Grask Uldeth

From PathfinderWiki
Grask Uldeth
(Deity)

Edicts
Improve orcs' lot in life, obey the orcs above your station, rule the orcs below you with a strong hand
Anathema
Allow orc-kind to become weak, intentionally make orcs look bad, disrupt your hierarchy without just cause
Sanctification (2ER)
Can choose unholy
Domains (2E)
Ambition, Cities, Confidence, Might
Favored Weapon
Grask Uldeth
Grask Uldeth
(Person)

Titles
Great Chieftain
Lord of Urgir
Alignment
Ancestry/Species
Class
Gender
Male
Homeland
Deity
Yes
Organization
Died
Source: Belkzen, Hold of the Orc Hordes, pg(s). 20–21

Until his assassination in 4716 AR, Grask Uldeth was the mighty orc chieftain of the Empty Hand tribe of the Hold of Belkzen, and the greatest leader of the orcs since the near-mythical warlord Belkzen who first united his people during the Age of Darkness. Through his tribe, Uldeth controlled the ancient dwarven Sky Citadel of Urgir,12 and instituted changes to orc society that sought to increase its standing among the other powers in the region.3

After his assassination, Grask defeated the orc deity Zagresh and ascended to divinity himself.4

As a mortal

Uldeth and his Empty Hand tribe seized control of Urgir in 4692 AR and spent several years consolidating power and vanquishing their nearest rivals. In 4702 AR, Uldeth began to introduce fundamental innovations in the city designed to attract non-orc merchants and maintain a semblance of what in other cultures is considered the rule of law. He did this because he had come to realize that the traditional orc custom of raiding the neighboring nations of Avistan produced less wealth than trading with them might. This progressive thinking was dismissed at first by most orcs, but with time, the wealth generated by these trades began to change some minds.567

In 4716 AR, Grask Uldeth was slain by a mysterious assassin. His chief advisor and majordomo Ardax the White-Hair, a rare orc to live to middle-age, succeeded him as overlord of Urgir, but continued the reforms Uldeth had first introduced.896

As a deity

As a deity, Uldeth espouses definitive hierarchies and the idea that strength is both the means and right by which one can improve orcs.4

References

For additional as-yet unincorporated sources about this subject, see the Meta page.

  1. Erik Mona, et al. “Chapter 1: Characters” in Campaign Setting, 15. Paizo Inc., 2008
  2. Dennis Baker, et al. “Combat of the Inner Sea” in Inner Sea Combat, 6. Paizo Inc., 2014
  3. Tyler Beck, et al. Belkzen Gazetteer” in Belkzen, Hold of the Orc Hordes, 18–21. Paizo Inc., 2015
  4. 4.0 4.1 John Compton & Michelle Y. Kim. “Character Suggestions” in Triumph of the Tusk Player's Guide, 6–7. Paizo Inc., 2024
  5. Steve Kenson, et al. Orcs of Golarion” in Orcs of Golarion, 18. Paizo Inc., 2010
  6. 6.0 6.1 Erik Mona, et al. Eye of Dread” in World Guide, 38. Paizo Inc., 2019
  7. Tyler Beck, et al. Belkzen Gazetteer” in Belkzen, Hold of the Orc Hordes, 5. Paizo Inc., 2015
  8. Tyler Beck, et al. Belkzen Gazetteer” in Belkzen, Hold of the Orc Hordes, 18. Paizo Inc., 2015
  9. Tyler Beck, et al. Belkzen Gazetteer” in Belkzen, Hold of the Orc Hordes, 21. Paizo Inc., 2015
Grask Uldeth is mentioned in the following works:
WorkThis entity is best represented by this wikipage.ReleaseThe release date or a partial release date.
The Solstice Scar28 May 2017