Rushlight Society

From PathfinderWiki
Rushlight Society
(Organization)

Type
Criminal
Leader
Headquarters
Goals
Korvosan dominance
Scope
Local (Lost Coast)
Members
Brigands, with some wizards and magi
Source: Pathfinder 7, pg(s). 24

The Rushlight Society is a bandit organization operating on Varisia's Lost Coast. Rumors are that the Society organizes the majority of criminal activity along the Lost Coast Road, the Yondabakari River and other roads in the hinterlands of Magnimar,1 though they inexplicably ignore trade by sea.2 Their headquarters is located outside of Magnimar, where charmed and dominated guards, such as ettercaps, bugbears, and a marsh giant witch serve as protectors.3

History

Korvosan sympathizers founded the Rushlight Society to disrupt Magnimar's influence in western Varisia. In recent years the Society is seeking to work independently of Korvosa.3

Membership

Most members of the society are run-of-the-mill thugs, though a few wizards and magi help charm guards and town militias to facilitate their raids. Society members must raid a caravan or town, or at least perform some commercially disruptive act, at least once a month to maintain their membership.2

References

For additional as-yet unincorporated sources about this subject, see the Meta page.