Graidmere Swamp

From PathfinderWiki

Graidmere Swamp lies to the north-east of Lake Prophyria, in the far north-eastern Ustalavic county of Sinaria. It is a large swamp covering nearly 400 square miles.1


The Graidmere Swamp is a rank, mosquito-infested place of strange magic, gnarled trees, monuments entwined in vines, and the outcast and solitary among intelligent creatures. It is a constant of strangeness for the people of Karcau and its surrounding county, and thus shunned by most in the surrounding civilized regions.2


It is home to a variety of misfits and swamp creatures:2

The so-called ruler of the swamp is the great wyrm Serzilian, a black dragon who has lived there for over 800 years. Sleeping most of the time, she wakes only to demand sacrifice, but she also knows that something darker makes the swamp home, but has yet to find a method of summoning it in order to know exactly what.5

Places of interest

In the heart of the Graidmere is an area of ground called Baallalota, where daughters of the swamp dance on the night of the vernal equinox.2


For additional as-yet unincorporated sources about this subject, see the Meta page.

  1. Rob Lazzaretti. Carrion Crown Poster Map Folio. Paizo Inc., 2011
  2. 2.0 2.1 2.2 F. Wesley Schneider. “Counties” in Rule of Fear, 24. Paizo Inc., 2011
  3. Mark Moreland. Carrion Crown Player's Guide, 6–7. Paizo Inc., 2011
  4. F. Wesley Schneider. “Legends and Hauntings” in Rule of Fear, 56. Paizo Inc., 2011
  5. Logan Bonner, et al. “Monsters A-Z” in Bestiary, 105. Paizo Inc., 2019