|Size||Absalom city district|
|Government||Conventional (district council)|
Source: Guide to Absalom, pg(s). 39-40
What is today called the Precipice Quarter was once Absalom's Beldrin's Bluff district, a quaint and quiet neighborhood featuring tea shops, minor governmental buildings, and a few pleasure houses. In 4698 AR, Beldrin's Bluff ceased to exist when a massive earthquake shook the city, shearing off a large chunk of the bluff on which the district stood, sending earth, structures, and citizens plummeting into the sea. Today, the Precipice Quarter is among the poorest, most derelict, and abandoned in the city.
The area grew in prominence when the mysterious Beldrin, a powerful and enigmatic arcanist, built a tri-spired ivory tower atop the majestic rocky cliffs along the Isle of Kortos' southern shore. Wishing to live in the majestic shadow of this architectural wonder, the city's wealthiest nobles, artisans, and merchants flocked to the neighborhood, bringing prosperity and culture to the entire district.
In 4698 AR the Isle was hit with a terrible earthquake which sheered off the edge of the cliffs and sent two of Beldrin's towers and several blocks of the district into the sea below. Countless people died in the event, with some of Absalom's oldest families erased. The surviving elite residents of the district, in fear that the rest of the cliff was soon to follow, fled the neighborhood, leaving behind blocks of abandoned buildings and crumbling structures.
The district is now only sparsely populated and remains one of the most dangerous parts of Absalom. Rumors of hauntings and magical mishaps left over from Beldrin's research plague the few residents who remain, but these rumors keep eager adventurers and Pathfinders flowing into the neighborhood to explore and brave the very dangers that are now so prevalent in this once-idyllic quarter.
Places of interest
- Arboretum Arcanis: Once a magical arboretum that housed plants from all over Golarion.
- Beldrin's Tower: Only one of the wizard's towers still stands, and it hangs precariously over the edge.
- Stinger's Scar: A former pleasure park that is now a seething lair of vermin from all over the city.
- Tri-Towers Yard, known now as the Drownyard: Formerly a school for Beldrin's Bluff elite children; now a haunted grave leading to ancient catacombs.
- Nicolas Logue. (2008). Hangman's Noose, p. 27-28. Paizo Publishing, LLC. ISBN 978-1-60125-073-5
- Erik Mona et al. (2008). Campaign Setting, p. 55. Paizo Publishing, LLC. ISBN 978-1-60125-112-1
- Tim Connors & Eileen Connors. (2008). Black Waters, p. 3. Paizo Publishing, LLC.
- Owen K.C. Stephens. (2008). Guide to Absalom, p. 40. Paizo Publishing, LLC. ISBN 978-1-60125-141-1