This article contains spoilers for the following products: Night of the Gray Death

Conqueror worm

From PathfinderWiki
Conqueror worm
(Creature)
Conqueror worm
(Deity)

Alignment
Worshipers
Cultists
Edicts
Manipulate those in power
Foster psychic abilities
Endorse unjust laws
Anathema
Enact hasty schemes
Tell the truth except to nurture a larger lie
Reveal those higher in the conqueror worm's network
Follower Alignments (1E)
Domains (1E)
Charm, Evil, Nobility, Trickery
Follower Alignments (2E)
Domains (2E)
Ambition, Secrecy, Trickery, Tyranny
Favored Weapon
Varies; always a simple weapon (commonly dagger)
Symbol
Varies; typically resembles a ring of eyes
Source: Bestiary 6, pg(s). 64 (1E)
Night of the Gray Death, pg(s). 67 (2E)
Followers of Yhidothrus share its alignment and grant its domains in Book of the Damned.

Conqueror worms are divine immense worm-like creatures of vast intellect and depravity who revel in ruling civilisations through puppet leaders.1

Appearance

A conqueror worm resembles a gigantic maggot with pale flesh.1 Its mouth peels back to reveal four long, hooklike jaws. A conqueror worm is 80 feet long and weighs 70 tons.2[citation needed]

Society

A conqueror worm telepathically infects the minds of others from afar, allowing it to control its puppets while remaining unseen. It typically burrows beneath the target nation's capital, then uses this ability to infect the leaders, promising them either wealth and power or simply controlling them outright. The end result is the same: without intervention, all end up as the conqueror worm's toys.1

Conqueror worms are theatrical and spend decades engineering the downfall of their puppets. A conqueror worm might push a leader towards tyrannical policies, then use another puppet to incite rebellion, who will later be denounced as a traitor or criminal, causing the rebellion to turn on itself, all the while the conqueror worm delights in the madness, sin, and horror.1

When a conqueror worm tires of its current puppets, it destroys them by sending them to war against another nation, devastating both. Its favourite servants are brought into its realm and given a glimpse of their master's true form before the conqueror worm devours them and moves on to another nation to subjugate.1

Cults and worshippers

Conqueror worms can grant divine magic and uses this ability to attract cultists, who are absolutely loyal to the conqueror worm and worship it as an omniscient and omnipotent deity. The conqueror worm usually considers them expendable.1 Often, the conqueror worm's clerics are the only pawns that are aware of the true nature of their puppet master.3

Certain sects of conqueror worms see Yhidothrus as their unclean origin and control nations in his name.4

On Golarion

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A conqueror worm was responsible for the once-unending cycle of revolution and chaos in Galt, until its schemes were thwarted in 4721 AR.56

A conqueror worm known as Xolchez rules Kraggodan's Vault, a xiomorn vault deep in Orv named after the dwarf who discovered it during the Quest for Sky.7

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Ron Lundeen. Conqueror worm” in Night of the Gray Death, 66–67. Paizo Inc., 2021
  2. Paizo Inc., et al. “Monsters A to Z” in Bestiary 6, 64–65. Paizo Inc., 2017
  3. Ron Lundeen. Conqueror worm” in Night of the Gray Death, 67. Paizo Inc., 2021
  4. Paizo Inc., et al. “Chapter 1: Fiendish Divinities” in Book of the Damned, 105. Paizo Inc., 2017
  5. James Beck, et al. “Chapter 4: Firebrand Efforts” in Firebrands, 116. Paizo Inc., 2023
  6. This refers to the events of Night of the Gray Death, of which a successful outcome involving the Firebrands was made canon in Firebrands 116–117.
  7. Crystal Frasier. “Continuing the Campaign” in Vault of the Onyx Citadel, 65. Paizo Inc., 2017

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