Shade

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Shade
Petitioner
(Creature)
For other meanings of "Shade", please see Shade (disambiguation).
See also: Soul

A shade, also known as a petitioner,12 is the soul of a mortal being that has traveled to a plane of the Outer Sphere for its ultimate reward or punishment. With few exceptions, they retain only fragmented dream-like memories of their former lives, although their shape is dependent upon the plane which they inhabit.3

Physical structure

Once a soul becomes a shade, it is irrecoverably altered. At this point, the soul's relationship with its mortal vessel fully ends—a shade gains a new physical body formed of quintessence and can never be resurrected into its previous mortal form. Also, its body is fused with its soul and, if its body is destroyed, its soul is as well; the surrounding plane absorbs its essential energies.45 Regardless of their size or appearance in their mortal life, all shades are the same size.5

As such, shades are themselves mortal in a fashion: their existence is limited, either by violent dissolution or gradual absorption into their patron's plane over millennia.4

Types of shade

Shades vary greatly in appearance, demeanor, and abilities, depending on which plane they reside. Some are still recognizable as vaguely humanoid, while others are totally transformed.5 The nature of a shade's journey is heavily influenced by the alignment of its patron's plane. For instance, souls queue to become shades of lawful realms, find their own paths to neutral realms, or are scattered randomly across chaotic realms.4

The asphodis

Although the town Spire's Edge is part of the Boneyard, it has its own kind of shades, called asphodis,6 created from undeveloped souls who lived meaningless, directionless mortal lives. The town's infrastructure provides them a second chance to better themselves so they might eventually travel to an Outer Plane, but most do not, preferring to continue living alone the life they knew as a mortal until crumbling into quintessence. Most asphodis, especially old ones, resemble dried-out undead.7

The caged

The followers of Rovagug are sent to join their god in the Dead Vault as caged shades,5 who appear as chained incarnations of their mortal bodies with faces that unfold into horrific insectile maws.8

The chosen

For another meaning of "Chosen", please see Chosen (Usaro).

The chosen are the shades who make their way to the bucolic plane of Elysium.9 There they enjoy countless pleasures and take on forms which resemble idealized versions of their mortal bodies.5 Those who greatly please the gods of Elysium have the opportunity of being transformed into azata. Traditionally, the chosen are the category of shades who most quickly ascend after arrival in the afterlife, in large part due to their affinity to the identity of their idealised selves, though most of the time they become half-celestials before ascending again into an azata or angel.10

The chosen dreamers

Worshippers of Desna, Pulura, or the Black Butterfly are sent to the demiplane Cynosure and become chosen dreamers, who are identical to the chosen of Elysium and radiate soft nimbuses of glittering starlight.11

The cleansed

The shades of the plane of Nirvana are known as the cleansed.12 They take on the shapes of animals that closely mirror their mortal personalities.5 Those who reach true enlightenment find themselves transformed into agathions.13

The collected

Jandelay's shades, called the collected, typically number one per destroyed world recorded in Jandelay and are among the last casualties of the ends of each. They retain memories about their lost homes, and usually live solitary, monotonous lives in the fragments of their worlds, only interrupted by the Oliphaunt of Jandelay's rumbling presence which brings back a sense of panic and desperation. Most collected have never known visitors, but are more than willing to share information about their lost worlds.14

The damned

Levalochs menace tormented shades in Malebolge.

Those souls who have committed truly horrific deeds are sent to Hell after death. There they are known as the damned,512 and must endure eternal torment at the hands of devils. Those shades who are able to withstand this Sisyphean torture eventually transform into devils themselves. Constantly surrounded by flame and hellfire, the damned are gifted a lesser form of invulnerability to heat and fire: they take no permanent damage, yet feel the pain as if they did.15

These souls roam the plane of Avernus until their inevitable capture. Such souls appear as they did in life, except gray and emaciated, usually bearing terrible scars of their mistreatment. Those souls unworthy of becoming devils instead form the building blocks of infernal structures, and are tortuously molded into impossible shapes for this purpose.16

A very rare few of the damned, usually anti-theists or asura cultists in life, fall into the hands of the asuras instead. These souls learn the asuras' dogma, gravitate to the divine crime that they find most offensive, and become asuras modelled on that particular crime.1718

The dead

Shades of the Boneyard are known as the dead9 and resemble skeletons of their mortal forms.5 Most serve as groundskeepers and caretakers of the plane, and in time they earn the right to be transformed into psychopomps.1920

The dreamers

The shades of the Dreamlands are known as the dreamers21 and possess idealised mortal bodies.522

The elect

The elect shades of Heaven12 possess glowing halos and feathered wings,5 and promote its doctrine of justice. They are treated well by the bureaucracy and aid Heaven's goals through honest labour, but are viewed as too vulnerable to leave Heaven or interact with other outsiders. Under the guidance of the resident celestials, many of the elect transform into angels or archons.23

The enlightened

Shades of Creation's Forge, known as enlightened shades,24 are radiant, translucent versions of their mortal forms.525

The hunted

Abaddon's hunted shades59 appear greatly emaciated, serving as the lowest tier of the food chain. Many are consumed within hours of arrival, and those who survive longer never know a moment of peace and start to prey on each other before becoming daemons. Unclaimed souls condemned to Abaddon are granted one last chance before being consigned to existence as hunted: a single devil and demon are stationed at the Devouring Court, given special permission by Pharasma to persuade them to choose the Abyss or Hell instead. Some panicking souls accept, but many refuse out of spite.2627

Larvae

Larvae, shades of the Outer Rifts.

The larvae,521 sometimes denoted more specifically as Abyssal larvae or as soul larvae, are the hideous shades of the Abyss. A larva is a pale, maggot-like creature about one to three feet in length, whose facial features are similar to those of the living being it once was. They bite anything that bothers them. Larvae that spend long enough eating the filth of the Abyss transform into demons. They are hunted, however, as larvae may be used in vile magic or eaten as a tasty morsel; fiends and night hags value larvae enough that a form of currency has evolved where larvae are used in transactions and barter.2829

The lost

The shades of Leng, known as the lost, resemble haunted, sleep-deprived versions of their previous lives.30

The mutilated

The mutilated shades of the Netherworld31 are covered in bleeding wounds32 or chains.5

The pneumas

The shades of the Elemental Planes are known as pneumas.524 They are short-lived and quickly become elementals once they arrive on the plane. Air pneumas have semitransparent, misty-looking forms; earth pneumas are stony or crystalline; fire pneumas are smoky or burning; water pneumas have watery bodies.3334353637

The prey

Souls who worshipped an oni daimyo or rakshasa immortal find themselves sent back to the Material Plane by Pharasma, where they become prey shades. The prey warp into strangely bestial versions of their former mortal selves.3815

The remade

The remade shades of Axis,9 also known as the unmade,5 have milky white skin covered in riddles. Deciphering these riddles gives the remade permission to enter the Adamantine Crucible to be reforged into an inevitable.3940

The remnants

Shades sent back to the Material Plane, except the followers of oni daimyo or rakshasa immortals, are collectively known as the remnants.38 They resemble unremarkable versions of their mortal ancestry.5

The shapeless

The Maelstrom's shapeless shades512 appear as they did in life, but incorporeal and constantly shifting in shape and colour. Most of them wander, indulging their whimsy in the Maelstrom's wilds. Phades who used to be the greatest of soldiers are transformed into valkyries, who can choose others to transform into einherjar. The native proteans never transform shades into more proteans unless specifically petitioned, and though they accept willing souls into their ranks, this is less common than on other planes. As a result, most shapeless eventually become chaos beasts.41

The terrorized

Xibalba's terrorized shades appear sickly,5 with weirdly disproportionate joints.42 The term is also used to refer to shades in the broader Ethereal Plane.43

The unbound

The unbound shades of the Dimension of Time21 appear exactly as they did in life, except their perceived age varies based on their mental state. They have but one job: endlessly repairing the structure of Stethelos as it constantly wears away. Sometimes, these shades are swept away to the Universe, where they become twisted creatures known as khaei.4445

The untethered

Shades of the Astral Plane, known as the untethered,43 resemble astrally projected versions of past lives without a silver cord.546

Exceptions

Rather than become shades, souls directed to the First World are instantly reincarnated as fey.5

References

For additional as-yet unincorporated sources about this subject, see the Meta page.

  1. Logan Bonner, et al. “Age of Lost Omens” in GM Core, 174. Paizo Inc., 2023
  2. Logan Bonner, et al. “Glossary and Index” in GM Core, 333. Paizo Inc., 2023
  3. Paizo Inc., et al. “Monsters A-Z” in Bestiary 2, 198–199. Paizo Inc., 2020
  4. 4.0 4.1 4.2 F. Wesley Schneider. “The River of Souls” in Pyramid of the Sky Pharaoh, 72. Paizo Inc., 2014
  5. 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 5.12 5.13 5.14 5.15 5.16 5.17 5.18 5.19 5.20 Paizo Inc., et al. “Monsters A-Z” in Bestiary 2, 198. Paizo Inc., 2020
  6. Singular form is asphodi, which is also the adjectival form.
  7. Crystal Frasier. Spire's Edge” in Distant Realms, 45–52. Paizo Inc., 2018
  8. Robert Brookes, et al. “Chapter 3: The Great Beyond” in Planar Adventures, 212. Paizo Inc., 2018
  9. 9.0 9.1 9.2 9.3 Logan Bonner, et al. “Age of Lost Omens” in GM Core, 179. Paizo Inc., 2023
  10. Robert Brookes, et al. “Chapter 3: The Great Beyond” in Planar Adventures, 167. Paizo Inc., 2018
  11. Robert Brookes, et al. “Chapter 3: The Great Beyond” in Planar Adventures, 211. Paizo Inc., 2018
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  13. Paizo Inc., et al. “Monsters A-Z” in Bestiary 3, 10. Paizo Inc., 2021
  14. Robert Brookes, et al. “Chapter 3: The Great Beyond” in Planar Adventures, 217. Paizo Inc., 2018
  15. 15.0 15.1 Paizo Inc., et al. “Chapter 4: Fiendish Bestiary” in Book of the Damned, 240. Paizo Inc., 2017
  16. F. Wesley Schneider. “Diablerie” in Princes of Darkness, Book of the Damned Volume 1, 53. Paizo Inc., 2009
  17. Robert Brookes, et al. “Chapter 3: The Great Beyond” in Planar Adventures, 191. Paizo Inc., 2018
  18. John Compton. “Ecology of the Asura” in Temple of the Peacock Spirit, 69. Paizo Inc., 2018
  19. Robert Brookes, et al. “Chapter 3: The Great Beyond” in Planar Adventures, 179. Paizo Inc., 2018
  20. Crystal Frasier, et al. Spiral of Bones 2, Appendix. Dynamite Entertainment, 2018
  21. 21.0 21.1 21.2 Logan Bonner, et al. “Age of Lost Omens” in GM Core, 181. Paizo Inc., 2023
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  23. Robert Brookes, et al. “Chapter 3: The Great Beyond” in Planar Adventures, 154–155. Paizo Inc., 2018
  24. 24.0 24.1 Logan Bonner, et al. “Age of Lost Omens” in GM Core, 175. Paizo Inc., 2023
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  26. Robert Brookes, et al. “Chapter 3: The Great Beyond” in Planar Adventures, 197. Paizo Inc., 2018
  27. Robert Brookes, et al. “Chapter 3: The Great Beyond” in Planar Adventures, 181. Paizo Inc., 2018
  28. James Jacobs. “The Demonic Horde” in Lords of Chaos, Book of the Damned Volume 2, 53. Paizo Inc., 2010
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  42. Robert Brookes, et al. “Chapter 3: The Great Beyond” in Planar Adventures, 219. Paizo Inc., 2018
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