|Isle of Kortos|
Source: Guide to Absalom, pg(s). 12
While the metropolis itself does not occupy the entire landmass, the remaining land is considered among the city-state's holdings, including the smaller settlements of Diobel and Escadar. The tiny village of Pier's End sits on the northern coast of the island and caters to travelers trekking to Escadar, while the small port town of Otari is located on the southern coast about halfway between Diobel and Absalom.34
Much of the unpopulated land surrounding Absalom is filled with ruined siege engines and battlements from the countless assaults on the city's impenetrable walls, and has come to be known as the Cairnlands. The Kortos Mounts rear out of the center of the island, forested in their lower reaches but barren and icy at their peaks.2 Its highest peak is Arazlant Mox at over 26,000 feet in height.5
From directly north to far to the west of the city of Absalom, stretches a vast, primordial woodland known as the Immenwood. The wood harvested from these lands fuels the logging trade that helps sustain the Isle. Centered within the woods themselves is the town of Meravon, where the logging trade is centered.6
Just to the north of the Isle of Kortos lies the much smaller Isle of Erran, home to the navy town of Escadar.7 The tiny island of Pariol, owned by the wealthy and influential Blakros family, lies south of it.8
Tribes of minotaurs, harpies, and centaurs occupy the untamed wilderness beyond the Isle's civilized shores, constantly battling one another and intruders to their territory, and sometimes causing problems for caravans from the western port of Diobel to the markets of Absalom.2
Even though Absalom is the largest city in the Inner Sea region, most of the island, especially its inland, is disputed territory. While Absalom claims the entirety of the isles of Kortos and Erran under its domain, most of the areas outside the major settlements is de facto lawless wilderness. The Kortos Consortium, itself a part of Absalom's regional government, controls the port city of Diobel, and is generally on good terms with the folk who work in the island's interior who supply the port cities with food, lumber, and fur. Representatives of the city of Absalom's government, including the First Guard's Eagle Garrison that patrols the islands, have a much tenser relationship with the isle's rural inhabitants. These differences are soon forgotten, however, when both groups are threatened by the minotaur, centaur, and harpy populations.10
Horses are not present on the Isle of Kortos as the centaurs regard them as invaders and the harpies like to eat them, so most farmers, merchants, and nobles on the island use camels or axe beaks.11 Rumor holds that there is a race of winged camels on the north end of the island, but these creatures must be exceedingly rare.11
- Tanya DePass, James Jacobs, Lyz Liddell, et al. (2019). "Absalom and Starstone Isle". World Guide, p. 14. Paizo Inc. ISBN 978-1-64078-172-6
- Erik Mona et al. (2008). "The Inner Sea". Campaign Setting, p. 57. Paizo Publishing, LLC. ISBN 978-1-60125-112-1
- Larry Wilhelm. (2011). First Steps, Part III: A Vision of Betrayal, p. 14. Paizo Publishing, LLC.
- Scott D. Young. (2019). Bandits of Immenwood, p. 5. Paizo Inc.
- Owen K.C. Stephens. (2008). Guide to Absalom, p. 12. Paizo Publishing, LLC. ISBN 978-1-60125-141-1
- Tanya DePass, James Jacobs, Lyz Liddell, et al. (2019). "Overview". World Guide, p. 19-20. Paizo Inc. ISBN 978-1-64078-172-6
- James Jacobs et al. (2011). "The Inner Sea". The Inner Sea World Guide, p. 40. Paizo Publishing, LLC. ISBN 978-1-60125-269-2
- Thurston Hillman. (2012). The Blakros Matrimony, p. 3. Paizo Publishing, LLC.
- Erik Mona and Jason Bulmahn. (2008). Gazetteer, p. 20. Paizo Publishing, LLC. ISBN 978-1-60125-077-3
- Tanya DePass, James Jacobs, Lyz Liddell, et al. (2019). "Absalom and Starstone Isle". World Guide, p. 19. Paizo Inc. ISBN 978-1-64078-172-6
- Owen K.C. Stephens. (2008). Guide to Absalom, p. 19. Paizo Publishing, LLC. ISBN 978-1-60125-141-1