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Dragon

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Dragon
Dragon
(Creature)
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Dragons are an ancient race of intelligent reptilian creatures who often possess a variety of magical and unusual abilities, including winged or magical flight.12 Due to their power, they are counted among the most legendary creatures in all the Inner Sea region.3 They are sometimes referred to as wyrms and wyrmlings.4

Physiology

Mengkare, draconic overlord of Hermea.

Dragons are scaled, reptilian creatures with large wings capable of flight. A dragon has a long tail that can be used as a weapon, and typically has multiple horns on its head and a ridge or horns along its spine. While size depends on the dragon's type, very young dragons are about the size of an adult humanoid, whereas adult dragons rival the largest giants in size, and the oldest dragons can tower over buildings.5[citation needed]

Abilities

A dragon emits its powerful, magical breath.

Most dragons grow more powerful as they age, both in raw physical might, and in mental and magical ability. While a newly hatched wyrmling might be defeated by a small party of modestly-experienced adventures, an ancient dragon can pose a threat to a small army. Dragons are fierce fighters, and those attempting to battle them can expect to be bitten, raked with their fearsome claws, buffeted by the wings, and smacked by the long tail—not to mention the various breath weapons, ranging from fire, ice, acid, or even electricity. Many also learn to be formidable spellcasters, in addition to the various other supernatural abilities they possess.5[citation needed]

Dragons have keen senses, able to see clearly in low light or complete darkness, and can even sense creatures that they cannot see. Each type of dragon has additional abilities usually including magical spells, often specialized to their chosen habitat and fighting style. For example, the swamp-dwelling black dragon can influence and control reptiles, whereas the coastal bronze dragons exhibit some control over water.6[citation needed] Most dragons are immune to the effects of paralysis and magic-induced sleep.12

Draconic anatomy

The anatomy of dragons is particularly well understood, and it is clear that dragons have many elements within their anatomy that are unique.78

Draconic families

Dragons are divided into various "families", or septs, of related species. The most common and best detailed are the traditional dragons, also known as magical dragons, but several others exist as well.910 Good dragons appear to exist in smaller numbers than evil ones, but that may only be a matter of perception, as good dragons have less of a need to mix with "lesser races" such as humans. The biggest exception to this is the island of Hermea in the Steaming Sea.3

Known draconic septs include:1112139

Age categories

Most dragons continuously grow in physical and magical power as they age. Dragon researchers have divided a dragon's lifespan into twelve age categories. From youngest to oldest they are: wyrmling (0–5 years),19 very young (6–15 years),[citation needed] young (16–25 years),19 juvenile (26–50 years), young adult (51–100 years),[citation needed] adult (101–200 years),19 mature adult (201–400 years),[citation needed] old (401–600 years),19 very old (601–800 years), ancient (801–1,000 years), wyrm (1,001–1,200 years),[citation needed] and great wyrm (1,201+ years).1920 Great wyrms are also referred to as archdragons.21

History

One draconic creation myth claims that when Dahak shattered his siblings and created the first dragons from their remnants, some saw him as their creator and were devoted to him while others remained faithful to Apsu. The first group became the chromatic dragons, while the second became the metallics. Some dragons, however, chose to flee the conflict between the two gods altogether, scattering throughout the multiverse and becoming the ancestors of the other draconic families.2223

During the Age of Serpents, dragons wielded considerable power and were closely allied with the reptilian civilization of the period. As history progressed, however, the dragons found themselves steadily outpaced by the weaker but fast-breeding humanoid species as these spread across the world. Unable or unwilling to compete with the rising civilizations, the dragons were eventually pushed into the wildernesses and largely faded from the active politics of the world. Recent events such as the death of Aroden and the opening of the Worldwound have, however, convinced many dragons that this reclusive lifestyle may not be a viable option anymore, and many are giving thought to taking a more direct hand in geopolitics once again.22

Habitat and ecology

Dragons battle.

Dragons live in a wide variety of habitats depending on their type, but most prefer to live solitary lives.3 Generally carnivorous in nature, dragons are known to eat unfortunate adventurers who happen upon them unprepared. They tend to have large hoards of treasure within their lairs. See the individual dragon entries for details on habitat. Dragons can live for over 1,000 years, although dragons of this age (referred to as "great wyrms") are very rare.5[citation needed]

Hoards

Most dragons enjoy collecting large amounts of treasure, known as a hoard. These hoards vary by dragon species, but often consist of coins and other objects of great value, upon which a dragon sleeps.24

Society

Religion

The matter of faith among dragons is a complicated, and little-understood subject. Benevolent dragons tend to worship Apsu. Some evil dragons serve and worship Dahak due to his immense power, although most dragons view Dahak with hatred. Due to the incredible length of time that dragons have roamed Golarion, there are countless myths and fables told about them and their gods.2526

Languages

Dragons speak Draconic, one of the oldest languages in all of the Great Beyond, which is often spoken by wizards.27 As they grow older, they learn more languages, including Common tongues such as Taldane,28 Chthonian,29 Empyrean,30 or other languages befitting their nature and environment.[citation needed]

Dragons as allies

Some young dragons allow knights of identical philosophical orientation to adopt them as mounts.31

References

Paizo published several sourcebooks focused on dragons, including Dragons Unleashed, Dragonslayer's Handbook, and Legacy of Dragons.

For additional as-yet unincorporated sources about this subject, see the Meta page.

  1. 1.0 1.1 Logan Bonner, et al. “Appendix” in Bestiary, 346. Paizo Inc., 2019
  2. 2.0 2.1 Logan Bonner, et al. “Ability Glossary” in Monster Core, 362. Paizo Inc., 2024
  3. 3.0 3.1 3.2 James Jacobs, et al. Technology” in The Inner Sea World Guide, 304. Paizo Inc., 2011
  4. Savannah Broadway, et al. Dragons Unleashed, 3. Paizo Inc., 2013
  5. 5.0 5.1 5.2 Jason Bulmahn, et al. “Monsters A to Z” in Bestiary, 90–91. Paizo Inc., 2009
  6. Jason Bulmahn, et al. “Monsters A to Z” in Bestiary, 90–109. Paizo Inc., 2009
  7. Shaun Hocking, et al. “Draconic Anatomy” in Dragonslayer's Handbook, 16–17. Paizo Inc., 2013
  8. Mike McArtor. Dragons of Golarion” in Fortress of the Stone Giants, 66–67. Paizo Inc., 2007
  9. 9.0 9.1 9.2 Logan Bonner, et al. Dragon” in Monster Core, 108–109. Paizo Inc., 2024
  10. Paizo ceased the use of chromatic dragons with the publication of Monster Core, as part of the Pathfinder Second Edition Remaster Project. When mentioned in Monster Core and subsequent publications, existing chromatic dragons might be retroactively changed to new or equivalent types of non-chromatic dragons. The same also holds true for metallic dragons.
  11. Mike McArtor. Dragons of Golarion” in Fortress of the Stone Giants, 70–71. Paizo Inc., 2007
  12. James L. Sutter. “Here There Be Dragons” in Tomorrow Must Burn, 69. Paizo Inc., 2019
  13. Logan Bonner, et al. “Monsters A-Z” in Bestiary, 104, 116. Paizo Inc., 2019
  14. Alexander Augunas, et al. “Bloodlines of Power” in Legacy of Dragons, 4. Paizo Inc., 2016
  15. Paizo Inc., et al. Bestiary 3. Paizo Inc., 2021
  16. Paizo Inc., et al. Bestiary 4. Paizo Inc., 2013
  17. Paizo Inc., et al. “Monsters A to Z” in Bestiary 6, 96–107. Paizo Inc., 2017
  18. Logan Bonner, et al. Bestiary 2. Paizo Inc., 2020
  19. 19.0 19.1 19.2 19.3 19.4 Shaun Hocking, et al. Dragonslayer's Handbook, inside rear cover. Paizo Inc., 2013
  20. Wyrm stages without citations are appear in multiple Pathfinder First Edition Bestiary volumes, but only five stages are documented in the canon work Dragonslayer's Handbook.
  21. The term "archdragon" appears in Monster Core 115 and 117. Its use as a replacement for the term "great wyrm" in the Pathfinder Second Edition Remaster Project was confirmed by Luis Loza. Be Not Afraid (of These Dragons)!. Paizo blog, 2024
  22. 22.0 22.1 James L. Sutter. “Here There Be Dragons” in Tomorrow Must Burn, 65. Paizo Inc., 2019
  23. The draconic creation myth in Pathfinder First Edition's Gods and Magic suggested the involvement of Tiamat, who was later retroactively removed from the setting and whose inclusion was judged to have been a mistake. See Meta:Tiamat.
  24. Mike McArtor. Black Dragons” in Dragons Revisited, 6–7. Paizo Inc., 2009
  25. Sean K Reynolds. “Other Gods” in Gods and Magic, 52. Paizo Inc., 2008
  26. Sean K Reynolds, et al. Inner Sea Gods, 188. Paizo Inc., 2014
  27. Erik Mona, et al. “Chapter 5: The World” in Campaign Setting, 221. Paizo Inc., 2008
  28. Jason Bulmahn, et al. “Monsters A to Z” in Bestiary, 93. Paizo Inc., 2009
  29. Jason Bulmahn, et al. “Monsters A to Z” in Bestiary, 99. Paizo Inc., 2009
  30. Jason Bulmahn, et al. “Monsters A to Z” in Bestiary, 109. Paizo Inc., 2009
  31. Gareth Hanrahan, et al. “Mounts” in Knights of the Inner Sea, 22. Paizo Inc., 2012

External link

  • Dragon (real-world mythological creature) on Wikipedia