhaled to gain its effects. Probably originating in Taldor, eskelette abuse has spread as far as Varisia. This terribly addictive drug enhances the mind for a couple of hours, but at a heavy physical price, both during and after the high. Experiments suggest eskelette can enhance alchemical magic if the drug is infused into alchemical formulae. Withdrawal symptoms are tough from this drug.
Felwil is a mild, inhaled drug thought to have been created by gnomes in the the Taldan town of Wispil. The sparkling powder is the colour of honeydew. The drug induces euphoria but can also lead to nausea. A dose costs around 20 gp.
Flayleaf is a wiry shrub with reddish-brown leaves that grows in almost any temperate environment. Leaves are harvested and dried, and when smoked produce a powerful sedative and hallucinogenic effect similar to drunkenness. It is also a powerful analgesic and muscle relaxant, rendering the user immune to most pain for up to four hours. It also causes the user to become very susceptible to suggestion. The berries of the flayleaf plant are sometimes crushed and mixed with dream spider venom and spiderberry tea to produce a potent hallucinogen called Riddleport Tea (see below). Unlike its cousin, the cabble-weed, flayleaf is sadly highly addictive. Cost varies across regions with a full pouch of it going for around 12 gp in the highly permissive Varisian city of Riddleport.
Grit is an unpredictable drug created about 20 years ago in the Puddles district of Absalom. It is manufactured by grinding down alchemically-enhanced barbarian chew, and mixed with toxic plant-based substances such as bitterbark or redroot. Grit is generally sold as a powder which is ingested, inhaled, or mixed with qat or flayleaf and smoked. Its effects vary greatly depending on how it is made and who is ingesting it, but it has been known to cause severe hallucinations, numbing, or uncontrollable rage. It is very expensive and highly addictive, and users are often blamed for escalating violent rampages in order to feed their habit.
When eaten, this drug brings great benefits to the user's looks, social ability and grace, and is popular with prostitutes from where it gets the first part of its name. It is sold as yellow, lozenge-shaped tablets, from where the second part of its name derives.
This drug is fairly common in the shadowy realm of Nidal, where it is taken by citizens who wish to appear to be true believers in Zon-Kuthon. It imparts a heightened tolerance to pain, an attribute much sought after there, but is sadly addictive. Users can be identified by red-purplish stains around their nostrils.
A powerful hallucinogen, ice tears have recently become popular in the southern Chelish city of Hinji. Users experience increased euphoria and a resistance to cold. They also seem to be able to see individuals from the users' past and future, but whether this is a hallucination or some supernatural effect is unknown. Ice tears are believed to be distilled by wizards from the blood of daemons, and use is especially popular among the city's fishermen. There is disagreement on where the drug comes from: some believe it is a local product, while others think it is imported by Garundi smugglers from across the Inner Sea. Whatever its origin, ice tears use has increased in the last few years and might be on the verge of spreading to other cities.
Lunar naga venom
The venom of a lunar naga is very dangerous and powerful. However, if a small dose of the venom is diluted—with water, fruit, or other acidic juices and alcohol—a mild hallucinogen is formed. This drug is sometimes used ritually by sky-watcher cultists of a lunar naga. Addiction may be quite severe and withdrawal symptoms might include shaking and sweating.
Luu drops are a daemonic drug that is moderately addictive. Costing some 70 gp per dose, the drug is used like eye drops or even injected into the eyes causing the user to be dazzled. Once active, the drug helps the user to see through illusions and even to see invisible creatures for some minutes. Side effects include possible blindness.
This drug is created by the intellect devourers of High Ilvarandin in the Darklands realm of Orv. It grants the user the ability to explore the Darklands by sharing the body of a random denizen of Ilvarandin. However, if the body is already the host of an intellect devourer the creature has a chance to eat the dreamer's brain.
Alien fluids seeping from crashed spaceships in Numeria can be fatal if drunk. There are some who take their chances, however, and use these fluids as a drug, finding they provide euphoria and strange side effects: some beneficial, others extremely dangerous.
Opium is a highly addictive drug used in Tian Xia and has a price of about 25 gp per dose. It may be smoked with an opium pipe and induces a tired, dreamlike state that affects the mind and body. Withdrawal symptoms are particularly nasty for this drug. Nevertheless, due to its popularity, pipes and storage boxes for opium can be very elaborate and costly.
Wyrm pesh is manufactured by adding dragon's blood to pesh (q.v.) forming a red-tinted drug that is more potent and less debilitating than the standard form. However, wyrm pesh is much more addictive and rarer, and thus more expensive to purchase, often costing some 500 gp per dose.
Qat acts as a mild stimulant and euphoriant when its leaves are chewed. Soldiers and warriors are known to use it before battle, although commanders tend to discourage this practice as the drug is addictive.
This violet-colored drink is a mix of dream spider venom and crushed flayleaf berries. Although normally bitter due to the poison, the unpleasant taste is offset once the liquid is mixed with spiderberry tea. The drink does no lasting harm to the drinker, but instead causes overwhelming hallucinations that have been known to lead to outbursts of violence. This is typically followed by deep fatigue. Riddleport Tea is a popular recreational drug in Riddleport, and many worshipers of Cayden Cailean favor the drink for its hallucinogenic properties, although officially the church frowns on its use.
Silvertongue is an ingested performance-enhancing drug sold as a sweetly tasting alchemical elixir with a metallic after-taste. The drug quickens the wit but can have health consequences. Furthermore, prolonged use can be spotted by the silvering of an addict's tongue and gums. A dose costs around 75 gp.
This mildly addictive drug is sold as a clear liquid which is applied as drops into the eyes. While increasing the user's awareness, it also lowers the capability of the user to resist attempts at mind-control. For this latter reason, the drug is often used by interrogators or slavers on their victims to ensure better compliance.
Snuff is made by grinding or pulverizing leaves of a plant used as a drug, such as tobacco, such that it may be administered by insufflation. The powder is often kept dry and clean in a specially made snuff box, some of which are highly decorated and valuable. Snuff comes in many varieties and flavours, such as Peshpetal Blend.
A frighteningly addictive drug, starspore enhances senses and creates feelings of invulnerability: invisible creatures become apparent and users can see in the dark. Side effects are significant, however, and leave the user vulnerable to sonic energy and with damage to the brain, some of which is permanent. The drug is complex to produce, requiring the cultivation of a greenish, iridescent mould on skymetal; the mould must be watered by the rains of Numeria, which contain special toxins required for growth. The drug is made from the invisible spores of the mould and can be eaten or inhaled to be effective. A single dose costs 300 gp.
Stripping the bark of the thileu tree (pronounced THIHL-ee-oo) is a secret process known only to the Varisian people. Powdered, it is exported around Avistan as a spice. Young Chelaxian nobles have taken to snorting the powder, claiming that it causes hallucinations, although most others just think that it burns their nasal passages and hurts a lot. Sold as a spice, it can cost as much as 100 gp a pound.
Shisha tobacco is smoked in warmer climes, especially in Garund using a hookah. It has a spicy scent and is often smoked communally in bars. Tobacco is frequently used as a trade good, where one pound of average quality tobacco fetches 5 silver pieces.
|This section is a stub. You can help us by .|
Vayav, or "demon gasp", is a rare intoxicant manufactured by the drow of the Darklands. They use mushrooms harvested from the Midnight Mountains of Orv and mix them with a number of their poisons to create a pulpy violet mass that is smoked. Its effects include feeling euphoric and invincible and it heightens both pleasure and pain stimuli. It is not only highly addictive to the person smoking it, but can also causes dependence in anyone who simply inhales the fumes exhaled by another. In the Darklands it can be found for around 10 gp per dose, while on the surface it is generally not sold for under 200 gp.
Waters of Lamashtu
This foul liquid, created from the casting of the evil spell waters of Lamashtu, has addictive qualities.
An imperfect formula, this drug was created by the alchemist Laszo "The Leper" under the city of Diobel. It is highly addictive, and makes the user forgetful, compliant, and easy to manipulate. The side effects of this concoction are hard to predict, and therefore Laszo is still perfecting it.
Yellowcap mushrooms are grown in Andoran and have a mild hallucinogenic effect when eaten. At one time they were very popular among the Andoren nobility, although the drug's popularity has declined dramatically since the People's Revolt. These days, most people have never even heard of the fungus. Yellow mushrooms can also be found sometimes in muddy environments, such as the Mushfens, or in sewers.
Zhug mushrooms are a demonic drug that is mildly addictive. Costing some 20 gp per dose, anyone eating the mushrooms has their constitution stiffened, thus providing protection against diseases, poisons, and sickness for a few minutes. Once the period of protection is over, the user is likely to vomit the digested mushrooms as a dangerous, acidic mess.
- Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter. (2020). Gamemastery Guide (2E), p. 236-237. Paizo Inc.. ISBN 978-1-64078-198-6
- Jonathan H. Keith, et al. (2010). Adventurer's Armory, p. 17. Paizo Publishing, LLC. ISBN 978-1-60125-222-7
- Garrett Guillotte, Steven T. Helt, Luis Loza, and Stephen Radney-MacFarland. (2016). Bestiary. For Queen & Empire, p. 84-85. Paizo Inc. ISBN 978-1-60125-836-6
- Jason Bulmahn et al. (2009). Pathfinder RPG Core Rulebook (1E), p. 558. Paizo Publishing, LLC. ISBN 978-1-60125-150-3
- Jim Groves, James Jacobs, and Russ Taylor. (2014). Numeria, Land of Fallen Stars, p. 23. Paizo Publishing, LLC. ISBN 978-1-60125-653-9
- Brandon Hodge, Colin McComb, Jason Nelson. (2011). Rival Guide, p. 53. Paizo Publishing, LLC. ISBN 978-1-60125-302-6
- Mike McArtor. (2008). Guide to Korvosa, p. 56. Paizo Publishing, LLC. ISBN 978-1-60125-078-0
- Jason Nelson. (2013). Wages of Sin. Sword of Valor, p. 71. Paizo Publishing, LLC. ISBN 978-1-60125-568-6
- Neil Spicer. (2011). Ashes at Dawn. Ashes at Dawn, p. 13. Paizo Publishing, LLC. ISBN 978-1-60125-312-5
- Patrick Renie. (2013). Wardens of the Reborn Forge, p. 13. Paizo Publishing, LLC. ISBN 978-1-60125-555-6
- Todd Stewart. (2011). Horsemen of the Apocalypse, p. 41. Paizo Publishing, LLC. ISBN 978-1-60125-373-6
- Robin D. Laws. (2011). The Worldwound Gambit, p. Glossary. Paizo Publishing, LLC. ISBN 978-1-60125-327-9
- James Jacobs et al. (2015). A Song of Silver, p. 96f. Paizo Inc. ISBN 978-1-60125-795-6
- Judy Bauer, Neal F. Litherland, Ryan Macklin, and David N. Ross. (2014). Bastards of Golarion, p. 21. Paizo Inc. ISBN 978-1-60125-602-7
- Erik Mona et al. (2008). Campaign Setting, p. 216. Paizo Publishing, LLC. ISBN 978-1-60125-112-1
- James Jacobs, F. Wesley Schneider, Amber Scott, & Greg A. Vaughan. (2008). Second Darkness, p. 21. Paizo Publishing, LLC. ISBN 978-1-60125-142-8
- Tim Hitchcock. (2008). St. Caspieran's Salvation. Shadow in the Sky, p. 71. Paizo Publishing, LLC. ISBN 978-1-60125-115-2
- Louis Agresta. (2008). Slave Pits of Absalom, p. 4. Paizo Publishing, LLC.
- Tim Hitchcock. (2009). Nisroch. Cities of Golarion, p. 43. Paizo Publishing, LLC. ISBN 978-1-60125-200-5
- Jonathan H. Keith, Colin McComb, Steven E. Schend, Leandra Christine Schneider, and Amber E. Scott. (2009). Cheliax, Empire of Devils, p. 13. Paizo Publishing, LLC. ISBN 978-1-60125-191-6
- Wolfgang Baur, Adam Daigle, Jeff Erwin, and F. Wesley Schneider. (2012). Lost Kingdoms, p. 38. Paizo Publishing, LLC. ISBN 978-1-60125-415-3
- Paizo Staff. (2011). Bestiary 3, p. 197. Paizo Publishing, LLC. ISBN 978-1-60125-378-1
- Chris A. Jackson. (2013). Pirate's Honor, p. 163. Paizo Publishing, LLC. ISBN 978-1-60125-523-5
- Tim Hitchcock, Brandon Hodge, Michael Kortes, Jason Nelson, Russ Taylor. (2011). Lost Cities of Golarion, p. 11-12. Paizo Publishing, LLC. ISBN 978-1-60125-272-2
- Jim Groves, James Jacobs, and Russ Taylor. (2014). Numeria, Land of Fallen Stars, p. 28f.. Paizo Publishing, LLC. ISBN 978-1-60125-653-9
- Richard Pett. (2011). Forest of Spirits. Forest of Spirits, p. 29 plus 27, 28. Paizo Publishing, LLC. ISBN 978-1-60125-380-4
- Erik Mona et al. (2008). Campaign Setting, p. 217. Paizo Publishing, LLC. ISBN 978-1-60125-112-1
- Shaun Hocking, Marie Small, and Jerome Virnich. (2013). Dragonslayer's Handbook, p. 19. Paizo Publishing, LLC. ISBN 978-1-60125-526-6
- James Jacobs, F. Wesley Schneider, Amber Scott, & Greg A. Vaughan. (2008). Second Darkness, p. 21. Paizo Publishing, LLC. ISBN 978-1-60125-142-8
- Neil Spicer. (2013). Wrath of the Righteous Treasures. Sword of Valor, p. 63. Paizo Publishing, LLC. ISBN 978-1-60125-568-6
- Nicolas Logue, & Mike McArtor. (2008). Bestiary. Edge of Anarchy, p. 83. Paizo Publishing, LLC. ISBN 978-1-60125-088-9
- Kevin Andrew Murphy. (2012). "Thieves Vinegar", ch. 4. Paizo Publishing. ISBN 978-1-60125-642-3
- Jim Groves, James Jacobs, and Russ Taylor. (2014). Numeria, Land of Fallen Stars, p. 25. Paizo Publishing, LLC. ISBN 978-1-60125-653-9
- Erik Mona et al. (2008). Campaign Setting, p. 247. Paizo Publishing, LLC. ISBN 978-1-60125-112-1
- Mike McArtor. (2008). Guide to Korvosa, p. 35. Paizo Publishing, LLC. ISBN 978-1-60125-078-0
- Amber E. Scott. (2014). " A Hot Night at the Tooth & Hookah" (Shadow of the Sands). The Half-Dead City, p. 73. Paizo Inc. ISBN 978-1-60125-588-4
- Jason Bulmahn et al. (2009). Pathfinder RPG Core Rulebook (1E), p. 140. Paizo Publishing, LLC. ISBN 978-1-60125-150-3
- F. Wesley Schneider. (2008). Endless Night. Endless Night, p. 41. Paizo Publishing, LLC. ISBN 978-1-60125-129-9
- F. Wesley Schneider. (2008). Endless Night. Endless Night, p. 40. Paizo Publishing, LLC. ISBN 978-1-60125-129-9
- James Jacobs. (2013). Pathfinder Chronicles. Pathfinder, Volume 1 #5, p. 23-24. Dynamite Entertainment.
- Mike Kimmel. (2015). The Consortium Compact, p. 13. Paizo Inc.
- Craig Shackleton. (2009). The Prince of Augustana, p. 11. Paizo Publishing, LLC.
- Matthew Goodall. (2012). Rise of the Goblin Guild, p. 25. Paizo Publishing, LLC.
- Jason Nelson. (2013). Wages of Sin. Sword of Valor, p. 72. Paizo Publishing, LLC. ISBN 978-1-60125-568-6