Log in

Sarkoris Scar

From PathfinderWiki
This article contains spoilers for the following products: Wrath of the Righteous Adventure Path
Sarkoris Scar
New symbol of Sarkoris.
Land Avistan
Alignment Chaotic evil
Capital None
Ruler None
Government Anarchy
Languages Abyssal, Hallit
Religions Demon worship
Images of the Sarkoris Scar

Source: Lost Omens World Guide, pg(s). 24
See also: Worldwound

The Sarkoris Scar is a jagged, black gash that runs across the land once known as Sarkoris and the Worldwound. Although the yawning portal to the Abyss is no more, the Sarkoris Scar continues to be infested with demons, and the children of Sarkoris still have a long way to go before they could reclaim their ancestors' land.[1]


A demonic skull stands vigil over the Sarkoris Scar.

In 4606 AR, the Worldwound opened in Sarkoris. Demons poured through the rift and overran Sarkoris without meeting much resistance. In short order, the entire country was consumed before Mendev, with the aid of volunteers from across the Inner Sea region, managed to halt their advance.[2]

In 4714 AR, a band of Mendevian adventurers closed the Worldwound and killed its architect, the demon lord Deskari, ending the Mendevian Crusades in victory. Later that year, efforts to reclaim the Sarkoris Scar began.[3]


Dolok Darkfur and members of the Farheaven Clan watch Carlhon Keep.

Although both Deskari and the Worldwound are no more, the Sarkoris Scar remains dangerous, as although the endless demonic tide was cut off with the Worldwound's closure, it did not kill the ones already present or cleanse the blighted land. The remaining demons are now cut off from the Abyss and desperate to survive, and most of the crusaders have also headed south to fight the recently-freed Whispering Tyrant. After it was determined that Iz, Undarin and Storasta were too corrupted to rebuild, they were razed and abandoned, and for now, the mines outside Iz and the Sarkora River are left for demons and the dead.[1]

Nevertheless, the self-proclaimed Reclaimers, consisting of courageous crusaders, followers of Green Faith and descendants of old Sarkoris, are determined to restore what they can. Their only permanent holding is the town of Gundrun, which they have fortified with walls and wardstones. Otherwise, they prefer a nomadic lifestyle and focus on restoring wildernesses, since they believe that this way of life is cleaner and nobler than settled life, and that the Sarkoris Scar remains too blighted to settle. Two of the Reclaimers' primary targets are the city of Dyinglight and the great library of druidic lore deep in the Shudderwood, but both sites remain in evil hands: the former is controlled by fiendish, cannibalistic giants, the latter by corrupted, tormented fey. Even the wild animals in the Sarkoris Scar are tainted with the touch of the Abyss' touch, yet the Reclaimers are making slow, painful progress.[1]