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Curses of Golarion

From PathfinderWiki
See also: Cursed item

Curses are nasty, sometimes fatal, afflictions usually gained by invoking the wrath of a creature or trying to access a warded item. Some creatures can innately curse while others may learn how to do so, for instance, witches.[1]

Gods and curses

Andirifkhu, Calistria and Desna may grant their followers access to curse-related powers.[2][3]

Pharasma, in aeons past, cursed the lamia matriarchs.[4]

Kostchtchie was cursed by Baba Yaga: Kostchtchie sought immortality by forcing a bargain with the Baba Yaga but Kostchtchie's wish for immortality was twisted by the evil crone, and he found himself transformed into the demonic form of the thing that he hated most: a giant.[5]

Creatures and curses

Invoking the wrath of certain creatures on Golarion may release a curse from them. Here is a list of just some of the creatures that can curse their enemies:

Disease and curses

See also: Diseases of Golarion

Some particularly baleful curses manifest as disease too. Often there is no chance of curing the disease until the curse is lifted. Perhaps mummy rot (see below) is the most infamous of such curses.[26]

Removing curses

Curses may usually only be removed by magic such as the remove curse and break enchantment spells.[1]

List of curses

Below is a list of some of the curses that can be bestowed on Golarion. It is by no means an exhaustive list.

Adella curse

The Adella Necropolis in Taldor is warded by a powerful curse.[27]

Baleful Polymorph spell

Powerful spellcasters may turn enemies into harmless rodents, frogs or some other harmless creature by using the baleful polymorph spell.[28]

Curse of Bestial Dreams

Victims of this necromantic curse suffer headaches and are more prone to anger. It can be caused by small doses of dream crystal toxin and is a precursor to id mutations.[29]

Bestow Curse spell

Spellcasters with access to the bestow curse spell may afflict an enemy mentally or physically with it.[30]

Birthing Death

Found probably only in the Valley of the Birthing Death in Icemark in the Lands of the Linnorm Kings, the local Varki tribes named the curse within the valley as the 'Birthing Death' as it manifests as a rapid rejuvenation of the afflicted taking them back to childhood and oblivion.[31]

The Bleaching

The Bleaching is a specific curse of the gnomes, brought upon by lack of stimulation in a gnome's life.[32]

Creature curses

See above under Creatures and curses.

Creeping Senility

Creeping senility is a disease and a curse that attacks the mind over several days unless cured.[33]

Crow's curse

There is a belief in Irrisen that crows are harbingers of death. There is some truth to this fact as some crows carry a malevolent energy due to the supernatural cold of the country. Close proximity to such an infected murder of crows risks falling victim to a terrible curse causing panic and fear in its victims.[34]

Crypt Fever

Crypt fever is particularly nasty as, like mummy rot, it is a disease and a curse: the curse must be removed before effectual healing may be applied to the victim. This supernatural disease can be contracted through contact with a contagious entity or by inhaling. The disease wearies the victim: sapping their strength, confidence and self worth; victims are physically marked by the disease too.[35]

Cursed magic items

Cursed magic items can be terrible perversions of beneficial magic items such as a clumsy sword or a strangling necklace. Rarely made by choice, these items are cursed by sloppy workmanship in the creation of a normal magic item.[36]

Curse of the Ages

Invoking this curse ages the afflicted by one year.[26]

Curse of the Drowning Gasp

The Curse of the Drowning Gasp afflicts any who kill a gare linnorm; the afflicted person can no longer drink liquids without the liquid filling their lungs and causing them to start drowning.[37]

Daybane

Daybane causes the victim to take damage when exposed to sunlight or other bright illumination.[33]

Dayblind

Dayblind causes blindness in areas of sunlight or other bright lights.[33]

Dissolution

Dissolution is the curse of a wasting disease.[33]

Famine

Famine is a disgusting curse that transforms any food of the victim to putrescent mush that, if actually able to be eaten, then causes sickness.[33]

Fevered Dreams

Fevered dreams is a curse that brings on nightmares and consequently fatigue.[33]

Font of Truth

Font of Truth is a curse that forces the victim to be truthful.[38]

Half-Life Palsy

This disease is also a curse. Interestingly, this disease has extra potency against undead who feed off afflicted victims.[39]

Kassen's curse

It is rumoured that the tomb of Ekat Kassen, near the modern day town of Kassen in Nirmathas, holds a curse for defilers of his final resting place.[40]

Lycanthropy

See also: Lycanthrope

Lycanthropy is a supernatural curse which resembles a disease. It can be contracted by being bitten by a lycanthrope such as a werewolf or wererat. The affliction remains dormant until the next full moon, whereupon the victim undergoes an involuntary transformation into an animal and becomes filled with an uncontrollable rage and blood lust. The victim generally retains no memory of any events experienced while transformed, and returns to his or her normal form upon sunrise. Although the affliction can be cured by a powerful cleric, drinking a preparation made of wolfsbane can help the victim overcome it as well.[41][42]

Lycanthropy can also be passed on from a mother to her offspring. Children born with lycanthropy are known as natural lycanthropes, and it is only they who can pass on the affliction through their bite. Natural lycanthropes have greater control over their transformation, and do not suffer from loss of memory. A person suffering from lycanthropy who contracted it through a bite is known as an afflicted lycanthrope.[41] Although it is a rare occurrence, a person can become a werebear by drawing the "Bear" card from a Harrow deck of many things.[43]

Some believe that it was the demon lord Jezelda who first brought lycanthropy to Golarion, although her faithful dispute this claim.[44] Lycanthropy is known to be particularly common among the Ulfen of the Lands of the Linnorm Kings (where it is considered a sign of favour given by nature spirits),[45] in the small Varisian village of Wolf's Ear,[46] and in Darkmoon Vale in northeastern Andoran.[47]

Minotaur children

Most minotaurs are born to two minotaur parents (as might be expected) but a rare few are born to human parents as the result of a curse.[48]

Mummy Rot

This supernatural affliction is both a disease and a curse. It is passed on via direct contact with an undead mummy. Symptoms appear within a single minute. It can only be cured if the curse is lifted first via magic. In addition, those infected are highly resistant to any form of healing magic until the curse is lifted. It quickly weakens and severely disfigures the infected person and can kill an average human in under four days. Those who perish from the disease crumble to dust, and cannot be raised from the dead by normal means.[26][49]

Oracle's curse

Oracles, the servants of the gods, are always cursed in some way: perhaps by deafness or a rotting away of their body. Despite this curse, the gods' favour is shown in ways which help the oracles overcome their curse in some fashion.[50]

Parasitic soul

Parasitic soul is a curse and a disease acquired through opening a phylactery of the failed. Succumbing to the curse-disease means the soul of the failed lich contained in the phylactery begins to take over the cursed person's body, ultimately using the body to achieve the goal of lichdom.[51]

Parched

Parched causes an extreme thirst in the victim requiring gallons of water to quench or else dehydration sets in.[38]

Ravenous

Ravenous causes a debilitating hunger requiring a day's portion of food to be eaten up to every hour to avoid the onset of starvation symptoms.[38]

Shadow blight

Shadow blight is a supernatural strength-sapping disease spread by plague shadows: shadows of disease-bearing animals. Being a supernatural disease, it requires magic to remove a curse in addition to removing the disease in order to effect a cure. If the disease is not cured, the sufferer will die and rise again as a plague shadow within days.[52]

Shattered self

Shattered self fractures the mind of the victim giving it a second, uncontrolled and particularly nasty personality.[38]

Spells

In addition to bestow curse and baleful polymorph, there are many other spells available to spellcasters that utilize cursing an enemy.

Unholy water

Clerics and other spellcasters with access to the spell curse water, who are usually evil, may use it to create unholy water.[53]

Unluck

Being cursed with unluck makes the recipient of the curse incredibly unlucky.[26]

Vampirism

Some claim that vampirism is a curse, though some vampires would dispute this claim; Nosferatu vampires would not.[54]

Vulnerability

This curse makes the victim hurt significantly more when damaged by energy, for instance, lightning or fire.[38]

Wendigo psychosis

This curse is also a disease.[55]

Curse of the winterthorn

The curse of the winterthorn is a druidic ritual that creates a stag-horned forest avenger called a herne.[56][57]

Witch's hex

A witch can use a hex to curse a creature or even the land itself.[58]

References

Paizo published a major article about this subject titled "Curses of the Ancients" in Secrets of the Sphinx.

  1. 1.0 1.1 Jason Bulmahn. (2009). Pathfinder RPG Core Rulebook, p. 556. Paizo Publishing, LLC. ISBN 978-1-60125-150-3
  2. Via the Curse subdomain as a consequence of its association with those gods' dominion of the Luck domain
  3. Jason Bulmahn. (2010). Advanced Player's Guide, p. 43. Paizo Publishing, LLC. ISBN 978-1-60125-246-3
  4. Jason Bulmahn, James Jacobs, Richard Pett, & F. Wesley Schneider. (2007). Bestiary. The Skinsaw Murders, p. 91. Paizo Publishing, LLC. ISBN 978-1-60125-037-7
  5. James Jacobs. (2010). Lords of Chaos, p. 8. Paizo Publishing, LLC. ISBN 978-1-60125-250-0
  6. Paizo Staff. (2010). Bestiary 2, p. 14. Paizo Publishing, LLC. ISBN 978-1-60125-268-5
  7. Paizo Staff. (2010). Bestiary 2, p. 29. Paizo Publishing, LLC. ISBN 978-1-60125-268-5
  8. Paizo Staff. (2011). Bestiary 3, p. 24. Paizo Publishing, LLC. ISBN 978-1-60125-378-1
  9. Jesse Benner, Mark Moreland, Steven D. Russell, and Greg A. Vaughan. (2012). Bestiary. Raiders of the Fever Sea, p. 88. Paizo Publishing, LLC. ISBN 978-1-60125-409-2
  10. Paizo Staff. (2011). Bestiary 3, p. 51. Paizo Publishing, LLC. ISBN 978-1-60125-378-1
  11. Paizo Staff. (2010). Bestiary 2, p. 54. Paizo Publishing, LLC. ISBN 978-1-60125-268-5
  12. Paizo Staff. (2011). Bestiary 3, p. 66. Paizo Publishing, LLC. ISBN 978-1-60125-378-1
  13. Paizo Staff. (2011). Bestiary 3, p. 76. Paizo Publishing, LLC. ISBN 978-1-60125-378-1
  14. Paizo Staff. (2011). Bestiary 3, p. 83. Paizo Publishing, LLC. ISBN 978-1-60125-378-1
  15. Paizo Staff. (2010). Bestiary 2, p. 111. Paizo Publishing, LLC. ISBN 978-1-60125-268-5
  16. Paizo Staff. (2010). Bestiary 2, p. 142. Paizo Publishing, LLC. ISBN 978-1-60125-268-5
  17. Paizo Staff. (2011). Bestiary 3, p. 145. Paizo Publishing, LLC. ISBN 978-1-60125-378-1
  18. Paizo Staff. (2010). Bestiary 2, p. 159. Paizo Publishing, LLC. ISBN 978-1-60125-268-5
  19. Benjamin Bruck, Thurston Hillman, and Mikko Kallio. (2015). Bestiary. Ice Tomb of the Giant Queen, p. 86. Paizo Inc. ISBN 978-1-60125-728-4
  20. Jim Groves, James Jacobs, Rob McCreary, et al. (2012). Inner Sea Bestiary, p. 34. Paizo Publishing, LLC. ISBN 978-1-60125-468-9
  21. Jim Groves, James Jacobs, Rob McCreary, et al. (2012). Inner Sea Bestiary, p. 37. Paizo Publishing, LLC. ISBN 978-1-60125-468-9
  22. Paizo Staff. (2010). Bestiary 2, p. 219. Paizo Publishing, LLC. ISBN 978-1-60125-268-5
  23. Jason Nelson and Sean K Reynolds. (2013). Bestiary. Maiden, Mother, Crone, p. 88. Paizo Publishing, LLC. ISBN 978-1-60125-494-8
  24. Paizo Staff. (2010). Bestiary 2, p. 281. Paizo Publishing, LLC. ISBN 978-1-60125-268-5
  25. James Jacobs, Rob McCreary, and F. Wesley Schneider. (2010). Classic Horrors Revisited, p. 55. Paizo Publishing, LLC. ISBN 978-1-60125-202-9
  26. 26.0 26.1 26.2 26.3 Jason Bulmahn. (2009). Pathfinder RPG Core Rulebook, p. 557. Paizo Publishing, LLC. ISBN 978-1-60125-150-3
  27. Mike Shel. (2011). Tomb of the Iron Medusa, p. 6. Paizo Publishing, LLC.
  28. Jason Bulmahn. (2009). Pathfinder RPG Core Rulebook, p. 246. Paizo Publishing, LLC. ISBN 978-1-60125-150-3
  29. Mike Welham. (2013). Doom Comes to Dustpawn, p. 4. Paizo Publishing, LLC. ISBN 978-1-60125-504-4
  30. Jason Bulmahn. (2009). Pathfinder RPG Core Rulebook, p. 246. Paizo Publishing, LLC. ISBN 978-1-60125-150-3
  31. Matthew Goodall, Jonathan Keith, Colin McComb, and Rob McCreary. (2011). Lands of the Linnorm Kings, p. 21. Paizo Publishing, LLC. ISBN 978-1-60125-365-1
  32. Colin McComb et al. (2010). Gnomes of Golarion, p. 25. Paizo Publishing, LLC. ISBN 978-1-60125-223-4
  33. 33.0 33.1 33.2 33.3 33.4 33.5 Russ Taylor. (2014). Curses of the Ancients. Secrets of the Sphinx, p. 73. Paizo Inc. ISBN 978-1-60125-590-7
  34. Mike Shel. (2013). Irrisen, Land of Eternal Winter, p. 48. Paizo Publishing, LLC. ISBN 978-1-60125-486-3
  35. Mike Shel. (2011). Tomb of the Iron Medusa, p. 13. Paizo Publishing, LLC.
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  39. Adam Daigle, Dave Gross, Mark Moreland, David N. Ross, Todd Stewart, and Jerome Virnich. (2014). Undead Unleashed, p. 55. Paizo Inc. ISBN 978-1-60125-677-5
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  41. 41.0 41.1 Paizo Staff. (2009). Pathfinder RPG Bestiary, p. 196. Paizo Publishing, LLC. ISBN 978-1-60125-183-1
  42. James Jacobs, Rob McCreary, and F. Wesley Schneider. (2010). Classic Horrors Revisited, p. 59. Paizo Publishing, LLC. ISBN 978-1-60125-202-9
  43. F. Wesley Schneider & Paizo Staff. (2008). Harrow Deck of Many Things. Crown of Fangs, p. 69. Paizo Publishing, LLC. ISBN 978-1-60125-109-1
  44. James Jacobs. (2009). Demon Lords of Golarion. Descent into Midnight, p. 59. Paizo Publishing, LLC. ISBN 978-1-60125-131-2
  45. Erik Mona et al. (2008). Campaign Setting, p. 35. Paizo Publishing, LLC. ISBN 978-1-60125-112-1
  46. James L. Sutter. (2007). Varisia. The Hook Mountain Massacre, p. 69. Paizo Publishing, LLC. ISBN 978-1-60125-038-4
  47. Mike McArtor. (2008). Guide to Darkmoon Vale, p. 55-57. Paizo Publishing, LLC. ISBN 978-1-60125-100-8
  48. Jason Bulmahn. (2008). Minotaur. Classic Monsters Revisited, p. 41. Paizo Publishing, LLC. ISBN 978-1-60125-079-7
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  52. Todd Stewart, Brandon Hodge, and Steve Kenson. (2011). Undead Revisited, p. 50. Paizo Publishing, LLC. ISBN 978-1-60125-303-3
  53. Jason Bulmahn. (2009). Pathfinder RPG Core Rulebook, p. 263. Paizo Publishing, LLC. ISBN 978-1-60125-150-3
  54. Sean K Reynolds, & F. Wesley Schneider. (2008). Bestiary. Seven Days to the Grave, p. 88. Paizo Publishing, LLC. ISBN 978-1-60125-091-9
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  57. James Jacobs, Jason Nelson, David Schwartz, and Jerome Virnich. (2013). Bestiary. The Worldwound Incursion, p. 86. Paizo Publishing, LLC. ISBN 978-1-60125-553-2
  58. Jason Bulmahn. (2010). Advanced Player's Guide, p. 66, 69. Paizo Publishing, LLC. ISBN 978-1-60125-246-3