Magrim

From PathfinderWiki
Magrim
(Deity)

Titles
The Taskmaster
Adjective
Magrimite1
Realm
Alignment
Areas of Concern
Death
Fate
Underworld
Worshipers
Edicts
Perfect a craft or trade, carve runes, destroy undead, aid others to complete unfinished tasks
Anathema
Treat graves irreverently, mistreat your tools, create undead, damage a soul
Follower Alignments (1E)
Domains (1E)
Law, Earth, Repose, Rune
Subdomains (1E)
Ancestors, Inevitable, Souls, Wards
Follower Alignments (2E)
Domains (2E)
Death, duty, fate, glyph
Alternative: creation, soul
Favored Weapon
Symbol
Rune-carved cave entrance
Sacred Animal
Sacred Colors
Black, white
Source: Faiths of Golarion, pg(s). 40–45 (1E)
Highhelm, pg(s). 122 (2E)

Magrim is the demigod overseer of the dwarven afterlife who first taught the dwarves how to commune with their gods. He is responsible for restoring wracked souls to be ready to return to the Universe of mortals. Together with Angradd, Magrim watches over battles. Torag, creator of the mortal dwarven race, is his younger brother.2

It is said that funerary offerings to him help the deceased find fulfilling work in the afterlife.3

Home

Magrim's original home is the Magrim's Cloister4 beneath Heaven, near Torag's realm, sometimes referred to as simply the Cloister.56 His shades live there, but Magrim himself does not come there often. His second realm is the Runebarrow, a cave tomb in the Boneyard, which only Magrim's agents and psychopomps can enter without his permission.4

Relationships

Magrim considers his brothers too protective and supportive of good over law, but rarely interferes with other dwarven deities despite his disagreements. Magrim's clergy acknowledge Torag as creator of the dwarves and higher-ranking than his older brother, but Magrim is still uniquely respected due to his age as the eldest dwarven deity. He works with his half-sister Dranngvit to ensure that acts of revenge are carried out and do not become unfinished business that can turn dwarves into ghosts. Droskar covets Magrim's place, but Magrim considers Droskar as too lost, shortsighted, and unimportant to pay much attention.4

Magrim considers Pharasma an elder and closely works with her, repairing damaged souls at her request when they arrive at the Boneyard. He sometimes acts as an intermediary between Nethys and Irori as Nethys wants to dissect Irori; Magrim often cordially debates with Magdh over runes; and despises the daemonic harbinger Stygidvod, who stole knowledge of runes from dead dwarves and encourages the fear of death.4

References

Paizo published a major article about Magrim in Faiths of Golarion.

For additional as-yet unincorporated sources about this subject, see the Meta page.