Naari
Ifrit
More information about this subject might be available on StarfinderWiki. |
Naaris, also known as ifrits,12 are geniekin descended from the union of mortal humanoids and creatures of elemental fire.3
Appearance
Naaris usually have pointy ears, red or mottled horns, flickering hair, and sometimes scales the colour of charcoal covering their limbs or brass-coloured skin. They prefer bright, revealing, fancy clothing.4
Adventurers
Naaris who choose to become champions are often redeemers, especially those who enter the service of Sarenrae, and naari clerics tend to worship fire deities, such as Shizuru, Atreia, and Ymeri.5
Ecology
Naaris are most often the product of an union between a mortal and an ifrit,6 or less commonly an munashir or salamander. Sometimes, a naari is born to two human parents, either as a result of a curse or magic. Rulers of Medina Mudii'a sometimes use powerful magic to seed naaris in the Universe before contacting them to serve as agents for the Dominion of Flame, but not all such naaris accept.47
Society
Like their element, most (but not all) naaris are hot-headed, consume life fully, and live for the moment. They often have difficulty adapting to cities due to their tempestuous personality and occasional pyromania, but this behaviour is rarely motivated by true malice. They fit better among tribal societies, where they can easily rise high in the hierarchy due to their instinct to explore and conquer their surroundings. Naaris are vagabonds and loners by nature, and only have a few close friends.47
Naaris endlessly hunger for power and glory, and consider making a name for themselves the greatest achievement, leading them to excel at their job. Naaris usually see other individuals as tools to be controlled, get along with easily controllable races, as well as elves, whose calm, aloof demeanour tempers their impulsiveness, and cambions,8 who share many physical characteristics with them. Naaris tend to avoid sylphs, and are disliked by halflings, dromaars, and dwarves for their imperious nature.479
Religion
Most naaris lack the mindset to follow a deity or adhere to an organised religion's strictures. The few religious naaris are usually exceptionally faithful, and often worship fire-related deities like Sarenrae or Ymeri. A small subset of naaris worship Shyka, whom they believe truly understands the destruction and rebirth heralded by fire.410
Variants
Lavasouls, also known as magma ifrits, are fluid and intense, willing to drop old paradigms to pursue new ones, no matter their stability, invoking the cycle of creation and destruction. Most lavasouls are dark-skinned, riven with blazing lines, and possess bright hair or eyes. They also tend to acquire and discard body modifications relatively frequently.1112
Sunsouls, or solar ifrits, are strong, optimistic, have an affinity for positive energy, and often seek to lead by example when others would falter. They are drawn both to strong leaders and passionate ethos, and to darkness where they could bring the light. Most sunsouls are fair-haired, their eyes glow brightly, and they usually never bother to hide their presence, dressing in whatever clothing they want.13
On Golarion
The most likely place to encounter a naari in the Inner Sea region is in the nation of Qadira, where people have been living among elemental genies for thousands of years.14 Because of their unusual appearance and powers, naaris are a popular commodity in the region's slave markets. The chattel auctions in the Qadiran city of Sedeq are particularly known to traffic in naari and other genie-kin.15
References
For additional as-yet unincorporated sources about this subject, see the Meta page.
- ↑ Rage of Elements, 3. Paizo Inc., 2023 .
- ↑ Paizo referred to ifrits as efreet and naaris as ifrits until the publication of Highhelm. See also Rage of Elements pg. 3 and Pathfinder Core Preview pgs. 2, 13, 18.
- ↑ “Fire” in Rage of Elements, 112. Paizo Inc., 2023 .
- ↑ 4.0 4.1 4.2 4.3 4.4 “Chapter 2: Featured Races” in Advanced Race Guide, 126. Paizo Inc., 2012 .
- ↑ “Geniekin” in Ancestry Guide, 101. Paizo Inc., 2021 .
- ↑ Paizo referred to ifrits as efreet and naaris as ifrits until the publication of Highhelm. See also Rage of Elements pg. 3 and Pathfinder Core Preview pgs. 2, 13, 18.
- ↑ 7.0 7.1 7.2 “Ifrits” in Blood of the Elements, 6. Paizo Inc., 2014 .
- ↑ Paizo referred to cambion planar scions as tieflings until the publication of Player Core. These cambions are unrelated to the type of demon with the same name.
- ↑ “Chapter 2: Uncommon Races” in Inner Sea Races, 135. Paizo Inc., 2015 .
- ↑ “Chapter 2: Uncommon Races” in Inner Sea Races, 133. Paizo Inc., 2015 .
- ↑ “Planar Scions” in Plane-Hopper's Handbook, 20. Paizo Inc., 2018 .
- ↑ “Geniekin” in Ancestry Guide, 102. Paizo Inc., 2021 .
- ↑ “Planar Scions” in Plane-Hopper's Handbook, 22. Paizo Inc., 2018 .
- ↑ “Qadira” in The Inner Sea World Guide, 150. Paizo Inc., 2011 .
- ↑ “Qadira” in The Inner Sea World Guide, 153. Paizo Inc., 2011 .