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This property has 169 different values. The following are the 50 most common ones.
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GameMastery Item Cards: Elements of Power is an all-new 54-card deck featuring magic items charged with the powers of earth, wind, water, and fire. Each card features a beautiful full-color illustration of an item on one side, with a text description and room for notes on the opposite side. A GM can hand these out when their PCs get treasure and watch as players learn to love managing their booty. A code on each card helps GMs track which card corresponds to which treasure. | 1 |
Pathfinder Treasure Vault reveals the glittering hoard of a terrifying dragon, as presented by the creature's plucky kobold assistant. This 224-page hardcover rulebook presents a catalog of new gear from nearly every category of equipment and magic item available in the Pathfinder RPG while also introducing entirely new categories of items as well. Give your character the perfect tool for the job with signature weapons, customizable relics, and wondrous items to fit your every need while preparing for any eventuality with potions, elixirs, wands, and more! | 1 |
A demonic cult recently performed a ritual to great success, part of its leader's grander schemes. Her work near Nerosyan complete for now, she left a token force to guard the site, no longer needing it, and prepared to travel elsewhere for grander plans. This activity, though, has been noticed. The ritual site was supposed to be completely abandoned, but a group of traveling merchants noticed the strange activity. This was reported to the Nerosyan leadership, who in turn have pressured Venture-Captain Jorsal of Lauterbury to get involved. Jorsal has decided to send the PCs, to investigate the site itself, assuming that a place so near the city likely isn't much of a threat. | 1 |
A god has been slain and nothing shall ever be the same again! As war and destruction spread across the world, new heroes must rise to the occasion and take arms to protect its mortal inhabitants. Two brand new classes provide new ways to engage with mythic themes—lay claim to your own spark of divinity and charge into battle as a mighty exemplar, or call upon the power of spiritual allies as a wise animist. Alongside these new classes are rules for running mythic games, archetypes for playing legendary characters, and a wide array of new items, spells, and monsters to tell stories straight out of myth and legend—but which fit perfectly into the remastered Pathfinder rules! Claim the power of the gods and battle the Universe's most fearsome foes with War of Immortals! | 1 |
A foul omen looms over the city of Riddleport. What could the dark blot over the city of swindlers and thieves mean? Apocalyptic whispers fill the street, priests search for signs from their gods, and rumours of strange happenings shake the city. Could this ominous portent be the work of a scheming crimeboss, mysterious cyphermages, or a petty pirate lord? Or does it prophesize some new menace come to Golarion? A step into Riddleport's high-stakes underworld of sin and debauchery reveals that not all in the pirate's paradise is as it seems. Only PCs can foil a terrible new plot that reaches from below to take fold of Varisia's city of sin. | 1 |
A good Game Master keeps many secrets, only to reveal them to the players when the time is right. Keep your secrets safe behind the Pathfinder Core GM Screen. This sturdy four-panel horizontal screen features a stunning battle scene on one side and handy charts and game tables on the other side to give a busy GM everything they need to run Pathfinder. This screen has been updated with rules from the Pathfinder Remaster and includes a useful chart of new terms, making it simple to run any adventure from Pathfinder Second Edition! | 1 |
A good feasthall can be a place for the party to regroup and relax⌠until something bad happens. This Flip-Mat shows an expansive feasthall, a place where magnates and chiefs can feast, drink, and discuss politics. One side shows the feasthall in working order, and the other side shows the same location after a violent dispute broke out and wrecked the place. Whether you need a good setting for adventurers to rest and celebrate their victories or a scene of brutal disagreement, Pathfinder Flip-Mat: Feasthall has you covered! | 1 |
A group of new adventurers traveling through the village of Etran's Follyâalso known as Plaguestoneâmust come together to solve the murder of a friend. What starts as a simple investigation quickly turns sinister with the discovery of forbidden alchemy, mutant animals, and a nearby forest rotting away due to a mysterious blight. It becomes clear that if these heroes don't intervene to stop whatever evil is brewing, the fall of Plaguestone is all but certain! | 1 |
A mysterious map discovered in the belly of an ancient ruin has all of Katapesh intrigued. Yet none can decipher the strange markings, nor confirm much about the scroll's purpose. In order to learn more, a trip to the sprawling market city of Katapesh itself must be mounted. Yet others want the map for themselves—scheming mechants, enraged gnolls, and even a murderous society that seeks the treasure as their own. What could be so hidden within that could drive so many to such desperate acts of violence and mayhem? Is this artifact truly the one and only Scroll of Kakishon, and does the one who controls it control the entire world? | 1 |
A new year comes for the Pathfinder Society, and what better way to start it off than by attending a fancy event? The Pathfinders find themselves invited to a charity dinner to benefit the Knights of Lastwall fighting in far-off lands against the lich king, Tar-Baphon. They're not the only important Absalom-based faction there however, as the event is filled with lords and ladies and socialites of all kinds, including the Peacebuilders, a group dedicated to ensuring the Pathfinder Society pays for any of its mistakes. In the middle of dinner, evidence of a strange ritual is found and the Pathfinders must investigate before dinner becomes a murder mystery! | 1 |
A small earthquake and landslide near the mining operations of Marivit Kopje, a Kalistocrat of minor standing, have opened a vault long thought lost. Shimia Renveld was an oddity even among Kalistocrats. She collected oddities that held no real monetary value, or at least that was what she thought. Marivit believes that her recently uncovered collection might hold a key to helping turn around his fortunes, and he's promised the Pathfinders everything else in the vault in order to get it. | 1 |
A star has fallen and the rush is on! While the crimelords of Riddleport race to be the first to claim the mysterious meteorite, dark works are afoot at the crash site on Devil's Elbow. Things not of this world claw their way forth from skymetal prisons, hungry for new prey and ready to spread their alien seed across an unsuspecting world. Can the PCs put an end to a terror that comes from beyond the night sky and the diabolical magic that summoned it forth? | 1 |
A world of fire and wonder awaits! The path of the planes is fickle, and the PCs' road home proves far more difficult than any had anticipated. Emerging from the pleasure plane of Kakishon reveals all the wealth and terror of a vast efreeti palace, tightly sealed by ancient magics and situated at the heart of the incredible City of Brass. In this lavish citadel of sculpted flame, the PCs gain a glimpse into the burning obsession of their hidden foe. But will their discoveries be of any help to their imperiled world, hidden away in some distant reality? And can they ever hope to escape a prison that has for untold centuries caged some of the most powerful creatures of a realm of endless flame? | 1 |
After an Andoren village is razed by the Hydra's Fang, a renegade Chelish slaver-ship, outrage threatens the stability of both nations. You and your fellow Pathfinders are sent to capture the Fang before the Inner Sea is pitched into political frenzy. | 1 |
After countless divinations and the efforts of undercover agents throughout Varisia, the Pathfinder Society has discovered the location of the last component needed to awaken a sleeping runelord. In a mad dash to beat the cult of Lissala to this ancient Thassilonian ruin, the Pathfinders must do whatever it takes to ensure they and not the evil cultists acquire the power within. But the arcane components are not unguarded, and even after 10,000 years, the cost of ensuring the safety of the region could be higher than the veteran adventurers are prepared or willing to pay. | 1 |
After creating her spectacular museum demiplane, the legendary sorcerer Hao Jin departed without a forwarding address. However, the Pathfinder Society has recently discovered her last known whereabouts on the Material Plane: a Tian-Shu library that she later transported to her demiplane to spare it local dangers. Not only could this site shed light on Hao Jin's last accomplishments, but the building's vast contents are a snapshot of a continent's history. The sequestered library holds far more secrets than that, though, and it is now home to the proud Scalebreaker kobolds and a powerful spirit that they dare not anger. | 1 |
After the incident in Sarkoris, Hesla has returned to Absalom seeking refuge and support from her friends in her time of frustration and fury. Meanwhile, the Pathfinder Society leadership has been able to piece together her ultimate plan, as well as her unwilling, tangled history with the Deskaran Cult of the Screaming Grub. In order to ensure the safety of Absalom and Golarion at large, Zarta Dralneen has researched a ritual to ultimately destroy Riftcarver, Deskari's scythe, and sends the PCs out into the city for assistance. However, while finishing up, they're confronted by Hesla, who demands that they stay out of her way of putting down every last demonic cultist. | 1 |
Always living in the shadows is hard when you're a clever and regal creature like a kobold. Now it's time to make a name for yourself and bring honor and prestige to your clan. In Little Trouble in Big Absalom, you take on the role of one of five kobolds from the Hookclaw clan tasked with exploring a treasure-laden vault discovered by a team of Hookclaw diggers. Enticed by the potential wealth, the kobolds brave terrible dangers in what turns out to be a grandmother's basement before being asked by the kind old lady to retrieve her magical hedge trimmer from a neighbor's garden. | 1 |
Appearing only once a century in the western deserts of Katapesh, the Asmodeus Mirage has plagued Golarion for thousands of years. Powered by a crystal bone devil skeleton and legendary for trapping unwary travelers, the Society has a vested interest in studying and cataloging the source of its power. You have been sent deep into the deserts of northern Garund to enter the Mirage—but there's a catch! The Mirage only exists on Golarion for 24 hours every 100 years. Get trapped in the Mirage, and you may never see Golarion again. | 1 |
As battles rage throughout the land, generals direct forces from well-defended command centersâand this tactical map can set the scene! One side shows a stone keep on a mountain face with an assortment of defensive towers surrounding a simple courtyard, and the other depicts a command center in a large palace complex overlooking the sea. Order your armies or defend your battle plans with Pathfinder Flip-Mat: Command Center! | 1 |
At last, the orc nation of Belkzen is on the offensive! As their ally Ardax gathers his army, the PCs scout ahead to clear the way and infiltrate Wyvernsting, capital of orc traitors. To sneak into the city, they must liberate the Drowning Sands orcs and borrow boats able to cross a quicksand sea. Once inside Wyvernsting, the PCs must sabotage the defenses, motivate rebellious factions to rise up against their enemies, and finally join Ardax's forces in besieging the city. Yet when the dust clears, the PCs identify the root of the undead uprising thatâs ravaged the land: a haunted divinity that dwells high in Belkzen's mountains. | 1 |
Beneath the heavy forest canopy another kind of forest thrives. This shadow-dark haven for ferns, moss, and large fungus provides a perfect unsettling location for enemies to spring an attack. One side shows trees studded with shelf fungus and other growths, while the second side depicts similar features in a swamp. Danger is just a step away, so donât waste time drawing your own map when Pathfinder Flip-Mat: Fungal Forest has you covered! | 1 |
Big, crowded cities teem with adventure, so give your players something to see while they're out and about the town. This Flip-Mat Multi-Pack shows a street view of four different districts in a fantasy metropolis, each with busy intersections, persuasive vendors, and danger in the alleys waiting to prey on those who walk the streets. When you need a good city scene in your adventures, Pathfinder Flip-Mat: City Districts Multi-Pack has you covered! | 1 |
Count Varian Jeggare and his hellspawn bodyguard Radovan are no strangers to the occult. Yet when Varian is bequeathed a dangerous magical book by an old colleague, the infamous investigators find themselves on the trail of a necromancer bent on becoming the new avatar of an ancient and sinister demigod—one of the legendary runelords. Along with a team of mercenaries and adventurers, the crime-solving duo will need to delve into a secret world of dark magic and the legacy of a lost empire. But in saving the world, will Varian and Radovan lose their souls? | 1 |
Decades ago, an Osiriani Pathfinder named Bossell locked his transformed lover in the vaults beneath the Sothis Pathfinder Lodge. He then vowed that no one would ever discover his secret shame. The old and senile Bossell now relies on his assistant Fendel for everything, and the hapless assistant has disappeared into the vaults after reading his master's journal. You've been sent beneath the Lodge to destroy whatever it is that Bossell's lover has become—will you survive his secret or find yourself transformed as well? | 1 |
Deep in the Fangwood Forest in war-torn Nirmathas, sits an isolated leshy village called Compost Watch, surrounded by a sacred leshy graveyard: the Compost Forest. Working in tandem with the Ashfall Lodge, Compost Watch has kept up their vigil and maintenance of the primal space for generations, however after a recent distress signal from the trees of the Fangwood, no one's heard from the little town. It's up to the PCs to enter into the Compost Forest and see what's upsetting the balance of life, death, and nature! | 1 |
Delving deeper into the ruined prison, the PCs make their way through cell blocks now inhabited by subterranean monsters and undead echoes of the past, before finding themselves in what appears to be an idyllic village where the sun crosses the clouded sky each day. The clueless villagers are being preyed upon by their vampire masters and the PCs must break the spell and ascend into the Broken Palace to remove the threat of Lady Nalushae once and for all. | 1 |
Devotees of the gods, cunning mercenaries, fun-loving performers, crafty engineers, devious villains and more all have roles in your game with the Pathfinder NPC Core! Over 250 stat blocks for NPCs let you drop all kinds of characters into your game, from servants and farmers to masters of magic and martial arts. The NPCs are crafted to be fun and easy to use, with sets of adjustments to quickly change their ancestry, level, and more. You'll also find a trove of NPCs specific to non-human ancestries, like a dwarf general, goblin get-gang, and kobold egg guardian. Each section of NPCs is themed, and includes lore, custom rules, and random tables to spice up your gameplay. Never find yourself making up statistics on the fly againâyou can find everything you need in the Pathfinder NPC Core! | 1 |
During the Year of Unfettered Exploration, the reappearance of the planes of metal and wood destabilized the Maze of the Open Road, the extradimensional maze the Pathfinder Society uses to transport personel and good across vast distances. In trying to stabilize itself, new entrances and exits appeared, one in a Tanuki village in Minkai. The tanuki had some fun pranking travelers in the maze until some Pathfinder agents defeated them at their own games. Now the village is on good terms with the Society, but the Pathfinders would like to have a lodge in the village to oversee this new exit. The tanuki are amenable, but only if the Pathfinders do some favors for them first. Of course the PCs are the ones tasked with these favors. | 1 |
Every alchemist needs a good workshop, and this alchemist lab makes for the perfect place to concoct strange brews and crafty mutagens. One side shows an expansive alchemical lab filled with every piece of equipment and selection of reagents an alchemist could need. The other side shows the same location after a catastrophic mishap. Whether your PCs have a practical home base from which to work or they are tasked with taking down a rogue scientist, Pathfinder Flip-Mat: Alchemical Lab has you covered. This set includes a durable, double-sided Flip-Mat, measuring 24" Ă 30" unfolded and 8" Ă 10" folded. Usable by experienced GMs and novices alike, this Pathfinder Flip-Mat fits perfectly into any Game Masterâs arsenal! | 1 |
Every year, the Sargavan government hosts the Sargava Chalice, a contest of speed and survival that draws eager competitors from far and wide, each hoping to win fame, fortune, and glory. This year, the Pathfinder Society has taken a special interest in the competition, sponsoring a team of agents to compete to with the trophy. Can PCs overcome their competition and the dangers of the Sargavan wilderness to emerge victorious? | 1 |
Everyone needs an out-of-the-way respite, and this Flip-Mat provides two such locations. One side features a spiraled keep perched high on a precarious mountain cliff, while the other side shows a cozy lodge sitting deep in a wintery valley. Whether your characters are in need of a retreat or they're storming a rival's secure estate, Pathfinder Flip-Mat: Remote Villas has you covered! | 1 |
Expand the array of magic at your fingertips with Pathfinder Spell Cards: Advanced Player's Guide! This must-have accessory for spellcasting characters contains more than 150 spell reference cards, containing the spells from every tradition and all focus spells from the Pathfinder Advanced Player's Guide in one place, giving you immediate access to key game details without flipping pages. Players can easily arrange and plan their spells within moments, and a quick scan of the cards presents a caster's tactical options at a glance. The possibilities are endless, but Pathfinder Spell Cards let you master the mysteries of magic! | 1 |
Explore a region of classical high fantasy with this expansive hardcover guide to six key nations of the Inner Sea. Within the Shining Kingdoms dwell noble knightly orders, proud ancient cultures, and deadly courtly intrigue. Explore Andoran, a bastion of democratic governance and freedom for all; Druma, a trade hub obsessed with material gain; the Five Kings Mountains, home to fractured kingdoms of the dwarves; Galt, a land wracked from violence and revolution; Kyonin, the illusion-cloaked homeland of the elves; and Taldor, the ossified remnants of one of the most powerful empires in the Inner Sea. Each nation features an in-depth history, gazetteer, and a look at a major city to support a grand variety of adventures.
Each region also presents new character options including archetypes, equipment, magic items, spells, animal companions, and more! In addition to these new options, characters can also learn about and join important local factions. These include the virtuous Eagle Knights of Andoran, the stalwart defenders of the Shieldwrought Striders in the Five Kings Mountains, the demon hunters of Kyonin's Wylderhearts, and the Lion Blade spies of Taldor. The book also includes a bestiary of monsters inhabiting the region and a gorgeous fold-out poster map to serve as a centerpiece to any Shining Kingdoms campaign! | 1 |
Famed Pathfinder Bodriggan Wuthers disappeared from his dig site beneath the House of the Immortal Son in Taldor's gilded capital of Oppara. Once a grand temple to Aroden, the Immortal Son is now Oppara's most opulent theater. Sent to locate Wuthers, the Pathfinders must attend an opera with members of the Oppara elite in order to gain access to the secretive theater's dig site. When a cult crashes the performance and the nobility change into hideous walking dead, the Pathfinders are forced to choose between finding Wuthers or saving themselves. | 1 |
Fear and ruin grip the land as the long-imprisoned army of a mad genie renews its ancient war. From the streets of the exotic city of Katapesh to the shadow of cursed Pale Mountain, this horde of immortal warriors leaves only fire and ruin in its wake. Empowered and perverted by the granting of wild wishes, this seemingly invincible legion strangles the realm in its fearful grasp as an obsessed general stokes the embers of an age-old devastation. Can the PCs save Katapesh from both a burning tyrant and the resurrection of a living apocalypse? Find out in this, the climax of the Legacy of Fire Adventure Path! | 1 |
Few societies have so vaunted a tradition of leading crusades as Taldor, yet the constant revisions to its history by scheming factions leaves the truth obscured by countless acts of political modifications. Even the lauded Kitharodian Academy's texts are riddled with these changes, so when a secretive ally approaches the Pathfinder Society with information about a hidden archive that contains the unaltered histories, the Pathfinders plan a daring infiltration to recover the secrets of Taldor's past victories so that Mendev might benefit from the discovery. | 1 |
Fill any magic shop or dragon's hoard with ease using the Deck of Endless Treasure! Draw and combine any four cards from this deck to generate a brand-new magic item ready for play, each with its own distinct powers, quirks, and story hooks. With over 100 million possible combinations, you'll never be without a unique treasure for your game! | 1 |
For Wendlyn, the coastal logging town of Otari provides more opportunities for mischief than true adventures, but that's about to change. When she and her friend Eleukas, a member of the village guard, stumble across a horrible accident on the outskirts of town, they soon find themselves embroiled in a mystery that will take them far beyond the safety of their hometown. With the help of Wendlyn's sister—an acolyte of the goddess of healing—and an unlikely goblin ally, the young heroes are all that stands in the way of a sinister plot that could impact not just Otari, but the entire world. | 1 |
For ages, the House of the Beast has loomed, black, ominous, and abandoned, a fortress of depravity raised by followers of the god of destruction. Now, a new evil has taken root within the dark citadel and the beastmen of the Carrion King threaten to cast the land into a new era of savagery. Only a strike against the murderous warlord himself can topple the ravenous gnoll war machine, but such a bold assault means a raid on the House of the Beast itself. Do the PCs dare enter the crumbling halls of this accursed fortress? And what treasures lie within the ruins' depths that even the merciless Carrion King fears to claim? | 1 |
For nearly 5,000 years, the great city of Absalom has stood at the center of the Inner Sea's culture, commerce, and prophecy. Now, with the death of its founder-god Aroden, the disappearance of its lord mayor, and new attacks from some of its greatest foes, Absalom stands at the crossroads of a new and uncertain destiny! This lore-packed guide presents a fascinating locale suitable for years of Pathfinder adventures! A huge poster map of the city, more than 250 locations, and 400 NPCs set the scene in unprecedented detail, beckoning your characters to walk upon streets paved with centuries of history. Follow in the footsteps of generations of questing heroes to chart a new path for the City at the Center of the World! | 1 |
Friends, the time has come to forge a new history for the orcs of Belkzen!
The Holds of Belkzen have tenuously come together thanks to the vision and martial prowess of their leader, Ardax the White-Hair, to stand against Tar-Baphon. However, this peace is fragile as ambitions stir and conspirators whisper against the current leadership. Aware that a nation divided can't stand against its foes, Ardax has invited a group of dignitaries to a special event: Torrentmoot, where old grudges will be soothed, and history will be made! The PCs are among these dignitaries, working to further their own ambitions and hoping to witness the historic formation of a truly unified Belkzen. But not everyone is interested in peace, and some would prefer to drag the worst parts of the orcs' history out of the past and into the present. | 1 |
Gather your friends for the perfect taste of the Pathfinder RPG with this deluxe boxed set adventure designed specifically for brand new players! The small village of Bog Bottom has a problemâlocals have been going missing near an old, abandoned mill in the surrounding swamp known as Dunmire. But what awaits discovery in this ruin is far more sinister than a few wayward villagersâBog Bottom is going to need a new band of heroes if it hopes to survive the upcoming Dawn of the Frogs! | 1 |
Get the most out of your inner magical power with Pathfinder Spell Cards! This must-have accessory for focus spellcasters contains more than 150 spell reference cards, covering every focus spell in the Pathfinder Core Rulebook, giving players immediate access to key game details without the need to slow down play to flip through a giant book. Players can easily arrange and plan their spells within moments, and a quick scan of the cards presents a caster's tactical options at a glance. Take your first step toward mastering your inner power with Pathfinder Spell Cards, and always stay focused on your magic! | 1 |
Having neutralized the Wildwood Lodge's new weapons, the PCs and their allies assault it directly to oust its murderous despot. Yet after recruiting local allies and besieging living fortresses, they discover their foe has fled to an unfamiliar realm: the Plane of Wood. Can the PCs stop this villain from recruiting a demigod of decay to devastate the Verduran Forest? | 1 |
Having realized their divine power, the PCs must confront the mythic threat awakening beneath Iblydos itself. To do so, they must rescue a legendary blade capable of dealing the killing blow, seek allies within a city of monsters, and rile a mountain-sized beast to uncover one of the archipelago's greatest secretsâand decide the islands' future. | 1 |
Her identity finally revealed to the Pathfinders, the Waterfall makes a final request: have a group of senior agents travel into the mindscape attached to her and extract whatever it is that ties her to entities unknown. With any hope, this will give her the privacy and security she so desires and deserves after her life. Within her mindscape, strange aberrations lurk, and even stranger are their motivations and how they plan on keeping the Pathfinders away from the center of her cerebral maze. | 1 |
Hidden amid the tattered parchment and mundane ink of a mysterious map hides the fabulous paradise of Kakishon. A realm of mystical wonders, mythical beasts, and legendary treasures, this long-lost creation of one of history's greatest wizards once again inspires the bold to seek its wonders. Yet time, ancient magic, and bitter rivalries work to corrupt the incredible realm, turning it into both paradise and prison. Can they tame the powers of Kakishon's magical islands and best the masters of the wondrous land? Or will they forever be prisoners of paradise? | 1 |
In a land built from the flesh and bones of dragons, adventurers band together to seek their fate! Familiar faces take on new guises in the land of Tian Xia, traveling alongside peoples unique to the continent. The Tian Xia Character Guide features new heritages for existing ancestries, such as kijimuna gnomes and chrysanthemum leshies, as well as brand-new ancestries who have lived among the Dragon Empires since time immemorial. Explore an expansive world of options for your character, from the kinetic grace of dance and martial arts, to the subtle skills of cooking and alchemy, to the complex relationships between the elements. Will mastery of these techniques lead you to your goals, or will temptation and rivalry tear you asunder? | 1 |
In her latest venture to help fund the Knights of Lastwall and to bring some needed cheer to Absalom, Lady Hesla Embersplitter has announced a carnival within the Foreign Quarter, inviting the children of Absalom to come and spend some time among games and entertainment. As a sign of goodwill, the Pathfinder Society has decided to send along a group of Pathfinders to make a show of being around and keep an eye on some of the visiting students from the Dacilane Academy. However, the mysterious Godsrain doesn't seem to be finished quite yet and a strange storm seems to be brewing over the Puddles... | 1 |